/* cg6.c: CGSIX (GX, GXplus, TGX) frame buffer driver
*
* Copyright (C) 2003, 2006 David S. Miller (davem@davemloft.net)
* Copyright (C) 1996,1998 Jakub Jelinek (jj@ultra.linux.cz)
* Copyright (C) 1996 Miguel de Icaza (miguel@nuclecu.unam.mx)
* Copyright (C) 1996 Eddie C. Dost (ecd@skynet.be)
*
* Driver layout based loosely on tgafb.c, see that file for credits.
*/
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/errno.h>
#include <linux/string.h>
#include <linux/delay.h>
#include <linux/init.h>
#include <linux/fb.h>
#include <linux/mm.h>
#include <linux/of_device.h>
#include <asm/io.h>
#include <asm/fbio.h>
#include "sbuslib.h"
/*
* Local functions.
*/
static int cg6_setcolreg(unsigned, unsigned, unsigned, unsigned,
unsigned, struct fb_info *);
static int cg6_blank(int, struct fb_info *);
static void cg6_imageblit(struct fb_info *, const struct fb_image *);
static void cg6_fillrect(struct fb_info *, const struct fb_fillrect *);
static void cg6_copyarea(struct fb_info *info, const struct fb_copyarea *area);
static int cg6_sync(struct fb_info *);
static int cg6_mmap(struct fb_info *, struct vm_area_struct *);
static int cg6_ioctl(struct fb_info *, unsigned int, unsigned long);
static int cg6_pan_display(struct fb_var_screeninfo *, struct fb_info *);
/*
* Frame buffer operations
*/
static struct fb_ops cg6_ops = {
.owner = THIS_MODULE,
.fb_setcolreg = cg6_setcolreg,
.fb_blank = cg6_blank,
.fb_pan_display = cg6_pan_display,
.fb_fillrect = cg6_fillrect,
.fb_copyarea = cg6_copyarea,
.fb_imageblit = cg6_imageblit,
.fb_sync = cg6_sync,
.fb_mmap = cg6_mmap,
.fb_ioctl = cg6_ioctl,
#ifdef CONFIG_COMPAT
.fb_compat_ioctl = sbusfb_compat_ioctl,
#endif
};
/* Offset of interesting structures in the OBIO space */
/*
* Brooktree is the video dac and is funny to program on the cg6.
* (it's even funnier on the cg3)
* The FBC could be the frame buffer control
* The FHC could is the frame buffer hardware control.
*/
#define CG6_ROM_OFFSET 0x0UL
#define CG6_BROOKTREE_OFFSET 0x200000UL
#define CG6_DHC_OFFSET 0x240000UL
#define CG6_ALT_OFFSET 0x280000UL
#define CG6_FHC_OFFSET 0x300000UL
#define CG6_THC_OFFSET 0x301000UL
#define CG6_FBC_OFFSET 0x700000UL
#define CG6_TEC_OFFSET 0x701000UL
#define CG6_RAM_OFFSET 0x800000UL
/* FHC definitions */
#define CG6_FHC_FBID_SHIFT 24
#define CG6_FHC_FBID_MASK 255
#define CG6_FHC_REV_SHIFT 20
#define CG6_FHC_REV_MASK 15
#define CG6_FHC_FROP_DISABLE (1 << 19)
#define CG6_FHC_ROW_DISABLE (1 << 18)
#define CG6_FHC_SRC_DISABLE (1 << 17)
#define CG6_FHC_DST_DISABLE (1 << 16)
#define CG6_FHC_RESET (1 << 15)
#define CG6_FHC_LITTLE_ENDIAN (1 << 13)
#define CG6_FHC_RES_MASK (3 << 11)
#define CG6_FHC_1024 (0 << 11)
#define CG6_FHC_1152 (1 << 11)
#define CG6_FHC_1280 (2 << 11)
#define CG6_FHC_1600 (3 << 11)
#define CG6_FHC_CPU_MASK (3 << 9)
#define CG6_FHC_CPU_SPARC (0 << 9)
#define CG6_FHC_CPU_68020 (1 << 9)
#define CG6_FHC_CPU_386 (2 << 9)
#define CG6_FHC_TEST (1 << 8)
#define CG6_FHC_TEST_X_SHIFT 4
#define CG6_FHC_TEST_X_MASK 15
#define CG6_FHC_TEST_Y_SHIFT 0
#define CG6_FHC_TEST_Y_MASK 15
/* FBC mode definitions */
#define CG6_FBC_BLIT_IGNORE 0x00000000
#define CG6_FBC_BLIT_NOSRC 0x00100000
#define CG6_FBC_BLIT_SRC 0x00200000
#define CG6_FBC_BLIT_ILLEGAL 0x00300000
#define CG6_FBC_BLIT_MASK 0x00300000
#define CG6_FBC_VBLANK 0x00080000
#define CG6_FBC_MODE_IGNORE 0x00000000
#define CG6_FBC_MODE_COLOR8 0x00020000
#define CG6_FBC_MODE_COLOR1 0x00040000
