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|
/* ffb.c: Creator/Elite3D frame buffer driver
*
* Copyright (C) 2003 David S. Miller (davem@redhat.com)
* Copyright (C) 1997,1998,1999 Jakub Jelinek (jj@ultra.linux.cz)
*
* Driver layout based loosely on tgafb.c, see that file for credits.
*/
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/errno.h>
#include <linux/string.h>
#include <linux/slab.h>
#include <linux/delay.h>
#include <linux/init.h>
#include <linux/fb.h>
#include <linux/mm.h>
#include <linux/timer.h>
#include <asm/io.h>
#include <asm/upa.h>
#include <asm/oplib.h>
#include <asm/fbio.h>
#include "sbuslib.h"
/*
* Local functions.
*/
static int ffb_setcolreg(unsigned, unsigned, unsigned, unsigned,
unsigned, struct fb_info *);
static int ffb_blank(int, struct fb_info *);
static void ffb_init_fix(struct fb_info *);
static void ffb_imageblit(struct fb_info *, const struct fb_image *);
static void ffb_fillrect(struct fb_info *, const struct fb_fillrect *);
static void ffb_copyarea(struct fb_info *, const struct fb_copyarea *);
static int ffb_sync(struct fb_info *);
static int ffb_mmap(struct fb_info *, struct file *, struct vm_area_struct *);
static int ffb_ioctl(struct fb_info *, unsigned int, unsigned long);
static int ffb_pan_display(struct fb_var_screeninfo *, struct fb_info *);
/*
* Frame buffer operations
*/
static struct fb_ops ffb_ops = {
.owner = THIS_MODULE,
.fb_setcolreg = ffb_setcolreg,
.fb_blank = ffb_blank,
.fb_pan_display = ffb_pan_display,
.fb_fillrect = ffb_fillrect,
.fb_copyarea = ffb_copyarea,
.fb_imageblit = ffb_imageblit,
.fb_sync = ffb_sync,
.fb_mmap = ffb_mmap,
.fb_ioctl = ffb_ioctl,
#ifdef CONFIG_COMPAT
.fb_compat_ioctl = sbusfb_compat_ioctl,
#endif
};
/* Register layout and definitions */
#define FFB_SFB8R_VOFF 0x00000000
#define FFB_SFB8G_VOFF 0x00400000
#define FFB_SFB8B_VOFF 0x00800000
#define FFB_SFB8X_VOFF 0x00c00000
#define FFB_SFB32_VOFF 0x01000000
#define FFB_SFB64_VOFF 0x02000000
#define FFB_FBC_REGS_VOFF 0x04000000
#define FFB_BM_FBC_REGS_VOFF 0x04002000
#define FFB_DFB8R_VOFF 0x04004000
#define FFB_DFB8G_VOFF 0x04404000
#define FFB_DFB8B_VOFF 0x04804000
#define FFB_DFB8X_VOFF 0x04c04000
#define FFB_DFB24_VOFF 0x05004000
#define FFB_DFB32_VOFF 0x06004000
#define FFB_DFB422A_VOFF 0x07004000 /* DFB 422 mode write to A */
#define FFB_DFB422AD_VOFF 0x07804000 /* DFB 422 mode with line doubling */
#define FFB_DFB24B_VOFF 0x08004000 /* DFB 24bit mode write to B */
#define FFB_DFB422B_VOFF 0x09004000 /* DFB 422 mode write to B */
#define FFB_DFB422BD_VOFF 0x09804000 /* DFB 422 mode with line doubling */
#define FFB_SFB16Z_VOFF 0x0a004000 /* 16bit mode Z planes */
#define FFB_SFB8Z_VOFF 0x0a404000 /* 8bit mode Z planes */
#define FFB_SFB422_VOFF 0x0ac04000 /* SFB 422 mode write to A/B */
#define FFB_SFB422D_VOFF 0x0b404000 /* SFB 422 mode with line doubling */
#define FFB_FBC_KREGS_VOFF 0x0bc04000
#define FFB_DAC_VOFF 0x0bc06000
#define FFB_PROM_VOFF 0x0bc08000
#define FFB_EXP_VOFF 0x0bc18000
#define FFB_SFB8R_POFF 0x04000000UL
#define FFB_SFB8G_POFF 0x04400000UL
#define FFB_SFB8B_POFF 0x04800000UL
#define FFB_SFB8X_POFF 0x04c00000UL
#define FFB_SFB32_POFF 0x05000000UL
#define FFB_SFB64_POFF 0x06000000UL
#define FFB_FBC_REGS_POFF 0x00600000UL
#define FFB_BM_FBC_REGS_POFF 0x00600000UL
#define FFB_DFB8R_POFF 0x01000000UL
#define FFB_DFB8G_POFF 0x01400000UL
#define FFB_DFB8B_POFF 0x01800000UL
#define FFB_DFB8X_POFF 0x01c00000UL
#define FFB_DFB24_POFF 0x02000000UL
#define FFB_DFB32_POFF 0x03000000UL
#define FFB_FBC_KREGS_POFF 0x00610000UL
#define FFB_DAC_POFF 0x00400000UL
