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/*
 * linux/kernel/workqueue.c
 *
 * Generic mechanism for defining kernel helper threads for running
 * arbitrary tasks in process context.
 *
 * Started by Ingo Molnar, Copyright (C) 2002
 *
 * Derived from the taskqueue/keventd code by:
 *
 *   David Woodhouse <dwmw2@infradead.org>
 *   Andrew Morton
 *   Kai Petzke <wpp@marie.physik.tu-berlin.de>
 *   Theodore Ts'o <tytso@mit.edu>
 *
 * Made to use alloc_percpu by Christoph Lameter.
 */

#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/sched.h>
#include <linux/init.h>
#include <linux/signal.h>
#include <linux/completion.h>
#include <linux/workqueue.h>
#include <linux/slab.h>
#include <linux/cpu.h>
#include <linux/notifier.h>
#include <linux/kthread.h>
#include <linux/hardirq.h>
#include <linux/mempolicy.h>
#include <linux/freezer.h>
#include <linux/kallsyms.h>
#include <linux/debug_locks.h>
#include <linux/lockdep.h>
#include <linux/idr.h>
#include <linux/delay.h>

enum {
	/* global_cwq flags */
	GCWQ_FREEZING		= 1 << 3,	/* freeze in progress */

	/* worker flags */
	WORKER_STARTED		= 1 << 0,	/* started */
	WORKER_DIE		= 1 << 1,	/* die die die */
	WORKER_IDLE		= 1 << 2,	/* is idle */
	WORKER_ROGUE		= 1 << 4,	/* not bound to any cpu */

	/* gcwq->trustee_state */
	TRUSTEE_START		= 0,		/* start */
	TRUSTEE_IN_CHARGE	= 1,		/* trustee in charge of gcwq */
	TRUSTEE_BUTCHER		= 2,		/* butcher workers */
	TRUSTEE_RELEASE		= 3,		/* release workers */
	TRUSTEE_DONE		= 4,		/* trustee is done */

	BUSY_WORKER_HASH_ORDER	= 6,		/* 64 pointers */
	BUSY_WORKER_HASH_SIZE	= 1 << BUSY_WORKER_HASH_ORDER,
	BUSY_WORKER_HASH_MASK	= BUSY_WORKER_HASH_SIZE - 1,

	TRUSTEE_COOLDOWN	= HZ / 10,	/* for trustee draining */
};

/*
 * Structure fields follow one of the following exclusion rules.
 *
 * I: Set during initialization and read-only afterwards.
 *
 * L: gcwq->lock protected.  Access with gcwq->lock held.
 *
 * F: wq->flush_mutex protected.
 *
 * W: workqueue_lock protected.
 */

struct global_cwq;

struct worker {
	/* on idle list while idle, on busy hash table while busy */
	union {
		struct list_head	entry;	/* L: while idle */
		struct hlist_node	hentry;	/* L: while busy */
	};

	struct work_struct	*current_work;	/* L: work being processed */
	struct cpu_workqueue_struct *current_cwq; /* L: current_work's cwq */
	struct list_head	scheduled;	/* L: scheduled works */
	struct task_struct	*task;		/* I: worker task */
	struct global_cwq	*gcwq;		/* I: the associated gcwq */
	unsigned int		flags;		/* L: flags */
	int			id;		/* I: worker id */
};

/*
 * Global per-cpu workqueue.
 */
struct global_cwq {
	spinlock_t		lock;		/* the gcwq lock */
	struct list_head	worklist;	/* L: list of pending works */
	unsigned int		cpu;		/* I: the associated cpu */
	unsigned int		flags;		/* L: GCWQ_* flags */

	int			nr_workers;	/* L: total number of workers */
	int			nr_idle;	/* L: currently idle ones */

	/* workers are chained either in the idle_list or busy_hash */
	struct list_head	idle_list;	/* L: list of idle workers */
	struct hlist_head	busy_hash[BUSY_WORKER_HASH_SIZE];
						/* L: hash of busy workers */

	struct ida		worker_ida;	/* L: for worker IDs */

	struct task_struct	*trustee;	/* L: for gcwq shutdown */
	unsigned int		trustee_state;	/* L: trustee state */
	wait_queue_head_t	trustee_wait;	/* trustee wait */
} ____cacheline_aligned_in_smp;

/*
 * The per-CPU workqueue.  The lower WORK_STRUCT_FLAG_BITS of
 * work_struct->data are used for flags and thus cwqs need to be
 * aligned at two's power of the number of flag bits.
 */
struct cpu_workqueue_struct {
	struct global_cwq	*gcwq;		/* I: the associated gcwq */
	struct worker		*worker;
	struct workqueue_struct *wq;		/* I: the owning workqueue */
	int			work_color;	/* L: current color */
	int			flush_color;	/* L: flushing color */
	int			nr_in_flight[WORK_NR_COLORS];
						/* L: nr of in_flight works */
	int			nr_active;	/* L: nr of active works */
	int			max_active;	/* L: max active works */
	struct list_head	delayed_works;	/* L: delayed works */
};

/*
 * Structure used to wait for workqueue flush.
 */
struct wq_flusher {
	struct list_head	list;		/* F: list of flushers */
	int			flush_color;	/* F: flush color waiting for */
	struct completion	done;		/* flush completion */
};

/*
 * The externally visible workqueue abstraction is an array of
 * per-CPU workqueues:
 */
struct workqueue_struct {
	unsigned int		flags;		/* I: WQ_* flags */
	struct cpu_workqueue_struct *cpu_wq;	/* I: cwq's */
	struct list_head	list;		/* W: list of all workqueues */

	struct mutex		flush_mutex;	/* protects wq flushing */
	int			work_color;	/* F: current work color */
	int			flush_color;	/* F: current flush color */
	atomic_t		nr_cwqs_to_flush; /* flush in progress */
	struct wq_flusher	*first_flusher;	/* F: first flusher */
	struct list_head	flusher_queue;	/* F: flush waiters */
	struct list_head	flusher_overflow; /* F: flush overflow list */

	unsigned long		single_cpu;	/* cpu for single cpu wq */

	int			saved_max_active; /* I: saved cwq max_active */
	const char		*name;		/* I: workqueue name */
#ifdef CONFIG_LOCKDEP
	struct lockdep_map	lockdep_map;
#endif
};

#define for_each_busy_worker(worker, i, pos, gcwq)			\
	for (i = 0; i < BUSY_WORKER_HASH_SIZE; i++)			\
		hlist_for_each_entry(worker, pos, &gcwq->busy_hash[i], hentry)

#ifdef CONFIG_DEBUG_OBJECTS_WORK

static struct debug_obj_descr work_debug_descr;

/*
 * fixup_init is called when:
 * - an active object is initialized
 */
static int work_fixup_init(void *addr, enum debug_obj_state state)
{
	struct work_struct *work = addr;

	switch (state) {
	case ODEBUG_STATE_ACTIVE:
		cancel_work_sync(work);
		debug_object_init(work, &work_debug_descr);
		return 1;
	default:
		return 0;
	}
}

/*
 * fixup_activate is called when:
 * - an active object is activated
 * - an unknown object is activated (might be a statically initialized object)
 */
static int work_fixup_activate(void *addr, enum debug_obj_state state)
{
	struct work_struct *work = addr;

	switch (state) {

	case ODEBUG_STATE_NOTAVAILABLE:
		/*
		 * This is not really a fixup. The work struct was
		 * statically initialized. We just make sure that it
		 * is tracked in the object tracker.
		 */
		if (test_bit(WORK_STRUCT_STATIC_BIT, work_data_bits(work))) {
			debug_object_init(work, &work_debug_descr);
			debug_object_activate(work, &work_debug_descr);
			return 0;
		}
		WARN_ON_ONCE(1);
		return 0;

	case ODEBUG_STATE_ACTIVE:
		WARN_ON(1);

	default:
		return 0;
	}
}

/*
 * fixup_free is called when:
 * - an active object is freed
 */
static int work_fixup_free(void *addr, enum debug_obj_state state)
{
	struct work_struct *work = addr;

	switch (state) {
	case ODEBUG_STATE_ACTIVE:
		cancel_work_sync(work);
		debug_object_free(work, &work_debug_descr);
		return 1;
	default:
		return 0;
	}
}

static struct debug_obj_descr work_debug_descr = {
	.name		= "work_struct",
	.fixup_init	= work_fixup_init,
	.fixup_activate	= work_fixup_activate,
	.fixup_free	= work_fixup_free,
};

static inline void debug_work_activate(struct work_struct *work)
{
	debug_object_activate(work, &work_debug_descr);
}

static inline void debug_work_deactivate(struct work_struct *work)
{
	debug_object_deactivate(work, &work_debug_descr);
}

void __init_work(struct work_struct *work, int onstack)
{
	if (onstack)
		debug_object_init_on_stack(work, &work_debug_descr);
	else
		debug_object_init(work, &work_debug_descr);
}
EXPORT_SYMBOL_GPL(__init_work);

void destroy_work_on_stack(struct work_struct *work)
{
	debug_object_free(work, &work_debug_descr);
}
EXPORT_SYMBOL_GPL(destroy_work_on_stack);

#else
static inline void debug_work_activate(struct work_struct *work) { }
static inline void debug_work_deactivate(struct work_struct *work) { }
#endif

