/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
int nvgpu_cond_init(struct nvgpu_cond *cond)
{
init_waitqueue_head(&cond->wq);
cond->initialized = true;
return 0;
}
void nvgpu_cond_destroy(struct nvgpu_cond *cond)
{
cond->initialized = false;
}
int nvgpu_cond_signal(struct nvgpu_cond *cond)
{
if (!cond->initialized)
return -EINVAL;
wake_up(&cond->wq);
return 0;
}
int nvgpu_cond_signal_interruptible(struct nvgpu_cond *cond)
{
if (!cond->initialized)
return -EINVAL;
wake_up_interruptible(&cond->wq);
return 0;
}
int nvgpu_cond_broadcast(struct nvgpu_cond *cond)
{
if (!cond->initialized)
return -EINVAL;
wake_up_all(&cond->wq);
return 0;
}
int nvgpu_cond_broadcast_interruptible(struct nvgpu_cond *cond)
{
if (!cond->initialized)
return -EINVAL;
wake_up_interruptible_all(&cond->wq);
return 0;
}