#define CG6_FBC_MODE_HRMONO 0x00060000
#define CG6_FBC_MODE_MASK 0x00060000
#define CG6_FBC_DRAW_IGNORE 0x00000000
#define CG6_FBC_DRAW_RENDER 0x00008000
#define CG6_FBC_DRAW_PICK 0x00010000
#define CG6_FBC_DRAW_ILLEGAL 0x00018000
#define CG6_FBC_DRAW_MASK 0x00018000
#define CG6_FBC_BWRITE0_IGNORE 0x00000000
#define CG6_FBC_BWRITE0_ENABLE 0x00002000
#define CG6_FBC_BWRITE0_DISABLE 0x00004000
#define CG6_FBC_BWRITE0_ILLEGAL 0x00006000
#define CG6_FBC_BWRITE0_MASK 0x00006000
#define CG6_FBC_BWRITE1_IGNORE 0x00000000
#define CG6_FBC_BWRITE1_ENABLE 0x00000800
#define CG6_FBC_BWRITE1_DISABLE 0x00001000
#define CG6_FBC_BWRITE1_ILLEGAL 0x00001800
#define CG6_FBC_BWRITE1_MASK 0x00001800
#define CG6_FBC_BREAD_IGNORE 0x00000000
#define CG6_FBC_BREAD_0 0x00000200
#define CG6_FBC_BREAD_1 0x00000400
#define CG6_FBC_BREAD_ILLEGAL 0x00000600
#define CG6_FBC_BREAD_MASK 0x00000600
#define CG6_FBC_BDISP_IGNORE 0x00000000
#define CG6_FBC_BDISP_0 0x00000080
#define CG6_FBC_BDISP_1 0x00000100
#define CG6_FBC_BDISP_ILLEGAL 0x00000180
#define CG6_FBC_BDISP_MASK 0x00000180
#define CG6_FBC_INDEX_MOD 0x00000040
#define CG6_FBC_INDEX_MASK 0x00000030
/* THC definitions */
#define CG6_THC_MISC_REV_SHIFT 16
#define CG6_THC_MISC_REV_MASK 15
#define CG6_THC_MISC_RESET (1 << 12)
#define CG6_THC_MISC_VIDEO (1 << 10)
#define CG6_THC_MISC_SYNC (1 << 9)
#define CG6_THC_MISC_VSYNC (1 << 8)
#define CG6_THC_MISC_SYNC_ENAB (1 << 7)
#define CG6_THC_MISC_CURS_RES (1 << 6)
#define CG6_THC_MISC_INT_ENAB (1 << 5)
#define CG6_THC_MISC_INT (1 << 4)
#define CG6_THC_MISC_INIT 0x9f
#define CG6_THC_CURSOFF ((65536-32) | ((65536-32) << 16))
/* The contents are unknown */
struct cg6_tec {
int tec_matrix;
int tec_clip;
int tec_vdc;
};
struct cg6_thc {
u32 thc_pad0[512];
u32 thc_hs; /* hsync timing */
u32 thc_hsdvs;
u32 thc_hd;
u32 thc_vs; /* vsync timing */
u32 thc_vd;
u32 thc_refresh;
u32 thc_misc;
u32 thc_pad1[56];
u32 thc_cursxy; /* cursor x,y position (16 bits each) */
u32 thc_cursmask[32]; /* cursor mask bits */
u32 thc_cursbits[32]; /* what to show where mask enabled */
};
struct cg6_fbc {
u32 xxx0[1];
u32 mode;
u32 clip;
u32 xxx1[1];
u32 s;
u32 draw;
u32 blit;
u32 font;
u32 xxx2[24];
u32 x0, y0, z0, color0;
u32 x1, y1, z1, color1;
u32 x2, y2, z2, color2;
u32 x3, y3, z3, color3;
u32 offx, offy;
u32 xxx3[2];
u32 incx, incy;
u32 xxx4[2];
u32 clipminx, clipminy;
u32 xxx5[2];
u32 clipmaxx, clipmaxy;
u32 xxx6[2];
u32 fg;
u32 bg;
u32 alu;
u32 pm;
u32 pixelm;
u32 xxx7[2];
u32 patalign;
u32 pattern[8];
u32 xxx8[432];
u32 apointx, apointy, apointz;
u32 xxx9[1];
u32 rpointx, rpointy, rpointz;
u32 xxx10[5];
u32 pointr, pointg, pointb, pointa;
u32 alinex, aliney, alinez;
u32 xxx11[1];
u32 rlinex, rliney, rlinez;
u32 xxx12[5];
u32 liner, lineg, lineb, linea;
u32 atrix, atriy, atriz;
u32 xxx13[1];
u32 rtrix, rtriy, rtriz;
u32 xxx14[5];
u32 trir, trig, trib, tria;
u32 aquadx, aquady, aquadz;
u32 xxx15[1];
u32 rquadx, rquady, rquadz;
u32 xxx16[5];
u32 quadr, quadg, quadb, quada;
u32 arectx, arecty, arectz;
u32 xxx17[1];
u32 rrectx, rrecty, rrectz;
u32 xxx18[5];
u32 rectr, rectg, rectb, recta;
};
struct bt_regs {
u32 addr;
u32 color_map;
u32 control;
u32 cursor;
};
struct cg6_par {
spinlock_t lock;
struct bt_regs __iomem *bt;
struct cg6_fbc __iomem *fbc;
struct cg6_thc __iomem *thc;
struct cg6_tec __iomem *tec;
u32 __iomem *fhc;
u32 flags;
#define CG6_FLAG_BLANKED 0x00000001
unsigned long which_io;
};