/* Serializes the accesses to the list of workqueues. */
static DEFINE_SPINLOCK(workqueue_lock);
static LIST_HEAD(workqueues);
static bool workqueue_freezing;		/* W: have wqs started freezing? */

static DEFINE_PER_CPU(struct global_cwq, global_cwq);

static int worker_thread(void *__worker);

static struct global_cwq *get_gcwq(unsigned int cpu)
{
	return &per_cpu(global_cwq, cpu);
}

static struct cpu_workqueue_struct *get_cwq(unsigned int cpu,
					    struct workqueue_struct *wq)
{
	return per_cpu_ptr(wq->cpu_wq, cpu);
}

static unsigned int work_color_to_flags(int color)
{
	return color << WORK_STRUCT_COLOR_SHIFT;
}

static int get_work_color(struct work_struct *work)
{
	return (*work_data_bits(work) >> WORK_STRUCT_COLOR_SHIFT) &
		((1 << WORK_STRUCT_COLOR_BITS) - 1);
}

static int work_next_color(int color)
{
	return (color + 1) % WORK_NR_COLORS;
}

/*
 * Work data points to the cwq while a work is on queue.  Once
 * execution starts, it points to the cpu the work was last on.  This
 * can be distinguished by comparing the data value against
 * PAGE_OFFSET.
 *
 * set_work_{cwq|cpu}() and clear_work_data() can be used to set the
 * cwq, cpu or clear work->data.  These functions should only be
 * called while the work is owned - ie. while the PENDING bit is set.
 *
 * get_work_[g]cwq() can be used to obtain the gcwq or cwq
 * corresponding to a work.  gcwq is available once the work has been
 * queued anywhere after initialization.  cwq is available only from
 * queueing until execution starts.
 */
static inline void set_work_data(struct work_struct *work, unsigned long data,
				 unsigned long flags)
{
	BUG_ON(!work_pending(work));
	atomic_long_set(&work->data, data | flags | work_static(work));
}

static void set_work_cwq(struct work_struct *work,
			 struct cpu_workqueue_struct *cwq,
			 unsigned long extra_flags)
{
	set_work_data(work, (unsigned long)cwq,
		      WORK_STRUCT_PENDING | extra_flags);
}

static void set_work_cpu(struct work_struct *work, unsigned int cpu)
{
	set_work_data(work, cpu << WORK_STRUCT_FLAG_BITS, WORK_STRUCT_PENDING);
}

static void clear_work_data(struct work_struct *work)
{
	set_work_data(work, WORK_STRUCT_NO_CPU, 0);
}

static inline unsigned long get_work_data(struct work_struct *work)
{
	return atomic_long_read(&work->data) & WORK_STRUCT_WQ_DATA_MASK;
}

static struct cpu_workqueue_struct *get_work_cwq(struct work_struct *work)
{
	unsigned long data = get_work_data(work);

	return data >= PAGE_OFFSET ? (void *)data : NULL;
}

static struct global_cwq *get_work_gcwq(struct work_struct *work)
{
	unsigned long data = get_work_data(work);
	unsigned int cpu;

	if (data >= PAGE_OFFSET)
		return ((struct cpu_workqueue_struct *)data)->gcwq;

	cpu = data >> WORK_STRUCT_FLAG_BITS;
	if (cpu == NR_CPUS)
		return NULL;

	BUG_ON(cpu >= num_possible_cpus());
	return get_gcwq(cpu);
}

/* Return the first worker.  Safe with preemption disabled */
static struct worker *first_worker(struct global_cwq *gcwq)
{
	if (unlikely(list_empty(&gcwq->idle_list)))
		return NULL;

	return list_first_entry(&gcwq->idle_list, struct worker, entry);
}

/**
 * wake_up_worker - wake up an idle worker
 * @gcwq: gcwq to wake worker for
 *
 * Wake up the first idle worker of @gcwq.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 */
static void wake_up_worker(struct global_cwq *gcwq)
{
	struct worker *worker = first_worker(gcwq);

	if (likely(worker))
		wake_up_process(worker->task);
}

/**
 * worker_set_flags - set worker flags
 * @worker: worker to set flags for
 * @flags: flags to set
 * @wakeup: wakeup an idle worker if necessary
 *
 * Set @flags in @worker->flags.
 *
 * LOCKING:
 * spin_lock_irq(gcwq->lock).
 */
static inline void worker_set_flags(struct worker *worker, unsigned int flags,
				    bool wakeup)
{
	worker->flags |= flags;
}

/**
 * worker_clr_flags - clear worker flags
 * @worker: worker to set flags for
 * @flags: flags to clear
 *
 * Clear @flags in @worker->flags.
 *
 * LOCKING:
 * spin_lock_irq(gcwq->lock).
 */
static inline void worker_clr_flags(struct worker *worker, unsigned int flags)
{
	worker->flags &= ~flags;
}

/**
 * busy_worker_head - return the busy hash head for a work
 * @gcwq: gcwq of interest
 * @work: work to be hashed
 *
 * Return hash head of @gcwq for @work.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 *
 * RETURNS:
 * Pointer to the hash head.
 */
static struct hlist_head *busy_worker_head(struct global_cwq *gcwq,
					   struct work_struct *work)
{
	const int base_shift = ilog2(sizeof(struct work_struct));
	unsigned long v = (unsigned long)work;

	/* simple shift and fold hash, do we need something better? */
	v >>= base_shift;
	v += v >> BUSY_WORKER_HASH_ORDER;
	v &= BUSY_WORKER_HASH_MASK;

	return &gcwq->busy_hash[v];
}

/**
 * __find_worker_executing_work - find worker which is executing a work
 * @gcwq: gcwq of interest
 * @bwh: hash head as returned by busy_worker_head()
 * @work: work to find worker for
 *
 * Find a worker which is executing @work on @gcwq.  @bwh should be
 * the hash head obtained by calling busy_worker_head() with the same
 * work.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 *
 * RETURNS:
 * Pointer to worker which is executing @work if found, NULL
 * otherwise.
 */
static struct worker *__find_worker_executing_work(struct global_cwq *gcwq,
						   struct hlist_head *bwh,
						   struct work_struct *work)
{
	struct worker *worker;
	struct hlist_node *tmp;

	hlist_for_each_entry(worker, tmp, bwh, hentry)
		if (worker->current_work == work)
			return worker;
	return NULL;
}

/**
 * find_worker_executing_work - find worker which is executing a work
 * @gcwq: gcwq of interest
 * @work: work to find worker for
 *
 * Find a worker which is executing @work on @gcwq.  This function is
 * identical to __find_worker_executing_work() except that this
 * function calculates @bwh itself.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 *
 * RETURNS:
 * Pointer to worker which is executing @work if found, NULL
 * otherwise.
 */
static struct worker *find_worker_executing_work(struct global_cwq *gcwq,
						 struct work_struct *work)
{
	return __find_worker_executing_work(gcwq, busy_worker_head(gcwq, work),
					    work);
}

/**
 * insert_work - insert a work into gcwq
 * @cwq: cwq @work belongs to
 * @work: work to insert
 * @head: insertion point
 * @extra_flags: extra WORK_STRUCT_* flags to set
 *
 * Insert @work which belongs to @cwq into @gcwq after @head.
 * @extra_flags is or'd to work_struct flags.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 */
static void insert_work(struct cpu_workqueue_struct *cwq,
			struct work_struct *work, struct list_head *head,
			unsigned int extra_flags)
{
	/* we own @work, set data and link */
	set_work_cwq(work, cwq, extra_flags);

	/*
	 * Ensure that we get the right work->data if we see the
	 * result of list_add() below, see try_to_grab_pending().
	 */
	smp_wmb();

	list_add_tail(&work->entry, head);
	wake_up_worker(cwq->gcwq);
}

/**
 * cwq_unbind_single_cpu - unbind cwq from single cpu workqueue processing
 * @cwq: cwq to unbind
 *
 * Try to unbind @cwq from single cpu workqueue processing.  If
 * @cwq->wq is frozen, unbind is delayed till the workqueue is thawed.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 */
static void cwq_unbind_single_cpu(struct cpu_workqueue_struct *cwq)
{
	struct workqueue_struct *wq = cwq->wq;
	struct global_cwq *gcwq = cwq->gcwq;

	BUG_ON(wq->single_cpu != gcwq->cpu);
	/*
	 * Unbind from workqueue if @cwq is not frozen.  If frozen,
	 * thaw_workqueues() will either restart processing on this
	 * cpu or unbind if empty.  This keeps works queued while
	 * frozen fully ordered and flushable.
	 */
	if (likely(!(gcwq->flags & GCWQ_FREEZING))) {
		smp_wmb();	/* paired with cmpxchg() in __queue_work() */
		wq->single_cpu = NR_CPUS;
	}
}

static void __queue_work(unsigned int cpu, struct workqueue_struct *wq,
			 struct work_struct *work)
{
	struct global_cwq *gcwq;
	struct cpu_workqueue_struct *cwq;
	struct list_head *worklist;
	unsigned long flags;
	bool arbitrate;

	debug_work_activate(work);

	/*
	 * Determine gcwq to use.  SINGLE_CPU is inherently
	 * NON_REENTRANT, so test it first.
	 */
	if (!(wq->flags & WQ_SINGLE_CPU)) {
		struct global_cwq *last_gcwq;

		/*
		 * It's multi cpu.  If @wq is non-reentrant and @work
		 * was previously on a different cpu, it might still
		 * be running there, in which case the work needs to
		 * be queued on that cpu to guarantee non-reentrance.
		 */
		gcwq = get_gcwq(cpu);
		if (wq->flags & WQ_NON_REENTRANT &&
		    (last_gcwq = get_work_gcwq(work)) && last_gcwq != gcwq) {
			struct worker *worker;

			spin_lock_irqsave(&last_gcwq->lock, flags);

			worker = find_worker_executing_work(last_gcwq, work);

			if (worker && worker->current_cwq->wq == wq)
				gcwq = last_gcwq;
			else {
				/* meh... not running there, queue here */
				spin_unlock_irqrestore(&last_gcwq->lock, flags);
				spin_lock_irqsave(&gcwq->lock, flags);
			}
		} else
			spin_lock_irqsave(&gcwq->lock, flags);
	} else {
		unsigned int req_cpu = cpu;

		/*
		 * It's a bit more complex for single cpu workqueues.
		 * We first need to determine which cpu is going to be
		 * used.  If no cpu is currently serving this
		 * workqueue, arbitrate using atomic accesses to
		 * wq->single_cpu; otherwise, use the current one.
		 */
	retry:
		cpu = wq->single_cpu;
		arbitrate = cpu == NR_CPUS;
		if (arbitrate)
			cpu = req_cpu;

		gcwq = get_gcwq(cpu);
		spin_lock_irqsave(&gcwq->lock, flags);

