/*
* GP10B CDE
*
* Copyright (c) 2015-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/log.h>
#include <nvgpu/dma.h>
#include <nvgpu/gk20a.h>
#include "cde_gp10b.h"
enum gp10b_programs {
GP10B_PROG_HPASS = 0,
GP10B_PROG_HPASS_4K = 1,
GP10B_PROG_VPASS = 2,
GP10B_PROG_VPASS_4K = 3,
GP10B_PROG_HPASS_DEBUG = 4,
GP10B_PROG_HPASS_4K_DEBUG = 5,
GP10B_PROG_VPASS_DEBUG = 6,
GP10B_PROG_VPASS_4K_DEBUG = 7,
GP10B_PROG_PASSTHROUGH = 8,
};
void gp10b_cde_get_program_numbers(struct gk20a *g,
u32 block_height_log2,
u32 shader_parameter,
int *hprog_out, int *vprog_out)
{
int hprog, vprog;
if (shader_parameter == 1) {
hprog = GP10B_PROG_PASSTHROUGH;
vprog = GP10B_PROG_PASSTHROUGH;
} else {
hprog = GP10B_PROG_HPASS;
vprog = GP10B_PROG_VPASS;
if (shader_parameter == 2) {
hprog = GP10B_PROG_HPASS_DEBUG;
vprog = GP10B_PROG_VPASS_DEBUG;
}
if (!nvgpu_iommuable(g)) {
if (!g->mm.disable_bigpage) {
nvgpu_warn(g,
"When no IOMMU big pages cannot be used");
}
hprog |= 1;
vprog |= 1;
}
}
*hprog_out = hprog;
*vprog_out = vprog;
}
bool gp10b_need_scatter_buffer(struct gk20a *g)
{
return !nvgpu_iommuable(g);
}
static u8 parity(u32 a)
{
a ^= a>>16u;
a ^= a>>8u;
a ^= a>>4u;
a &= 0xfu;
return (0x6996u >> a) & 1u;
}
int gp10b_populate_scatter_buffer(struct gk20a *g,
struct sg_table *sgt,
size_t surface_size,
void *scatter_buffer_ptr,
size_t scatter_buffer_size)
{
/* map scatter buffer to CPU VA and fill it */
const u32 page_size_log2 = 12;
const u32 page_size = 1 << page_size_log2;
const u32 page_size_shift = page_size_log2 - 7u;
/* 0011 1111 1111 1111 1111 1110 0100 1000 */
const u32 getSliceMaskGP10B = 0x3ffffe48;
u8 *scatter_buffer = scatter_buffer_ptr;
size_t i;
struct scatterlist *sg = NULL;
u8 d = 0;
size_t page = 0;
size_t pages_left;
surface_size = round_up(surface_size, page_size);
pages_left = surface_size >> page_size_log2;
if ((pages_left >> 3) > scatter_buffer_size)
return -ENOMEM;
for_each_sg(sgt->sgl, sg, sgt->nents, i) {
unsigned int j;
u64 surf_pa = sg_phys(sg);
unsigned int n = (int)(sg->length >> page_size_log2);
nvgpu_log(g, gpu_dbg_cde, "surfPA=0x%llx + %d pages", surf_pa, n);
for (j=0; j < n && pages_left > 0; j++, surf_pa += page_size) {
u32 addr = (((u32)(surf_pa>>7)) & getSliceMaskGP10B) >> page_size_shift;
u8 scatter_bit = parity(addr);
u8 bit = page & 7;
d |= scatter_bit << bit;
if (bit == 7) {
scatter_buffer[page >> 3] = d;
d = 0;
}
++page;
--pages_left;
}
if (pages_left == 0)
break;
}
/* write the last byte in case the number of pages is not divisible by 8 */
if ((page & 7) != 0)
scatter_buffer[page >> 3] = d;
if (nvgpu_log_mask_enabled(g, gpu_dbg_cde)) {
nvgpu_log(g, gpu_dbg_cde, "scatterBuffer content:");
for (i = 0; i < page >> 3; i++) {
nvgpu_log(g, gpu_dbg_cde, " %x", scatter_buffer[i]);
}
}
return 0;
}