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/*
 * Copyright (c) 2014-2018, NVIDIA CORPORATION.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#ifndef SEMAPHORE_GK20A_H
#define SEMAPHORE_GK20A_H

#include <nvgpu/log.h>
#include <nvgpu/atomic.h>
#include <nvgpu/kref.h>
#include <nvgpu/list.h>
#include <nvgpu/nvgpu_mem.h>

#include "gk20a/mm_gk20a.h"

struct gk20a;

#define gpu_sema_dbg(g, fmt, args...)		\
	nvgpu_log(g, gpu_dbg_sema, fmt, ##args)
#define gpu_sema_verbose_dbg(g, fmt, args...)	\
	nvgpu_log(g, gpu_dbg_sema_v, fmt, ##args)

/*
 * Max number of channels that can be used is 512. This of course needs to be
 * fixed to be dynamic but still fast.
 */
#define SEMAPHORE_POOL_COUNT		512U
#define SEMAPHORE_SIZE			16U
#define SEMAPHORE_SEA_GROWTH_RATE	32U

struct nvgpu_semaphore_sea;

struct nvgpu_semaphore_loc {
	struct nvgpu_semaphore_pool *pool; /* Pool that owns this sema. */
	u32 offset;			   /* Byte offset into the pool. */
};

/*
 * Underlying semaphore data structure. This semaphore can be shared amongst
 * other semaphore instances.
 */
struct nvgpu_semaphore_int {
	struct nvgpu_semaphore_loc location;
	nvgpu_atomic_t next_value;	/* Next available value. */
	struct channel_gk20a *ch;	/* Channel that owns this sema. */
};

/*
 * A semaphore which the rest of the driver actually uses. This consists of a
 * pointer to a real semaphore and a value to wait for. This allows one physical
 * semaphore to be shared among an essentially infinite number of submits.
 */
struct nvgpu_semaphore {
	struct gk20a *g;
	struct nvgpu_semaphore_loc location;

	nvgpu_atomic_t value;
	bool incremented;

	struct nvgpu_ref ref;
};

/*
 * A semaphore pool. Each address space will own exactly one of these.
 */
struct nvgpu_semaphore_pool {
	struct nvgpu_list_node pool_list_entry;	/* Node for list of pools. */
	u64 gpu_va;				/* GPU access to the pool. */
	u64 gpu_va_ro;				/* GPU access to the pool. */
	u64 page_idx;				/* Index into sea bitmap. */

	DECLARE_BITMAP(semas_alloced, PAGE_SIZE / SEMAPHORE_SIZE);

	struct nvgpu_semaphore_sea *sema_sea;	/* Sea that owns this pool. */

	struct nvgpu_mutex pool_lock;

	/*
	 * This is the address spaces's personal RW table. Other channels will
	 * ultimately map this page as RO. This is a sub-nvgpu_mem from the
	 * sea's mem.
	 */
	struct nvgpu_mem rw_mem;

	bool mapped;

	/*
	 * Sometimes a channel can be released before other channels are
	 * done waiting on it. This ref count ensures that the pool doesn't
	 * go away until all semaphores using this pool are cleaned up first.
	 */
	struct nvgpu_ref ref;
};

static inline struct nvgpu_semaphore_pool *
nvgpu_semaphore_pool_from_pool_list_entry(struct nvgpu_list_node *node)
{
	return (struct nvgpu_semaphore_pool *)
		((uintptr_t)node -
		offsetof(struct nvgpu_semaphore_pool, pool_list_entry));
};

/*
 * A sea of semaphores pools. Each pool is owned by a single VM. Since multiple
 * channels can share a VM each channel gets it's own HW semaphore from the
 * pool. Channels then allocate regular semaphores - basically just a value that
 * signifies when a particular job is done.
 */
struct nvgpu_semaphore_sea {
	struct nvgpu_list_node pool_list;	/* List of pools in this sea. */
	struct gk20a *gk20a;

	size_t size;			/* Number of pages available. */
	u64 gpu_va;			/* GPU virtual address of sema sea. */
	u64 map_size;			/* Size of the mapping. */

	/*
	 * TODO:
	 * List of pages that we use to back the pools. The number of pages
	 * can grow dynamically since allocating 512 pages for all channels at
	 * once would be a tremendous waste.
	 */
	int page_count;			/* Pages allocated to pools. */

	/*
	 * The read-only memory for the entire semaphore sea. Each semaphore
	 * pool needs a sub-nvgpu_mem that will be mapped as RW in its address
	 * space. This sea_mem cannot be freed until all semaphore_pools have
	 * been freed.
	 */
	struct nvgpu_mem sea_mem;

	/*
	 * Can't use a regular allocator here since the full range of pools are
	 * not always allocated. Instead just use a bitmap.
	 */
	DECLARE_BITMAP(pools_alloced, SEMAPHORE_POOL_COUNT);

	struct nvgpu_mutex sea_lock;		/* Lock alloc/free calls. */
};

/*
 * Semaphore sea functions.
 */
struct nvgpu_semaphore_sea *nvgpu_semaphore_sea_create(struct gk20a *gk20a);
void nvgpu_semaphore_sea_destroy(struct gk20a *g);
int nvgpu_semaphore_sea_map(struct nvgpu_semaphore_pool *sea,
			    struct vm_gk20a *vm);
void nvgpu_semaphore_sea_unmap(struct nvgpu_semaphore_pool *sea,
			       struct vm_gk20a *vm);
struct nvgpu_semaphore_sea *nvgpu_semaphore_get_sea(struct gk20a *g);

/*
 * Semaphore pool functions.
 */
int nvgpu_semaphore_pool_alloc(struct nvgpu_semaphore_sea *sea,
			       struct nvgpu_semaphore_pool **pool);
int nvgpu_semaphore_pool_map(struct nvgpu_semaphore_pool *pool,
			     struct vm_gk20a *vm);
void nvgpu_semaphore_pool_unmap(struct nvgpu_semaphore_pool *pool,
				struct vm_gk20a *vm);
u64 __nvgpu_semaphore_pool_gpu_va(struct nvgpu_semaphore_pool *p, bool global);
void nvgpu_semaphore_pool_get(struct nvgpu_semaphore_pool *p);
void nvgpu_semaphore_pool_put(struct nvgpu_semaphore_pool *p);

/*
 * Semaphore functions.
 */
struct nvgpu_semaphore *nvgpu_semaphore_alloc(struct channel_gk20a *ch);
void nvgpu_semaphore_put(struct nvgpu_semaphore *s);
void nvgpu_semaphore_get(struct nvgpu_semaphore *s);
void nvgpu_semaphore_free_hw_sema(struct channel_gk20a *ch);

u64 nvgpu_semaphore_gpu_rw_va(struct nvgpu_semaphore *s);
u64 nvgpu_semaphore_gpu_ro_va(struct nvgpu_semaphore *s);
u64 nvgpu_hw_sema_addr(struct nvgpu_semaphore_int *hw_sema);

u32 __nvgpu_semaphore_read(struct nvgpu_semaphore_int *hw_sema);
u32 nvgpu_semaphore_read(struct nvgpu_semaphore *s);
u32 nvgpu_semaphore_get_value(struct nvgpu_semaphore *s);
bool nvgpu_semaphore_is_released(struct nvgpu_semaphore *s);
bool nvgpu_semaphore_is_acquired(struct nvgpu_semaphore *s);

bool nvgpu_semaphore_reset(struct nvgpu_semaphore_int *hw_sema);
void nvgpu_semaphore_prepare(struct nvgpu_semaphore *s,
		struct nvgpu_semaphore_int *hw_sema);

#endif