		/*
		 * The following cmpxchg() is a full barrier paired
		 * with smp_wmb() in cwq_unbind_single_cpu() and
		 * guarantees that all changes to wq->st_* fields are
		 * visible on the new cpu after this point.
		 */
		if (arbitrate)
			cmpxchg(&wq->single_cpu, NR_CPUS, cpu);

		if (unlikely(wq->single_cpu != cpu)) {
			spin_unlock_irqrestore(&gcwq->lock, flags);
			goto retry;
		}
	}

	/* gcwq determined, get cwq and queue */
	cwq = get_cwq(gcwq->cpu, wq);

	BUG_ON(!list_empty(&work->entry));

	cwq->nr_in_flight[cwq->work_color]++;

	if (likely(cwq->nr_active < cwq->max_active)) {
		cwq->nr_active++;
		worklist = &gcwq->worklist;
	} else
		worklist = &cwq->delayed_works;

	insert_work(cwq, work, worklist, work_color_to_flags(cwq->work_color));

	spin_unlock_irqrestore(&gcwq->lock, flags);
}

/**
 * queue_work - queue work on a workqueue
 * @wq: workqueue to use
 * @work: work to queue
 *
 * Returns 0 if @work was already on a queue, non-zero otherwise.
 *
 * We queue the work to the CPU on which it was submitted, but if the CPU dies
 * it can be processed by another CPU.
 */
int queue_work(struct workqueue_struct *wq, struct work_struct *work)
{
	int ret;

	ret = queue_work_on(get_cpu(), wq, work);
	put_cpu();

	return ret;
}
EXPORT_SYMBOL_GPL(queue_work);

/**
 * queue_work_on - queue work on specific cpu
 * @cpu: CPU number to execute work on
 * @wq: workqueue to use
 * @work: work to queue
 *
 * Returns 0 if @work was already on a queue, non-zero otherwise.
 *
 * We queue the work to a specific CPU, the caller must ensure it
 * can't go away.
 */
int
queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work)
{
	int ret = 0;

	if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) {
		__queue_work(cpu, wq, work);
		ret = 1;
	}
	return ret;
}
EXPORT_SYMBOL_GPL(queue_work_on);

static void delayed_work_timer_fn(unsigned long __data)
{
	struct delayed_work *dwork = (struct delayed_work *)__data;
	struct cpu_workqueue_struct *cwq = get_work_cwq(&dwork->work);

	__queue_work(smp_processor_id(), cwq->wq, &dwork->work);
}

/**
 * queue_delayed_work - queue work on a workqueue after delay
 * @wq: workqueue to use
 * @dwork: delayable work to queue
 * @delay: number of jiffies to wait before queueing
 *
 * Returns 0 if @work was already on a queue, non-zero otherwise.
 */
int queue_delayed_work(struct workqueue_struct *wq,
			struct delayed_work *dwork, unsigned long delay)
{
	if (delay == 0)
		return queue_work(wq, &dwork->work);

	return queue_delayed_work_on(-1, wq, dwork, delay);
}
EXPORT_SYMBOL_GPL(queue_delayed_work);

/**
 * queue_delayed_work_on - queue work on specific CPU after delay
 * @cpu: CPU number to execute work on
 * @wq: workqueue to use
 * @dwork: work to queue
 * @delay: number of jiffies to wait before queueing
 *
 * Returns 0 if @work was already on a queue, non-zero otherwise.
 */
int queue_delayed_work_on(int cpu, struct workqueue_struct *wq,
			struct delayed_work *dwork, unsigned long delay)
{
	int ret = 0;
	struct timer_list *timer = &dwork->timer;
	struct work_struct *work = &dwork->work;

	if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) {
		struct global_cwq *gcwq = get_work_gcwq(work);
		unsigned int lcpu = gcwq ? gcwq->cpu : raw_smp_processor_id();

		BUG_ON(timer_pending(timer));
		BUG_ON(!list_empty(&work->entry));

		timer_stats_timer_set_start_info(&dwork->timer);
		/*
		 * This stores cwq for the moment, for the timer_fn.
		 * Note that the work's gcwq is preserved to allow
		 * reentrance detection for delayed works.
		 */
		set_work_cwq(work, get_cwq(lcpu, wq), 0);
		timer->expires = jiffies + delay;
		timer->data = (unsigned long)dwork;
		timer->function = delayed_work_timer_fn;

		if (unlikely(cpu >= 0))
			add_timer_on(timer, cpu);
		else
			add_timer(timer);
		ret = 1;
	}
	return ret;
}
EXPORT_SYMBOL_GPL(queue_delayed_work_on);

/**
 * worker_enter_idle - enter idle state
 * @worker: worker which is entering idle state
 *
 * @worker is entering idle state.  Update stats and idle timer if
 * necessary.
 *
 * LOCKING:
 * spin_lock_irq(gcwq->lock).
 */
static void worker_enter_idle(struct worker *worker)
{
	struct global_cwq *gcwq = worker->gcwq;

	BUG_ON(worker->flags & WORKER_IDLE);
	BUG_ON(!list_empty(&worker->entry) &&
	       (worker->hentry.next || worker->hentry.pprev));

	worker_set_flags(worker, WORKER_IDLE, false);
	gcwq->nr_idle++;

	/* idle_list is LIFO */
	list_add(&worker->entry, &gcwq->idle_list);

	if (unlikely(worker->flags & WORKER_ROGUE))
		wake_up_all(&gcwq->trustee_wait);
}

/**
 * worker_leave_idle - leave idle state
 * @worker: worker which is leaving idle state
 *
 * @worker is leaving idle state.  Update stats.
 *
 * LOCKING:
 * spin_lock_irq(gcwq->lock).
 */
static void worker_leave_idle(struct worker *worker)
{
	struct global_cwq *gcwq = worker->gcwq;

	BUG_ON(!(worker->flags & WORKER_IDLE));
	worker_clr_flags(worker, WORKER_IDLE);
	gcwq->nr_idle--;
	list_del_init(&worker->entry);
}

static struct worker *alloc_worker(void)
{
	struct worker *worker;

	worker = kzalloc(sizeof(*worker), GFP_KERNEL);
	if (worker) {
		INIT_LIST_HEAD(&worker->entry);
		INIT_LIST_HEAD(&worker->scheduled);
	}
	return worker;
}

/**
 * create_worker - create a new workqueue worker
 * @gcwq: gcwq the new worker will belong to
 * @bind: whether to set affinity to @cpu or not
 *
 * Create a new worker which is bound to @gcwq.  The returned worker
 * can be started by calling start_worker() or destroyed using
 * destroy_worker().
 *
 * CONTEXT:
 * Might sleep.  Does GFP_KERNEL allocations.
 *
 * RETURNS:
 * Pointer to the newly created worker.
 */
static struct worker *create_worker(struct global_cwq *gcwq, bool bind)
{
	int id = -1;
	struct worker *worker = NULL;

	spin_lock_irq(&gcwq->lock);
	while (ida_get_new(&gcwq->worker_ida, &id)) {
		spin_unlock_irq(&gcwq->lock);
		if (!ida_pre_get(&gcwq->worker_ida, GFP_KERNEL))
			goto fail;
		spin_lock_irq(&gcwq->lock);
	}
	spin_unlock_irq(&gcwq->lock);

	worker = alloc_worker();
	if (!worker)
		goto fail;

	worker->gcwq = gcwq;
	worker->id = id;

	worker->task = kthread_create(worker_thread, worker, "kworker/%u:%d",
				      gcwq->cpu, id);
	if (IS_ERR(worker->task))
		goto fail;

	/*
	 * A rogue worker will become a regular one if CPU comes
	 * online later on.  Make sure every worker has
	 * PF_THREAD_BOUND set.
	 */
	if (bind)
		kthread_bind(worker->task, gcwq->cpu);
	else
		worker->task->flags |= PF_THREAD_BOUND;

	return worker;
fail:
	if (id >= 0) {
		spin_lock_irq(&gcwq->lock);
		ida_remove(&gcwq->worker_ida, id);
		spin_unlock_irq(&gcwq->lock);
	}
	kfree(worker);
	return NULL;
}

/**
 * start_worker - start a newly created worker
 * @worker: worker to start
 *
 * Make the gcwq aware of @worker and start it.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 */
static void start_worker(struct worker *worker)
{
	worker_set_flags(worker, WORKER_STARTED, false);
	worker->gcwq->nr_workers++;
	worker_enter_idle(worker);
	wake_up_process(worker->task);
}

/**
 * destroy_worker - destroy a workqueue worker
 * @worker: worker to be destroyed
 *
 * Destroy @worker and adjust @gcwq stats accordingly.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock) which is released and regrabbed.
 */
static void destroy_worker(struct worker *worker)
{
	struct global_cwq *gcwq = worker->gcwq;
	int id = worker->id;

	/* sanity check frenzy */
	BUG_ON(worker->current_work);
	BUG_ON(!list_empty(&worker->scheduled));

	if (worker->flags & WORKER_STARTED)
		gcwq->nr_workers--;
	if (worker->flags & WORKER_IDLE)
		gcwq->nr_idle--;

	list_del_init(&worker->entry);
	worker_set_flags(worker, WORKER_DIE, false);

	spin_unlock_irq(&gcwq->lock);

	kthread_stop(worker->task);
	kfree(worker);

	spin_lock_irq(&gcwq->lock);
	ida_remove(&gcwq->worker_ida, id);
}

/**
 * move_linked_works - move linked works to a list
 * @work: start of series of works to be scheduled
 * @head: target list to append @work to
 * @nextp: out paramter for nested worklist walking
 *
 * Schedule linked works starting from @work to @head.  Work series to
 * be scheduled starts at @work and includes any consecutive work with
 * WORK_STRUCT_LINKED set in its predecessor.
 *
 * If @nextp is not NULL, it's updated to point to the next work of
 * the last scheduled work.  This allows move_linked_works() to be
 * nested inside outer list_for_each_entry_safe().
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 */
static void move_linked_works(struct work_struct *work, struct list_head *head,
			      struct work_struct **nextp)
{
	struct work_struct *n;

