#include "audiobeamlibmalloc.h" #define AUDIOBEAM_HEAP_SIZE 10000 static char audiobeam_simulated_heap[AUDIOBEAM_HEAP_SIZE]; static unsigned int audiobeam_freeHeapPos; void *audiobeam_malloc( unsigned int numberOfBytes ) { void *currentPos = ( void * )&audiobeam_simulated_heap[ audiobeam_freeHeapPos ]; /* Get a 4-byte address for alignment purposes */ audiobeam_freeHeapPos += ( ( numberOfBytes + 4 ) & ( unsigned int )0xfffffffc ); return currentPos; }