From 01e6fac4d61fdd7fff5433942ec93fc2ea1e4df1 Mon Sep 17 00:00:00 2001 From: Joshua Bakita Date: Wed, 28 Jun 2023 18:24:25 -0400 Subject: Include nvgpu headers These are needed to build on NVIDIA's Jetson boards for the time being. Only a couple structs are required, so it should be fairly easy to remove this dependency at some point in the future. --- include/boardobj/boardobj.h | 104 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 include/boardobj/boardobj.h (limited to 'include/boardobj/boardobj.h') diff --git a/include/boardobj/boardobj.h b/include/boardobj/boardobj.h new file mode 100644 index 0000000..b1be9bd --- /dev/null +++ b/include/boardobj/boardobj.h @@ -0,0 +1,104 @@ +/* +* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved. +* + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. +*/ + +#ifndef NVGPU_BOARDOBJ_H +#define NVGPU_BOARDOBJ_H + +#include +#include + +#include "ctrl/ctrlboardobj.h" + +struct boardobj; +struct nvgpu_list_node; + +/* +* check whether the specified BOARDOBJ object implements the queried +* type/class enumeration. +*/ +typedef bool boardobj_implements(struct gk20a *g, struct boardobj *pboardobj, + u8 type); + +/* +* Fills out the appropriate the nv_pmu_xxxx_device_desc_ driver->PMU +* description structure, describing this BOARDOBJ board device to the PMU. +* +*/ +typedef int boardobj_pmudatainit(struct gk20a *g, struct boardobj *pboardobj, + struct nv_pmu_boardobj *pmudata); + +/* +* Constructor for the base Board Object. Called by each device-specific +* implementation of the BOARDOBJ interface to initialize the board object. +*/ +typedef int boardobj_construct(struct gk20a *g, struct boardobj **pboardobj, + u16 size, void *args); + +/* +* Destructor for the base board object. Called by each device-Specific +* implementation of the BOARDOBJ interface to destroy the board object. +* This has to be explicitly set by each device that extends from the +* board object. +*/ +typedef int boardobj_destruct(struct boardobj *pboardobj); + +/* +* Base Class for all physical or logical device on the PCB. +* Contains fields common to all devices on the board. Specific types of +* devices may extend this object adding any details specific to that +* device or device-type. +*/ + +struct boardobj { + struct gk20a *g; + + u8 type; /*type of the device*/ + u8 idx; /*index of boardobj within in its group*/ + /* true if allocated in constructor. destructor should free */ + u8 allocated; + u32 type_mask; /*mask of types this boardobjimplements*/ + boardobj_implements *implements; + boardobj_destruct *destruct; + /* + * Access interface apis which will be overridden by the devices + * that inherit from BOARDOBJ + */ + boardobj_pmudatainit *pmudatainit; + struct nvgpu_list_node node; +}; + +boardobj_construct boardobj_construct_super; +boardobj_destruct boardobj_destruct_super; +boardobj_implements boardobj_implements_super; +boardobj_pmudatainit boardobj_pmudatainit_super; + +#define BOARDOBJ_GET_TYPE(pobj) (((struct boardobj *)(pobj))->type) +#define BOARDOBJ_GET_IDX(pobj) (((struct boardobj *)(pobj))->idx) + +static inline struct boardobj * +boardobj_from_node(struct nvgpu_list_node *node) +{ + return (struct boardobj *) + ((uintptr_t)node - offsetof(struct boardobj, node)); +}; + +#endif /* NVGPU_BOARDOBJ_H */ -- cgit v1.2.2