	/*
	 * Linked worklist will always end before the end of the list,
	 * use NULL for list head.
	 */
	list_for_each_entry_safe_from(work, n, NULL, entry) {
		list_move_tail(&work->entry, head);
		if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
			break;
	}

	/*
	 * If we're already inside safe list traversal and have moved
	 * multiple works to the scheduled queue, the next position
	 * needs to be updated.
	 */
	if (nextp)
		*nextp = n;
}

static void cwq_activate_first_delayed(struct cpu_workqueue_struct *cwq)
{
	struct work_struct *work = list_first_entry(&cwq->delayed_works,
						    struct work_struct, entry);

	move_linked_works(work, &cwq->gcwq->worklist, NULL);
	cwq->nr_active++;
}

/**
 * cwq_dec_nr_in_flight - decrement cwq's nr_in_flight
 * @cwq: cwq of interest
 * @color: color of work which left the queue
 *
 * A work either has completed or is removed from pending queue,
 * decrement nr_in_flight of its cwq and handle workqueue flushing.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 */
static void cwq_dec_nr_in_flight(struct cpu_workqueue_struct *cwq, int color)
{
	/* ignore uncolored works */
	if (color == WORK_NO_COLOR)
		return;

	cwq->nr_in_flight[color]--;
	cwq->nr_active--;

	if (!list_empty(&cwq->delayed_works)) {
		/* one down, submit a delayed one */
		if (cwq->nr_active < cwq->max_active)
			cwq_activate_first_delayed(cwq);
	} else if (!cwq->nr_active && cwq->wq->flags & WQ_SINGLE_CPU) {
		/* this was the last work, unbind from single cpu */
		cwq_unbind_single_cpu(cwq);
	}

	/* is flush in progress and are we at the flushing tip? */
	if (likely(cwq->flush_color != color))
		return;

	/* are there still in-flight works? */
	if (cwq->nr_in_flight[color])
		return;

	/* this cwq is done, clear flush_color */
	cwq->flush_color = -1;

	/*
	 * If this was the last cwq, wake up the first flusher.  It
	 * will handle the rest.
	 */
	if (atomic_dec_and_test(&cwq->wq->nr_cwqs_to_flush))
		complete(&cwq->wq->first_flusher->done);
}

/**
 * process_one_work - process single work
 * @worker: self
 * @work: work to process
 *
 * Process @work.  This function contains all the logics necessary to
 * process a single work including synchronization against and
 * interaction with other workers on the same cpu, queueing and
 * flushing.  As long as context requirement is met, any worker can
 * call this function to process a work.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock) which is released and regrabbed.
 */
static void process_one_work(struct worker *worker, struct work_struct *work)
{
	struct cpu_workqueue_struct *cwq = get_work_cwq(work);
	struct global_cwq *gcwq = cwq->gcwq;
	struct hlist_head *bwh = busy_worker_head(gcwq, work);
	work_func_t f = work->func;
	int work_color;
	struct worker *collision;
#ifdef CONFIG_LOCKDEP
	/*
	 * It is permissible to free the struct work_struct from
	 * inside the function that is called from it, this we need to
	 * take into account for lockdep too.  To avoid bogus "held
	 * lock freed" warnings as well as problems when looking into
	 * work->lockdep_map, make a copy and use that here.
	 */
	struct lockdep_map lockdep_map = work->lockdep_map;
#endif
	/*
	 * A single work shouldn't be executed concurrently by
	 * multiple workers on a single cpu.  Check whether anyone is
	 * already processing the work.  If so, defer the work to the
	 * currently executing one.
	 */
	collision = __find_worker_executing_work(gcwq, bwh, work);
	if (unlikely(collision)) {
		move_linked_works(work, &collision->scheduled, NULL);
		return;
	}

	/* claim and process */
	debug_work_deactivate(work);
	hlist_add_head(&worker->hentry, bwh);
	worker->current_work = work;
	worker->current_cwq = cwq;
	work_color = get_work_color(work);

	/* record the current cpu number in the work data and dequeue */
	set_work_cpu(work, gcwq->cpu);
	list_del_init(&work->entry);

	spin_unlock_irq(&gcwq->lock);

	work_clear_pending(work);
	lock_map_acquire(&cwq->wq->lockdep_map);
	lock_map_acquire(&lockdep_map);
	f(work);
	lock_map_release(&lockdep_map);
	lock_map_release(&cwq->wq->lockdep_map);

	if (unlikely(in_atomic() || lockdep_depth(current) > 0)) {
		printk(KERN_ERR "BUG: workqueue leaked lock or atomic: "
		       "%s/0x%08x/%d\n",
		       current->comm, preempt_count(), task_pid_nr(current));
		printk(KERN_ERR "    last function: ");
		print_symbol("%s\n", (unsigned long)f);
		debug_show_held_locks(current);
		dump_stack();
	}

	spin_lock_irq(&gcwq->lock);

	/* we're done with it, release */
	hlist_del_init(&worker->hentry);
	worker->current_work = NULL;
	worker->current_cwq = NULL;
	cwq_dec_nr_in_flight(cwq, work_color);
}

/**
 * process_scheduled_works - process scheduled works
 * @worker: self
 *
 * Process all scheduled works.  Please note that the scheduled list
 * may change while processing a work, so this function repeatedly
 * fetches a work from the top and executes it.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock) which may be released and regrabbed
 * multiple times.
 */
static void process_scheduled_works(struct worker *worker)
{
	while (!list_empty(&worker->scheduled)) {
		struct work_struct *work = list_first_entry(&worker->scheduled,
						struct work_struct, entry);
		process_one_work(worker, work);
	}
}

/**
 * worker_thread - the worker thread function
 * @__worker: self
 *
 * The cwq worker thread function.
 */
static int worker_thread(void *__worker)
{
	struct worker *worker = __worker;
	struct global_cwq *gcwq = worker->gcwq;

woke_up:
	spin_lock_irq(&gcwq->lock);

	/* DIE can be set only while we're idle, checking here is enough */
	if (worker->flags & WORKER_DIE) {
		spin_unlock_irq(&gcwq->lock);
		return 0;
	}

	worker_leave_idle(worker);
recheck:
	/*
	 * ->scheduled list can only be filled while a worker is
	 * preparing to process a work or actually processing it.
	 * Make sure nobody diddled with it while I was sleeping.
	 */
	BUG_ON(!list_empty(&worker->scheduled));

	while (!list_empty(&gcwq->worklist)) {
		struct work_struct *work =
			list_first_entry(&gcwq->worklist,
					 struct work_struct, entry);

		/*
		 * The following is a rather inefficient way to close
		 * race window against cpu hotplug operations.  Will
		 * be replaced soon.
		 */
		if (unlikely(!(worker->flags & WORKER_ROGUE) &&
			     !cpumask_equal(&worker->task->cpus_allowed,
					    get_cpu_mask(gcwq->cpu)))) {
			spin_unlock_irq(&gcwq->lock);
			set_cpus_allowed_ptr(worker->task,
					     get_cpu_mask(gcwq->cpu));
			cpu_relax();
			spin_lock_irq(&gcwq->lock);
			goto recheck;
		}

		if (likely(!(*work_data_bits(work) & WORK_STRUCT_LINKED))) {
			/* optimization path, not strictly necessary */
			process_one_work(worker, work);
			if (unlikely(!list_empty(&worker->scheduled)))
				process_scheduled_works(worker);
		} else {
			move_linked_works(work, &worker->scheduled, NULL);
			process_scheduled_works(worker);
		}
	}

	/*
	 * gcwq->lock is held and there's no work to process, sleep.
	 * Workers are woken up only while holding gcwq->lock, so
	 * setting the current state before releasing gcwq->lock is
	 * enough to prevent losing any event.
	 */
	worker_enter_idle(worker);
	__set_current_state(TASK_INTERRUPTIBLE);
	spin_unlock_irq(&gcwq->lock);
	schedule();
	goto woke_up;
}

struct wq_barrier {
	struct work_struct	work;
	struct completion	done;
};

static void wq_barrier_func(struct work_struct *work)
{
	struct wq_barrier *barr = container_of(work, struct wq_barrier, work);
	complete(&barr->done);
}

/**
 * insert_wq_barrier - insert a barrier work
 * @cwq: cwq to insert barrier into
 * @barr: wq_barrier to insert
 * @target: target work to attach @barr to
 * @worker: worker currently executing @target, NULL if @target is not executing
 *
 * @barr is linked to @target such that @barr is completed only after
 * @target finishes execution.  Please note that the ordering
 * guarantee is observed only with respect to @target and on the local
 * cpu.
 *
 * Currently, a queued barrier can't be canceled.  This is because
 * try_to_grab_pending() can't determine whether the work to be
 * grabbed is at the head of the queue and thus can't clear LINKED
 * flag of the previous work while there must be a valid next work
 * after a work with LINKED flag set.
 *
 * Note that when @worker is non-NULL, @target may be modified
 * underneath us, so we can't reliably determine cwq from @target.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock).
 */
static void insert_wq_barrier(struct cpu_workqueue_struct *cwq,
			      struct wq_barrier *barr,
			      struct work_struct *target, struct worker *worker)
{
	struct list_head *head;
	unsigned int linked = 0;

	/*
	 * debugobject calls are safe here even with gcwq->lock locked
	 * as we know for sure that this will not trigger any of the
	 * checks and call back into the fixup functions where we
	 * might deadlock.
	 */
	INIT_WORK_ON_STACK(&barr->work, wq_barrier_func);
	__set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(&barr->work));
	init_completion(&barr->done);

	/*
	 * If @target is currently being executed, schedule the
	 * barrier to the worker; otherwise, put it after @target.
	 */
	if (worker)
		head = worker->scheduled.next;
	else {
		unsigned long *bits = work_data_bits(target);

		head = target->entry.next;
		/* there can already be other linked works, inherit and set */
		linked = *bits & WORK_STRUCT_LINKED;
		__set_bit(WORK_STRUCT_LINKED_BIT, bits);
	}

	debug_work_activate(&barr->work);
	insert_work(cwq, &barr->work, head,
		    work_color_to_flags(WORK_NO_COLOR) | linked);
}

