/*
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_TIMERS_H
#define NVGPU_TIMERS_H
#include <nvgpu/types.h>
#include <nvgpu/utils.h>
struct gk20a;
/*
* struct nvgpu_timeout - define a timeout.
*
* There are two types of timer suported:
*
* o NVGPU_TIMER_CPU_TIMER
* Timer uses the CPU to measure the timeout.
*
* o NVGPU_TIMER_RETRY_TIMER
* Instead of measuring a time limit keep track of the number of times
* something has been attempted. After said limit, "expire" the timer.
*
* Available flags:
*
* o NVGPU_TIMER_NO_PRE_SI
* By default when the system is not running on silicon the timeout
* code will ignore the requested timeout. Specifying this flag will
* override that behavior and honor the timeout regardless of platform.
*
* o NVGPU_TIMER_SILENT_TIMEOUT
* Do not print any messages on timeout. Normally a simple message is
* printed that specifies where the timeout occurred.
*/
struct nvgpu_timeout {
struct gk20a *g;
unsigned int flags;
union {
s64 time;
struct {
u32 max;
u32 attempted;
} retries;
};
};
/*
* Bit 0 specifies the type of timer: CPU or retry.
*/
#define NVGPU_TIMER_CPU_TIMER (0x0)
#define NVGPU_TIMER_RETRY_TIMER (0x1)
/*
* Bits 1 through 7 are reserved; bits 8 and up are flags:
*/
#define NVGPU_TIMER_NO_PRE_SI (0x1 << 8)
#define NVGPU_TIMER_SILENT_TIMEOUT (0x1 << 9)
#define NVGPU_TIMER_FLAG_MASK (NVGPU_TIMER_RETRY_TIMER | \
NVGPU_TIMER_NO_PRE_SI | \
NVGPU_TIMER_SILENT_TIMEOUT)
int nvgpu_timeout_init(struct gk20a *g, struct nvgpu_timeout *timeout,
u32 duration, unsigned long flags);
int nvgpu_timeout_peek_expired(struct nvgpu_timeout *timeout);
#define nvgpu_timeout_expired(__timeout) \
__nvgpu_timeout_expired_msg(__timeout, _NVGPU_GET_IP_, "")
#define nvgpu_timeout_expired_msg(__timeout, fmt, args...) \
__nvgpu_timeout_expired_msg(__timeout, _NVGPU_GET_IP_, \
fmt, ##args)
/*
* Don't use this directly.
*/
int __nvgpu_timeout_expired_msg(struct nvgpu_timeout *timeout,
void *caller, const char *fmt, ...);
/*
* Waits and delays.
*/
void nvgpu_msleep(unsigned int msecs);
void nvgpu_usleep_range(unsigned int min_us, unsigned int max_us);
void nvgpu_udelay(unsigned int usecs);
/*
* Timekeeping.
*/
s64 nvgpu_current_time_ms(void);
s64 nvgpu_current_time_ns(void);
u64 nvgpu_hr_timestamp(void);
#endif /* NVGPU_TIMERS_H */