static int cg6_sync(struct fb_info *info)
{
struct cg6_par *par = (struct cg6_par *)info->par;
struct cg6_fbc __iomem *fbc = par->fbc;
int limit = 10000;
do {
if (!(sbus_readl(&fbc->s) & 0x10000000))
break;
udelay(10);
} while (--limit > 0);
return 0;
}
static void cg6_switch_from_graph(struct cg6_par *par)
{
struct cg6_thc __iomem *thc = par->thc;
unsigned long flags;
spin_lock_irqsave(&par->lock, flags);
/* Hide the cursor. */
sbus_writel(CG6_THC_CURSOFF, &thc->thc_cursxy);
spin_unlock_irqrestore(&par->lock, flags);
}
static int cg6_pan_display(struct fb_var_screeninfo *var, struct fb_info *info)
{
struct cg6_par *par = (struct cg6_par *)info->par;
/* We just use this to catch switches out of
* graphics mode.
*/
cg6_switch_from_graph(par);
if (var->xoffset || var->yoffset || var->vmode)
return -EINVAL;
return 0;
}
/**
* cg6_fillrect - Draws a rectangle on the screen.
*
* @info: frame buffer structure that represents a single frame buffer
* @rect: structure defining the rectagle and operation.
*/
static void cg6_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
{
struct cg6_par *par = (struct cg6_par *)info->par;
struct cg6_fbc __iomem *fbc = par->fbc;
unsigned long flags;
s32 val;
/* CG6 doesn't handle ROP_XOR */
spin_lock_irqsave(&par->lock, flags);
cg6_sync(info);
sbus_writel(rect->color, &fbc->fg);
sbus_writel(~(u32)0, &fbc->pixelm);
sbus_writel(0xea80ff00, &fbc->alu);
sbus_writel(0, &fbc->s);
sbus_writel(0, &fbc->clip);
sbus_writel(~(u32)0, &fbc->pm);
sbus_writel(rect->dy, &fbc->arecty);
sbus_writel(rect->dx, &fbc->arectx);
sbus_writel(rect->dy + rect->height, &fbc->arecty);
sbus_writel(rect->dx + rect->width, &fbc->arectx);
do {
val = sbus_readl(&fbc->draw);
} while (val < 0 && (val & 0x20000000));
spin_unlock_irqrestore(&par->lock, flags);
}
/**
* cg6_copyarea - Copies one area of the screen to another area.
*
* @info: frame buffer structure that represents a single frame buffer
* @area: Structure providing the data to copy the framebuffer contents
* from one region to another.
*
* This drawing operation copies a rectangular area from one area of the
* screen to another area.
*/
static void cg6_copyarea(struct fb_info *info, const struct fb_copyarea *area)
{
struct cg6_par *par = (struct cg6_par *)info->par;
struct cg6_fbc __iomem *fbc = par->fbc;
unsigned long flags;
int i;
spin_lock_irqsave(&par->lock, flags);
cg6_sync(info);
sbus_writel(0xff, &fbc->fg);
sbus_writel(0x00, &fbc->bg);
sbus_writel(~0, &fbc->pixelm);
sbus_writel(0xe880cccc, &fbc->alu);
sbus_writel(0, &fbc->s);
sbus_writel(0, &fbc->clip);
sbus_writel(area->sy, &fbc->y0);
sbus_writel(area->sx, &fbc->x0);
sbus_writel(area->sy + area->height - 1, &fbc->y1);
sbus_writel(area->sx + area->width - 1, &fbc->x1);
sbus_writel(area->dy, &fbc->y2);
sbus_writel(area->dx, &fbc->x2);
sbus_writel(area->dy + area->height - 1, &fbc->y3);
sbus_writel(area->dx + area->width - 1, &fbc->x3);
do {
i = sbus_readl(&fbc->blit);
} while (i < 0 && (i & 0x20000000));
spin_unlock_irqrestore(&par->lock, flags);
}
/**
* cg6_imageblit - Copies a image from system memory to the screen.
*
* @info: frame buffer structure that represents a single frame buffer
* @image: structure defining the image.
*/
static void cg6_imageblit(struct fb_info *info, const struct fb_image *image)
{
struct cg6_par *par = (struct cg6_par *)info->par;
struct cg6_fbc __iomem *fbc = par->fbc;
const u8 *data = image->data;
unsigned long flags;
u32 x, y;