/**
 * flush_workqueue_prep_cwqs - prepare cwqs for workqueue flushing
 * @wq: workqueue being flushed
 * @flush_color: new flush color, < 0 for no-op
 * @work_color: new work color, < 0 for no-op
 *
 * Prepare cwqs for workqueue flushing.
 *
 * If @flush_color is non-negative, flush_color on all cwqs should be
 * -1.  If no cwq has in-flight commands at the specified color, all
 * cwq->flush_color's stay at -1 and %false is returned.  If any cwq
 * has in flight commands, its cwq->flush_color is set to
 * @flush_color, @wq->nr_cwqs_to_flush is updated accordingly, cwq
 * wakeup logic is armed and %true is returned.
 *
 * The caller should have initialized @wq->first_flusher prior to
 * calling this function with non-negative @flush_color.  If
 * @flush_color is negative, no flush color update is done and %false
 * is returned.
 *
 * If @work_color is non-negative, all cwqs should have the same
 * work_color which is previous to @work_color and all will be
 * advanced to @work_color.
 *
 * CONTEXT:
 * mutex_lock(wq->flush_mutex).
 *
 * RETURNS:
 * %true if @flush_color >= 0 and there's something to flush.  %false
 * otherwise.
 */
static bool flush_workqueue_prep_cwqs(struct workqueue_struct *wq,
				      int flush_color, int work_color)
{
	bool wait = false;
	unsigned int cpu;

	if (flush_color >= 0) {
		BUG_ON(atomic_read(&wq->nr_cwqs_to_flush));
		atomic_set(&wq->nr_cwqs_to_flush, 1);
	}

	for_each_possible_cpu(cpu) {
		struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
		struct global_cwq *gcwq = cwq->gcwq;

		spin_lock_irq(&gcwq->lock);

		if (flush_color >= 0) {
			BUG_ON(cwq->flush_color != -1);

			if (cwq->nr_in_flight[flush_color]) {
				cwq->flush_color = flush_color;
				atomic_inc(&wq->nr_cwqs_to_flush);
				wait = true;
			}
		}

		if (work_color >= 0) {
			BUG_ON(work_color != work_next_color(cwq->work_color));
			cwq->work_color = work_color;
		}

		spin_unlock_irq(&gcwq->lock);
	}

	if (flush_color >= 0 && atomic_dec_and_test(&wq->nr_cwqs_to_flush))
		complete(&wq->first_flusher->done);

	return wait;
}

/**
 * flush_workqueue - ensure that any scheduled work has run to completion.
 * @wq: workqueue to flush
 *
 * Forces execution of the workqueue and blocks until its completion.
 * This is typically used in driver shutdown handlers.
 *
 * We sleep until all works which were queued on entry have been handled,
 * but we are not livelocked by new incoming ones.
 */
void flush_workqueue(struct workqueue_struct *wq)
{
	struct wq_flusher this_flusher = {
		.list = LIST_HEAD_INIT(this_flusher.list),
		.flush_color = -1,
		.done = COMPLETION_INITIALIZER_ONSTACK(this_flusher.done),
	};
	int next_color;

	lock_map_acquire(&wq->lockdep_map);
	lock_map_release(&wq->lockdep_map);

	mutex_lock(&wq->flush_mutex);

	/*
	 * Start-to-wait phase
	 */
	next_color = work_next_color(wq->work_color);

	if (next_color != wq->flush_color) {
		/*
		 * Color space is not full.  The current work_color
		 * becomes our flush_color and work_color is advanced
		 * by one.
		 */
		BUG_ON(!list_empty(&wq->flusher_overflow));
		this_flusher.flush_color = wq->work_color;
		wq->work_color = next_color;

		if (!wq->first_flusher) {
			/* no flush in progress, become the first flusher */
			BUG_ON(wq->flush_color != this_flusher.flush_color);

			wq->first_flusher = &this_flusher;

			if (!flush_workqueue_prep_cwqs(wq, wq->flush_color,
						       wq->work_color)) {
				/* nothing to flush, done */
				wq->flush_color = next_color;
				wq->first_flusher = NULL;
				goto out_unlock;
			}
		} else {
			/* wait in queue */
			BUG_ON(wq->flush_color == this_flusher.flush_color);
			list_add_tail(&this_flusher.list, &wq->flusher_queue);
			flush_workqueue_prep_cwqs(wq, -1, wq->work_color);
		}
	} else {
		/*
		 * Oops, color space is full, wait on overflow queue.
		 * The next flush completion will assign us
		 * flush_color and transfer to flusher_queue.
		 */
		list_add_tail(&this_flusher.list, &wq->flusher_overflow);
	}

	mutex_unlock(&wq->flush_mutex);

	wait_for_completion(&this_flusher.done);

	/*
	 * Wake-up-and-cascade phase
	 *
	 * First flushers are responsible for cascading flushes and
	 * handling overflow.  Non-first flushers can simply return.
	 */
	if (wq->first_flusher != &this_flusher)
		return;

	mutex_lock(&wq->flush_mutex);

	wq->first_flusher = NULL;

	BUG_ON(!list_empty(&this_flusher.list));
	BUG_ON(wq->flush_color != this_flusher.flush_color);

	while (true) {
		struct wq_flusher *next, *tmp;

		/* complete all the flushers sharing the current flush color */
		list_for_each_entry_safe(next, tmp, &wq->flusher_queue, list) {
			if (next->flush_color != wq->flush_color)
				break;
			list_del_init(&next->list);
			complete(&next->done);
		}

		BUG_ON(!list_empty(&wq->flusher_overflow) &&
		       wq->flush_color != work_next_color(wq->work_color));

		/* this flush_color is finished, advance by one */
		wq->flush_color = work_next_color(wq->flush_color);

		/* one color has been freed, handle overflow queue */
		if (!list_empty(&wq->flusher_overflow)) {
			/*
			 * Assign the same color to all overflowed
			 * flushers, advance work_color and append to
			 * flusher_queue.  This is the start-to-wait
			 * phase for these overflowed flushers.
			 */
			list_for_each_entry(tmp, &wq->flusher_overflow, list)
				tmp->flush_color = wq->work_color;

			wq->work_color = work_next_color(wq->work_color);

			list_splice_tail_init(&wq->flusher_overflow,
					      &wq->flusher_queue);
			flush_workqueue_prep_cwqs(wq, -1, wq->work_color);
		}

		if (list_empty(&wq->flusher_queue)) {
			BUG_ON(wq->flush_color != wq->work_color);
			break;
		}

		/*
		 * Need to flush more colors.  Make the next flusher
		 * the new first flusher and arm cwqs.
		 */
		BUG_ON(wq->flush_color == wq->work_color);
		BUG_ON(wq->flush_color != next->flush_color);

		list_del_init(&next->list);
		wq->first_flusher = next;

		if (flush_workqueue_prep_cwqs(wq, wq->flush_color, -1))
			break;

		/*
		 * Meh... this color is already done, clear first
		 * flusher and repeat cascading.
		 */
		wq->first_flusher = NULL;
	}

out_unlock:
	mutex_unlock(&wq->flush_mutex);
}
EXPORT_SYMBOL_GPL(flush_workqueue);

/**
 * flush_work - block until a work_struct's callback has terminated
 * @work: the work which is to be flushed
 *
 * Returns false if @work has already terminated.
 *
 * It is expected that, prior to calling flush_work(), the caller has
 * arranged for the work to not be requeued, otherwise it doesn't make
 * sense to use this function.
 */
int flush_work(struct work_struct *work)
{
	struct worker *worker = NULL;
	struct global_cwq *gcwq;
	struct cpu_workqueue_struct *cwq;
	struct wq_barrier barr;

	might_sleep();
	gcwq = get_work_gcwq(work);
	if (!gcwq)
		return 0;

	spin_lock_irq(&gcwq->lock);
	if (!list_empty(&work->entry)) {
		/*
		 * See the comment near try_to_grab_pending()->smp_rmb().
		 * If it was re-queued to a different gcwq under us, we
		 * are not going to wait.
		 */
		smp_rmb();
		cwq = get_work_cwq(work);
		if (unlikely(!cwq || gcwq != cwq->gcwq))
			goto already_gone;
	} else {
		worker = find_worker_executing_work(gcwq, work);
		if (!worker)
			goto already_gone;
		cwq = worker->current_cwq;
	}

	insert_wq_barrier(cwq, &barr, work, worker);
	spin_unlock_irq(&gcwq->lock);

	lock_map_acquire(&cwq->wq->lockdep_map);
	lock_map_release(&cwq->wq->lockdep_map);

	wait_for_completion(&barr.done);
	destroy_work_on_stack(&barr.work);
	return 1;
already_gone:
	spin_unlock_irq(&gcwq->lock);
	return 0;
}
EXPORT_SYMBOL_GPL(flush_work);

/*
 * Upon a successful return (>= 0), the caller "owns" WORK_STRUCT_PENDING bit,
 * so this work can't be re-armed in any way.
 */
static int try_to_grab_pending(struct work_struct *work)
{
	struct global_cwq *gcwq;
	int ret = -1;

	if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)))
		return 0;

