From 01e6fac4d61fdd7fff5433942ec93fc2ea1e4df1 Mon Sep 17 00:00:00 2001 From: Joshua Bakita Date: Wed, 28 Jun 2023 18:24:25 -0400 Subject: Include nvgpu headers These are needed to build on NVIDIA's Jetson boards for the time being. Only a couple structs are required, so it should be fairly easy to remove this dependency at some point in the future. --- include/os/linux/cde_gm20b.c | 59 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 include/os/linux/cde_gm20b.c (limited to 'include/os/linux/cde_gm20b.c') diff --git a/include/os/linux/cde_gm20b.c b/include/os/linux/cde_gm20b.c new file mode 100644 index 0000000..a9a4754 --- /dev/null +++ b/include/os/linux/cde_gm20b.c @@ -0,0 +1,59 @@ +/* + * GM20B CDE + * + * Copyright (c) 2015-2018, NVIDIA CORPORATION. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include + +#include "cde_gm20b.h" + +enum programs { + PROG_HPASS = 0, + PROG_VPASS_LARGE = 1, + PROG_VPASS_SMALL = 2, + PROG_HPASS_DEBUG = 3, + PROG_VPASS_LARGE_DEBUG = 4, + PROG_VPASS_SMALL_DEBUG = 5, + PROG_PASSTHROUGH = 6, +}; + +void gm20b_cde_get_program_numbers(struct gk20a *g, + u32 block_height_log2, + u32 shader_parameter, + int *hprog_out, int *vprog_out) +{ + int hprog = PROG_HPASS; + int vprog = (block_height_log2 >= 2) ? + PROG_VPASS_LARGE : PROG_VPASS_SMALL; + if (shader_parameter == 1) { + hprog = PROG_PASSTHROUGH; + vprog = PROG_PASSTHROUGH; + } else if (shader_parameter == 2) { + hprog = PROG_HPASS_DEBUG; + vprog = (block_height_log2 >= 2) ? + PROG_VPASS_LARGE_DEBUG : + PROG_VPASS_SMALL_DEBUG; + } + + *hprog_out = hprog; + *vprog_out = vprog; +} -- cgit v1.2.2