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/*
 * GP10B CDE
 *
 * Copyright (c) 2015-2018, NVIDIA CORPORATION.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#ifndef _NVHOST_GP10B_CDE
#define _NVHOST_GP10B_CDE

#include "os_linux.h"

void gp10b_cde_get_program_numbers(struct gk20a *g,
				   u32 block_height_log2,
				   u32 shader_parameter,
				   int *hprog_out, int *vprog_out);
bool gp10b_need_scatter_buffer(struct gk20a *g);
int gp10b_populate_scatter_buffer(struct gk20a *g,
				  struct sg_table *sgt,
				  size_t surface_size,
				  void *scatter_buffer_ptr,
				  size_t scatter_buffer_size);
#endif