	/*
	 * The queueing is in progress, or it is already queued. Try to
	 * steal it from ->worklist without clearing WORK_STRUCT_PENDING.
	 */
	gcwq = get_work_gcwq(work);
	if (!gcwq)
		return ret;

	spin_lock_irq(&gcwq->lock);
	if (!list_empty(&work->entry)) {
		/*
		 * This work is queued, but perhaps we locked the wrong gcwq.
		 * In that case we must see the new value after rmb(), see
		 * insert_work()->wmb().
		 */
		smp_rmb();
		if (gcwq == get_work_gcwq(work)) {
			debug_work_deactivate(work);
			list_del_init(&work->entry);
			cwq_dec_nr_in_flight(get_work_cwq(work),
					     get_work_color(work));
			ret = 1;
		}
	}
	spin_unlock_irq(&gcwq->lock);

	return ret;
}

static void wait_on_cpu_work(struct global_cwq *gcwq, struct work_struct *work)
{
	struct wq_barrier barr;
	struct worker *worker;

	spin_lock_irq(&gcwq->lock);

	worker = find_worker_executing_work(gcwq, work);
	if (unlikely(worker))
		insert_wq_barrier(worker->current_cwq, &barr, work, worker);

	spin_unlock_irq(&gcwq->lock);

	if (unlikely(worker)) {
		wait_for_completion(&barr.done);
		destroy_work_on_stack(&barr.work);
	}
}

static void wait_on_work(struct work_struct *work)
{
	int cpu;

	might_sleep();

	lock_map_acquire(&work->lockdep_map);
	lock_map_release(&work->lockdep_map);

	for_each_possible_cpu(cpu)
		wait_on_cpu_work(get_gcwq(cpu), work);
}

static int __cancel_work_timer(struct work_struct *work,
				struct timer_list* timer)
{
	int ret;

	do {
		ret = (timer && likely(del_timer(timer)));
		if (!ret)
			ret = try_to_grab_pending(work);
		wait_on_work(work);
	} while (unlikely(ret < 0));

	clear_work_data(work);
	return ret;
}

/**
 * cancel_work_sync - block until a work_struct's callback has terminated
 * @work: the work which is to be flushed
 *
 * Returns true if @work was pending.
 *
 * cancel_work_sync() will cancel the work if it is queued. If the work's
 * callback appears to be running, cancel_work_sync() will block until it
 * has completed.
 *
 * It is possible to use this function if the work re-queues itself. It can
 * cancel the work even if it migrates to another workqueue, however in that
 * case it only guarantees that work->func() has completed on the last queued
 * workqueue.
 *
 * cancel_work_sync(&delayed_work->work) should be used only if ->timer is not
 * pending, otherwise it goes into a busy-wait loop until the timer expires.
 *
 * The caller must ensure that workqueue_struct on which this work was last
 * queued can't be destroyed before this function returns.
 */
int cancel_work_sync(struct work_struct *work)
{
	return __cancel_work_timer(work, NULL);
}
EXPORT_SYMBOL_GPL(cancel_work_sync);

/**
 * cancel_delayed_work_sync - reliably kill off a delayed work.
 * @dwork: the delayed work struct
 *
 * Returns true if @dwork was pending.
 *
 * It is possible to use this function if @dwork rearms itself via queue_work()
 * or queue_delayed_work(). See also the comment for cancel_work_sync().
 */
int cancel_delayed_work_sync(struct delayed_work *dwork)
{
	return __cancel_work_timer(&dwork->work, &dwork->timer);
}
EXPORT_SYMBOL(cancel_delayed_work_sync);

static struct workqueue_struct *keventd_wq __read_mostly;

/**
 * schedule_work - put work task in global workqueue
 * @work: job to be done
 *
 * Returns zero if @work was already on the kernel-global workqueue and
 * non-zero otherwise.
 *
 * This puts a job in the kernel-global workqueue if it was not already
 * queued and leaves it in the same position on the kernel-global
 * workqueue otherwise.
 */
int schedule_work(struct work_struct *work)
{
	return queue_work(keventd_wq, work);
}
EXPORT_SYMBOL(schedule_work);

/*
 * schedule_work_on - put work task on a specific cpu
 * @cpu: cpu to put the work task on
 * @work: job to be done
 *
 * This puts a job on a specific cpu
 */
int schedule_work_on(int cpu, struct work_struct *work)
{
	return queue_work_on(cpu, keventd_wq, work);
}
EXPORT_SYMBOL(schedule_work_on);

/**
 * schedule_delayed_work - put work task in global workqueue after delay
 * @dwork: job to be done
 * @delay: number of jiffies to wait or 0 for immediate execution
 *
 * After waiting for a given time this puts a job in the kernel-global
 * workqueue.
 */
int schedule_delayed_work(struct delayed_work *dwork,
					unsigned long delay)
{
	return queue_delayed_work(keventd_wq, dwork, delay);
}
EXPORT_SYMBOL(schedule_delayed_work);

/**
 * flush_delayed_work - block until a dwork_struct's callback has terminated
 * @dwork: the delayed work which is to be flushed
 *
 * Any timeout is cancelled, and any pending work is run immediately.
 */
void flush_delayed_work(struct delayed_work *dwork)
{
	if (del_timer_sync(&dwork->timer)) {
		__queue_work(get_cpu(), get_work_cwq(&dwork->work)->wq,
			     &dwork->work);
		put_cpu();
	}
	flush_work(&dwork->work);
}
EXPORT_SYMBOL(flush_delayed_work);

/**
 * schedule_delayed_work_on - queue work in global workqueue on CPU after delay
 * @cpu: cpu to use
 * @dwork: job to be done
 * @delay: number of jiffies to wait
 *
 * After waiting for a given time this puts a job in the kernel-global
 * workqueue on the specified CPU.
 */
int schedule_delayed_work_on(int cpu,
			struct delayed_work *dwork, unsigned long delay)
{
	return queue_delayed_work_on(cpu, keventd_wq, dwork, delay);
}
EXPORT_SYMBOL(schedule_delayed_work_on);

/**
 * schedule_on_each_cpu - call a function on each online CPU from keventd
 * @func: the function to call
 *
 * Returns zero on success.
 * Returns -ve errno on failure.
 *
 * schedule_on_each_cpu() is very slow.
 */
int schedule_on_each_cpu(work_func_t func)
{
	int cpu;
	int orig = -1;
	struct work_struct *works;

	works = alloc_percpu(struct work_struct);
	if (!works)
		return -ENOMEM;

	get_online_cpus();

	/*
	 * When running in keventd don't schedule a work item on
	 * itself.  Can just call directly because the work queue is
	 * already bound.  This also is faster.
	 */
	if (current_is_keventd())
		orig = raw_smp_processor_id();

	for_each_online_cpu(cpu) {
		struct work_struct *work = per_cpu_ptr(works, cpu);

		INIT_WORK(work, func);
		if (cpu != orig)
			schedule_work_on(cpu, work);
	}
	if (orig >= 0)
		func(per_cpu_ptr(works, orig));

	for_each_online_cpu(cpu)
		flush_work(per_cpu_ptr(works, cpu));

	put_online_cpus();
	free_percpu(works);
	return 0;
}

/**
 * flush_scheduled_work - ensure that any scheduled work has run to completion.
 *
 * Forces execution of the kernel-global workqueue and blocks until its
 * completion.
 *
 * Think twice before calling this function!  It's very easy to get into
 * trouble if you don't take great care.  Either of the following situations
 * will lead to deadlock:
 *
 *	One of the work items currently on the workqueue needs to acquire
 *	a lock held by your code or its caller.
 *
 *	Your code is running in the context of a work routine.
 *
 * They will be detected by lockdep when they occur, but the first might not
 * occur very often.  It depends on what work items are on the workqueue and
 * what locks they need, which you have no control over.
 *
 * In most situations flushing the entire workqueue is overkill; you merely
 * need to know that a particular work item isn't queued and isn't running.
 * In such cases you should use cancel_delayed_work_sync() or
 * cancel_work_sync() instead.
 */
void flush_scheduled_work(void)
{
	flush_workqueue(keventd_wq);
}
EXPORT_SYMBOL(flush_scheduled_work);

/**
 * execute_in_process_context - reliably execute the routine with user context
 * @fn:		the function to execute
 * @ew:		guaranteed storage for the execute work structure (must
 *		be available when the work executes)
 *
 * Executes the function immediately if process context is available,
 * otherwise schedules the function for delayed execution.
 *
 * Returns:	0 - function was executed
 *		1 - function was scheduled for execution
 */
int execute_in_process_context(work_func_t fn, struct execute_work *ew)
{
	if (!in_interrupt()) {
		fn(&ew->work);
		return 0;
	}

	INIT_WORK(&ew->work, fn);
	schedule_work(&ew->work);

	return 1;
}
EXPORT_SYMBOL_GPL(execute_in_process_context);

int keventd_up(void)
{
	return keventd_wq != NULL;
}

int current_is_keventd(void)
{
	bool found = false;
	unsigned int cpu;

	/*
	 * There no longer is one-to-one relation between worker and
	 * work queue and a worker task might be unbound from its cpu
	 * if the cpu was offlined.  Match all busy workers.  This
	 * function will go away once dynamic pool is implemented.
	 */
	for_each_possible_cpu(cpu) {
		struct global_cwq *gcwq = get_gcwq(cpu);
		struct worker *worker;
		struct hlist_node *pos;
		unsigned long flags;
		int i;

		spin_lock_irqsave(&gcwq->lock, flags);

		for_each_busy_worker(worker, i, pos, gcwq) {
			if (worker->task == current) {
				found = true;
				break;
			}
		}

		spin_unlock_irqrestore(&gcwq->lock, flags);
		if (found)
			break;
	}

	return found;
}

static struct cpu_workqueue_struct *alloc_cwqs(void)
{
	/*
	 * cwqs are forced aligned according to WORK_STRUCT_FLAG_BITS.
	 * Make sure that the alignment isn't lower than that of
	 * unsigned long long.
	 */
	const size_t size = sizeof(struct cpu_workqueue_struct);
	const size_t align = max_t(size_t, 1 << WORK_STRUCT_FLAG_BITS,
				   __alignof__(unsigned long long));
	struct cpu_workqueue_struct *cwqs;
#ifndef CONFIG_SMP
	void *ptr;

	/*
	 * On UP, percpu allocator doesn't honor alignment parameter
	 * and simply uses arch-dependent default.  Allocate enough
	 * room to align cwq and put an extra pointer at the end
	 * pointing back to the originally allocated pointer which
	 * will be used for free.
	 *
	 * FIXME: This really belongs to UP percpu code.  Update UP
	 * percpu code to honor alignment and remove this ugliness.
	 */
	ptr = __alloc_percpu(size + align + sizeof(void *), 1);
	cwqs = PTR_ALIGN(ptr, align);
	*(void **)per_cpu_ptr(cwqs + 1, 0) = ptr;
#else
	/* On SMP, percpu allocator can do it itself */
	cwqs = __alloc_percpu(size, align);
#endif
	/* just in case, make sure it's actually aligned */
	BUG_ON(!IS_ALIGNED((unsigned long)cwqs, align));
	return cwqs;
}

static void free_cwqs(struct cpu_workqueue_struct *cwqs)
{
#ifndef CONFIG_SMP
	/* on UP, the pointer to free is stored right after the cwq */
	if (cwqs)
		free_percpu(*(void **)per_cpu_ptr(cwqs + 1, 0));
#else
	free_percpu(cwqs);
#endif
}

struct workqueue_struct *__create_workqueue_key(const char *name,
						unsigned int flags,
						int max_active,
						struct lock_class_key *key,
						const char *lock_name)
{
	struct workqueue_struct *wq;
	bool failed = false;
	unsigned int cpu;

	max_active = clamp_val(max_active, 1, INT_MAX);

	wq = kzalloc(sizeof(*wq), GFP_KERNEL);
	if (!wq)
		goto err;

	wq->cpu_wq = alloc_cwqs();
	if (!wq->cpu_wq)
		goto err;

	wq->flags = flags;
	wq->saved_max_active = max_active;
	mutex_init(&wq->flush_mutex);
	atomic_set(&wq->nr_cwqs_to_flush, 0);
	INIT_LIST_HEAD(&wq->flusher_queue);
	INIT_LIST_HEAD(&wq->flusher_overflow);
	wq->single_cpu = NR_CPUS;

	wq->name = name;
	lockdep_init_map(&wq->lockdep_map, lock_name, key, 0);
	INIT_LIST_HEAD(&wq->list);

	cpu_maps_update_begin();
	/*
	 * We must initialize cwqs for each possible cpu even if we
	 * are going to call destroy_workqueue() finally. Otherwise
	 * cpu_up() can hit the uninitialized cwq once we drop the
	 * lock.
	 */
	for_each_possible_cpu(cpu) {
		struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
		struct global_cwq *gcwq = get_gcwq(cpu);

		BUG_ON((unsigned long)cwq & WORK_STRUCT_FLAG_MASK);
		cwq->gcwq = gcwq;
		cwq->wq = wq;
		cwq->flush_color = -1;
		cwq->max_active = max_active;
		INIT_LIST_HEAD(&cwq->delayed_works);

		if (failed)
			continue;
		cwq->worker = create_worker(gcwq, cpu_online(cpu));
		if (cwq->worker)
			start_worker(cwq->worker);
		else
			failed = true;
	}

	/*
	 * workqueue_lock protects global freeze state and workqueues
	 * list.  Grab it, set max_active accordingly and add the new
	 * workqueue to workqueues list.
	 */
	spin_lock(&workqueue_lock);

	if (workqueue_freezing && wq->flags & WQ_FREEZEABLE)
		for_each_possible_cpu(cpu)
			get_cwq(cpu, wq)->max_active = 0;

	list_add(&wq->list, &workqueues);

	spin_unlock(&workqueue_lock);

	cpu_maps_update_done();

	if (failed) {
		destroy_workqueue(wq);
		wq = NULL;
	}
	return wq;
err:
	if (wq) {
		free_cwqs(wq->cpu_wq);
		kfree(wq);
	}
	return NULL;
}
EXPORT_SYMBOL_GPL(__create_workqueue_key);

/**
 * destroy_workqueue - safely terminate a workqueue
 * @wq: target workqueue
 *
 * Safely destroy a workqueue. All work currently pending will be done first.
 */
void destroy_workqueue(struct workqueue_struct *wq)
{
	unsigned int cpu;

	flush_workqueue(wq);

	/*
	 * wq list is used to freeze wq, remove from list after
	 * flushing is complete in case freeze races us.
	 */
	cpu_maps_update_begin();
	spin_lock(&workqueue_lock);
	list_del(&wq->list);
	spin_unlock(&workqueue_lock);
	cpu_maps_update_done();

	for_each_possible_cpu(cpu) {
		struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
		struct global_cwq *gcwq = cwq->gcwq;
		int i;

		if (cwq->worker) {
		retry:
			spin_lock_irq(&gcwq->lock);
			/*
			 * Worker can only be destroyed while idle.
			 * Wait till it becomes idle.  This is ugly
			 * and prone to starvation.  It will go away
			 * once dynamic worker pool is implemented.
			 */
			if (!(cwq->worker->flags & WORKER_IDLE)) {
				spin_unlock_irq(&gcwq->lock);
				msleep(100);
				goto retry;
			}
			destroy_worker(cwq->worker);
			cwq->worker = NULL;
			spin_unlock_irq(&gcwq->lock);
		}

		for (i = 0; i < WORK_NR_COLORS; i++)
			BUG_ON(cwq->nr_in_flight[i]);
		BUG_ON(cwq->nr_active);
		BUG_ON(!list_empty(&cwq->delayed_works));
	}

	free_cwqs(wq->cpu_wq);
	kfree(wq);
}
EXPORT_SYMBOL_GPL(destroy_workqueue);

/*
 * CPU hotplug.
 *
 * CPU hotplug is implemented by allowing cwqs to be detached from
 * CPU, running with unbound workers and allowing them to be
 * reattached later if the cpu comes back online.  A separate thread
 * is created to govern cwqs in such state and is called the trustee.
 *
 * Trustee states and their descriptions.
 *
 * START	Command state used on startup.  On CPU_DOWN_PREPARE, a
 *		new trustee is started with this state.
 *
 * IN_CHARGE	Once started, trustee will enter this state after
 *		making all existing workers rogue.  DOWN_PREPARE waits
 *		for trustee to enter this state.  After reaching
 *		IN_CHARGE, trustee tries to execute the pending
 *		worklist until it's empty and the state is set to
 *		BUTCHER, or the state is set to RELEASE.
 *
 * BUTCHER	Command state which is set by the cpu callback after
 *		the cpu has went down.  Once this state is set trustee
 *		knows that there will be no new works on the worklist
 *		and once the worklist is empty it can proceed to
 *		killing idle workers.
 *
 * RELEASE	Command state which is set by the cpu callback if the
 *		cpu down has been canceled or it has come online
 *		again.  After recognizing this state, trustee stops
 *		trying to drain or butcher and transits to DONE.
 *
 * DONE		Trustee will enter this state after BUTCHER or RELEASE
 *		is complete.
 *
 *          trustee                 CPU                draining
 *         took over                down               complete
 * START -----------> IN_CHARGE -----------> BUTCHER -----------> DONE
 *                        |                     |                  ^
 *                        | CPU is back online  v   return workers |
 *                         ----------------> RELEASE --------------
 */

/**
 * trustee_wait_event_timeout - timed event wait for trustee
 * @cond: condition to wait for
 * @timeout: timeout in jiffies
 *
 * wait_event_timeout() for trustee to use.  Handles locking and
 * checks for RELEASE request.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock) which may be released and regrabbed
 * multiple times.  To be used by trustee.
 *
 * RETURNS:
 * Positive indicating left time if @cond is satisfied, 0 if timed
 * out, -1 if canceled.
 */
#define trustee_wait_event_timeout(cond, timeout) ({			\
	long __ret = (timeout);						\
	while (!((cond) || (gcwq->trustee_state == TRUSTEE_RELEASE)) &&	\
	       __ret) {							\
		spin_unlock_irq(&gcwq->lock);				\
		__wait_event_timeout(gcwq->trustee_wait, (cond) ||	\
			(gcwq->trustee_state == TRUSTEE_RELEASE),	\
			__ret);						\
		spin_lock_irq(&gcwq->lock);				\
	}								\
	gcwq->trustee_state == TRUSTEE_RELEASE ? -1 : (__ret);		\
})

/**
 * trustee_wait_event - event wait for trustee
 * @cond: condition to wait for
 *
 * wait_event() for trustee to use.  Automatically handles locking and
 * checks for CANCEL request.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock) which may be released and regrabbed
 * multiple times.  To be used by trustee.
 *
 * RETURNS:
 * 0 if @cond is satisfied, -1 if canceled.
 */
#define trustee_wait_event(cond) ({					\
	long __ret1;							\
	__ret1 = trustee_wait_event_timeout(cond, MAX_SCHEDULE_TIMEOUT);\
	__ret1 < 0 ? -1 : 0;						\
})

static int __cpuinit trustee_thread(void *__gcwq)
{
	struct global_cwq *gcwq = __gcwq;
	struct worker *worker;
	struct hlist_node *pos;
	int i;

	BUG_ON(gcwq->cpu != smp_processor_id());

	spin_lock_irq(&gcwq->lock);
	/*
	 * Make all workers rogue.  Trustee must be bound to the
	 * target cpu and can't be cancelled.
	 */
	BUG_ON(gcwq->cpu != smp_processor_id());

	list_for_each_entry(worker, &gcwq->idle_list, entry)
		worker_set_flags(worker, WORKER_ROGUE, false);

	for_each_busy_worker(worker, i, pos, gcwq)
		worker_set_flags(worker, WORKER_ROGUE, false);

	/*
	 * We're now in charge.  Notify and proceed to drain.  We need
	 * to keep the gcwq running during the whole CPU down
	 * procedure as other cpu hotunplug callbacks may need to
	 * flush currently running tasks.
	 */
	gcwq->trustee_state = TRUSTEE_IN_CHARGE;
	wake_up_all(&gcwq->trustee_wait);

	/*
	 * The original cpu is in the process of dying and may go away
	 * anytime now.  When that happens, we and all workers would
	 * be migrated to other cpus.  Try draining any left work.
	 * Note that if the gcwq is frozen, there may be frozen works
	 * in freezeable cwqs.  Don't declare completion while frozen.
	 */
	while (gcwq->nr_workers != gcwq->nr_idle ||
	       gcwq->flags & GCWQ_FREEZING ||
	       gcwq->trustee_state == TRUSTEE_IN_CHARGE) {
		/* give a breather */
		if (trustee_wait_event_timeout(false, TRUSTEE_COOLDOWN) < 0)
			break;
	}

	/* notify completion */
	gcwq->trustee = NULL;
	gcwq->trustee_state = TRUSTEE_DONE;
	wake_up_all(&gcwq->trustee_wait);
	spin_unlock_irq(&gcwq->lock);
	return 0;
}

/**
 * wait_trustee_state - wait for trustee to enter the specified state
 * @gcwq: gcwq the trustee of interest belongs to
 * @state: target state to wait for
 *
 * Wait for the trustee to reach @state.  DONE is already matched.
 *
 * CONTEXT:
 * spin_lock_irq(gcwq->lock) which may be released and regrabbed
 * multiple times.  To be used by cpu_callback.
 */
static void __cpuinit wait_trustee_state(struct global_cwq *gcwq, int state)
{
	if (!(gcwq->trustee_state == state ||
	      gcwq->trustee_state == TRUSTEE_DONE)) {
		spin_unlock_irq(&gcwq->lock);
		__wait_event(gcwq->trustee_wait,
			     gcwq->trustee_state == state ||
			     gcwq->trustee_state == TRUSTEE_DONE);
		spin_lock_irq(&gcwq->lock);
	}
}

static int __devinit workqueue_cpu_callback(struct notifier_block *nfb,
						unsigned long action,
						void *hcpu)
{
	unsigned int cpu = (unsigned long)hcpu;
	struct global_cwq *gcwq = get_gcwq(cpu);
	struct task_struct *new_trustee = NULL;
	struct worker *worker;
	struct hlist_node *pos;
	unsigned long flags;
	int i;

	action &= ~CPU_TASKS_FROZEN;

	switch (action) {
	case CPU_DOWN_PREPARE:
		new_trustee = kthread_create(trustee_thread, gcwq,
					     "workqueue_trustee/%d\n", cpu);
		if (IS_ERR(new_trustee))
			return notifier_from_errno(PTR_ERR(new_trustee));
		kthread_bind(new_trustee, cpu);
	}

	/* some are called w/ irq disabled, don't disturb irq status */
	spin_lock_irqsave(&gcwq->lock, flags);

	switch (action) {
	case CPU_DOWN_PREPARE:
		/* initialize trustee and tell it to acquire the gcwq */
		BUG_ON(gcwq->trustee || gcwq->trustee_state != TRUSTEE_DONE);
		gcwq->trustee = new_trustee;
		gcwq->trustee_state = TRUSTEE_START;
		wake_up_process(gcwq->trustee);
		wait_trustee_state(gcwq, TRUSTEE_IN_CHARGE);
		break;

	case CPU_POST_DEAD:
		gcwq->trustee_state = TRUSTEE_BUTCHER;
		break;

	case CPU_DOWN_FAILED:
	case CPU_ONLINE:
		if (gcwq->trustee_state != TRUSTEE_DONE) {
			gcwq->trustee_state = TRUSTEE_RELEASE;
			wake_up_process(gcwq->trustee);
			wait_trustee_state(gcwq, TRUSTEE_DONE);
		}

		/* clear ROGUE from all workers */
		list_for_each_entry(worker, &gcwq->idle_list, entry)
			worker_clr_flags(worker, WORKER_ROGUE);

		for_each_busy_worker(worker, i, pos, gcwq)
			worker_clr_flags(worker, WORKER_ROGUE);
		break;
	}

	spin_unlock_irqrestore(&gcwq->lock, flags);

	return notifier_from_errno(0);
}

#ifdef CONFIG_SMP

struct work_for_cpu {
	struct completion completion;
	long (*fn)(void *);
	void *arg;
	long ret;
};

static int do_work_for_cpu(void *_wfc)
{
	struct work_for_cpu *wfc = _wfc;
	wfc->ret = wfc->fn(wfc->arg);
	complete(&wfc->completion);
	return 0;
}

/**
 * work_on_cpu - run a function in user context on a particular cpu
 * @cpu: the cpu to run on
 * @fn: the function to run
 * @arg: the function arg
 *
 * This will return the value @fn returns.
 * It is up to the caller to ensure that the cpu doesn't go offline.
 * The caller must not hold any locks which would prevent @fn from completing.
 */
long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg)
{
	struct task_struct *sub_thread;
	struct work_for_cpu wfc = {
		.completion = COMPLETION_INITIALIZER_ONSTACK(wfc.completion),
		.fn = fn,
		.arg = arg,
	};

	sub_thread = kthread_create(do_work_for_cpu, &wfc, "work_for_cpu");
	if (IS_ERR(sub_thread))
		return PTR_ERR(sub_thread);
	kthread_bind(sub_thread, cpu);
	wake_up_process(sub_thread);
	wait_for_completion(&wfc.completion);
	return wfc.ret;
}
EXPORT_SYMBOL_GPL(work_on_cpu);
#endif /* CONFIG_SMP */

#ifdef CONFIG_FREEZER

/**
 * freeze_workqueues_begin - begin freezing workqueues
 *
 * Start freezing workqueues.  After this function returns, all
 * freezeable workqueues will queue new works to their frozen_works
 * list instead of gcwq->worklist.
 *
 * CONTEXT:
 * Grabs and releases workqueue_lock and gcwq->lock's.
 */
void freeze_workqueues_begin(void)
{
	struct workqueue_struct *wq;
	unsigned int cpu;

	spin_lock(&workqueue_lock);

	BUG_ON(workqueue_freezing);
	workqueue_freezing = true;

	for_each_possible_cpu(cpu) {
		struct global_cwq *gcwq = get_gcwq(cpu);

		spin_lock_irq(&gcwq->lock);

		BUG_ON(gcwq->flags & GCWQ_FREEZING);
		gcwq->flags |= GCWQ_FREEZING;

		list_for_each_entry(wq, &workqueues, list) {
			struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);

			if (wq->flags & WQ_FREEZEABLE)
				cwq->max_active = 0;
		}

		spin_unlock_irq(&gcwq->lock);
	}

	spin_unlock(&workqueue_lock);
}

/**
 * freeze_workqueues_busy - are freezeable workqueues still busy?
 *
 * Check whether freezing is complete.  This function must be called
 * between freeze_workqueues_begin() and thaw_workqueues().
 *
 * CONTEXT:
 * Grabs and releases workqueue_lock.
 *
 * RETURNS:
 * %true if some freezeable workqueues are still busy.  %false if
 * freezing is complete.
 */
bool freeze_workqueues_busy(void)
{
	struct workqueue_struct *wq;
	unsigned int cpu;
	bool busy = false;

	spin_lock(&workqueue_lock);

	BUG_ON(!workqueue_freezing);

	for_each_possible_cpu(cpu) {
		/*
		 * nr_active is monotonically decreasing.  It's safe
		 * to peek without lock.
		 */
		list_for_each_entry(wq, &workqueues, list) {
			struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);

			if (!(wq->flags & WQ_FREEZEABLE))
				continue;

			BUG_ON(cwq->nr_active < 0);
			if (cwq->nr_active) {
				busy = true;
				goto out_unlock;
			}
		}
	}
out_unlock:
	spin_unlock(&workqueue_lock);
	return busy;
}

/**
 * thaw_workqueues - thaw workqueues
 *
 * Thaw workqueues.  Normal queueing is restored and all collected
 * frozen works are transferred to their respective gcwq worklists.
 *
 * CONTEXT:
 * Grabs and releases workqueue_lock and gcwq->lock's.
 */
void thaw_workqueues(void)
{
	struct workqueue_struct *wq;
	unsigned int cpu;

	spin_lock(&workqueue_lock);

	if (!workqueue_freezing)
		goto out_unlock;

	for_each_possible_cpu(cpu) {
		struct global_cwq *gcwq = get_gcwq(cpu);

		spin_lock_irq(&gcwq->lock);

		BUG_ON(!(gcwq->flags & GCWQ_FREEZING));
		gcwq->flags &= ~GCWQ_FREEZING;

		list_for_each_entry(wq, &workqueues, list) {
			struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);

			if (!(wq->flags & WQ_FREEZEABLE))
				continue;

			/* restore max_active and repopulate worklist */
			cwq->max_active = wq->saved_max_active;

			while (!list_empty(&cwq->delayed_works) &&
			       cwq->nr_active < cwq->max_active)
				cwq_activate_first_delayed(cwq);

			/* perform delayed unbind from single cpu if empty */
			if (wq->single_cpu == gcwq->cpu &&
			    !cwq->nr_active && list_empty(&cwq->delayed_works))
				cwq_unbind_single_cpu(cwq);

			wake_up_process(cwq->worker->task);
		}

		spin_unlock_irq(&gcwq->lock);
	}

	workqueue_freezing = false;
out_unlock:
	spin_unlock(&workqueue_lock);
}
#endif /* CONFIG_FREEZER */

void __init init_workqueues(void)
{
	unsigned int cpu;
	int i;

	/*
	 * The pointer part of work->data is either pointing to the
	 * cwq or contains the cpu number the work ran last on.  Make
	 * sure cpu number won't overflow into kernel pointer area so
	 * that they can be distinguished.
	 */
	BUILD_BUG_ON(NR_CPUS << WORK_STRUCT_FLAG_BITS >= PAGE_OFFSET);

	hotcpu_notifier(workqueue_cpu_callback, CPU_PRI_WORKQUEUE);

	/* initialize gcwqs */
	for_each_possible_cpu(cpu) {
		struct global_cwq *gcwq = get_gcwq(cpu);

		spin_lock_init(&gcwq->lock);
		INIT_LIST_HEAD(&gcwq->worklist);
		gcwq->cpu = cpu;

		INIT_LIST_HEAD(&gcwq->idle_list);
		for (i = 0; i < BUSY_WORKER_HASH_SIZE; i++)
			INIT_HLIST_HEAD(&gcwq->busy_hash[i]);

		ida_init(&gcwq->worker_ida);

		gcwq->trustee_state = TRUSTEE_DONE;
		init_waitqueue_head(&gcwq->trustee_wait);
	}

	keventd_wq = create_workqueue("events");
	BUG_ON(!keventd_wq);
}