#define FFB_PROM_POFF 0x00000000UL
#define FFB_EXP_POFF 0x00200000UL
#define FFB_DFB422A_POFF 0x09000000UL
#define FFB_DFB422AD_POFF 0x09800000UL
#define FFB_DFB24B_POFF 0x0a000000UL
#define FFB_DFB422B_POFF 0x0b000000UL
#define FFB_DFB422BD_POFF 0x0b800000UL
#define FFB_SFB16Z_POFF 0x0c800000UL
#define FFB_SFB8Z_POFF 0x0c000000UL
#define FFB_SFB422_POFF 0x0d000000UL
#define FFB_SFB422D_POFF 0x0d800000UL
/* Draw operations */
#define FFB_DRAWOP_DOT 0x00
#define FFB_DRAWOP_AADOT 0x01
#define FFB_DRAWOP_BRLINECAP 0x02
#define FFB_DRAWOP_BRLINEOPEN 0x03
#define FFB_DRAWOP_DDLINE 0x04
#define FFB_DRAWOP_AALINE 0x05
#define FFB_DRAWOP_TRIANGLE 0x06
#define FFB_DRAWOP_POLYGON 0x07
#define FFB_DRAWOP_RECTANGLE 0x08
#define FFB_DRAWOP_FASTFILL 0x09
#define FFB_DRAWOP_BCOPY 0x0a
#define FFB_DRAWOP_VSCROLL 0x0b
/* Pixel processor control */
/* Force WID */
#define FFB_PPC_FW_DISABLE 0x800000
#define FFB_PPC_FW_ENABLE 0xc00000
/* Auxiliary clip */
#define FFB_PPC_ACE_DISABLE 0x040000
#define FFB_PPC_ACE_AUX_SUB 0x080000
#define FFB_PPC_ACE_AUX_ADD 0x0c0000
/* Depth cue */
#define FFB_PPC_DCE_DISABLE 0x020000
#define FFB_PPC_DCE_ENABLE 0x030000
/* Alpha blend */
#define FFB_PPC_ABE_DISABLE 0x008000
#define FFB_PPC_ABE_ENABLE 0x00c000
/* View clip */
#define FFB_PPC_VCE_DISABLE 0x001000
#define FFB_PPC_VCE_2D 0x002000
#define FFB_PPC_VCE_3D 0x003000
/* Area pattern */
#define FFB_PPC_APE_DISABLE 0x000800
#define FFB_PPC_APE_ENABLE 0x000c00
/* Transparent background */
#define FFB_PPC_TBE_OPAQUE 0x000200
#define FFB_PPC_TBE_TRANSPARENT 0x000300
/* Z source */
#define FFB_PPC_ZS_VAR 0x000080
#define FFB_PPC_ZS_CONST 0x0000c0
/* Y source */
#define FFB_PPC_YS_VAR 0x000020
#define FFB_PPC_YS_CONST 0x000030
/* X source */
#define FFB_PPC_XS_WID 0x000004
#define FFB_PPC_XS_VAR 0x000008
#define FFB_PPC_XS_CONST 0x00000c
/* Color (BGR) source */
#define FFB_PPC_CS_VAR 0x000002
#define FFB_PPC_CS_CONST 0x000003
#define FFB_ROP_NEW 0x83
#define FFB_ROP_OLD 0x85
#define FFB_ROP_NEW_XOR_OLD 0x86
#define FFB_UCSR_FIFO_MASK 0x00000fff
#define FFB_UCSR_FB_BUSY 0x01000000
#define FFB_UCSR_RP_BUSY 0x02000000
#define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY)
#define FFB_UCSR_READ_ERR 0x40000000
#define FFB_UCSR_FIFO_OVFL 0x80000000
#define FFB_UCSR_ALL_ERRORS (FFB_UCSR_READ_ERR|FFB_UCSR_FIFO_OVFL)
struct ffb_fbc {
/* Next vertex registers */
u32 xxx1[3];
volatile u32 alpha;
volatile u32 red;
volatile u32 green;
volatile u32 blue;
volatile u32 depth;
volatile u32 y;
volatile u32 x;
u32 xxx2[2];
volatile u32 ryf;
volatile u32 rxf;
u32 xxx3[2];
volatile u32 dmyf;
volatile u32 dmxf;
u32 xxx4[2];
volatile u32 ebyi;
volatile u32 ebxi;
u32 xxx5[2];
volatile u32 by;
volatile u32 bx;
u32 dy;
u32 dx;
volatile u32 bh;
volatile u32 bw;
u32 xxx6[2];
u32 xxx7[32];
/* Setup unit vertex state register */
volatile u32 suvtx;
u32 xxx8[63];
/* Control registers */
volatile u32 ppc;
volatile u32 wid;
volatile u32 fg;
volatile u32 bg;
volatile u32 consty;
volatile u32 constz;
volatile u32 xclip;
volatile u32 dcss;
volatile u32 vclipmin;
volatile u32 vclipmax;
volatile u32 vclipzmin;
volatile u32 vclipzmax;
volatile u32 dcsf;
volatile u32 dcsb;
volatile u32 dczf;
volatile u32 dczb;
u32 xxx9;
volatile u32 blendc;
volatile u32 blendc1;
volatile u32 blendc2;
volatile u32 fbramitc;
volatile u32 fbc;
volatile u32 rop;
volatile u32 cmp;
volatile u32 matchab;
volatile u32 matchc;
volatile u32 magnab;
volatile u32 magnc;
volatile u32 fbcfg0;
volatile u32 fbcfg1;
volatile u32 fbcfg2;
volatile u32 fbcfg3;
u32 ppcfg;
volatile u32 pick;
volatile u32 fillmode;
volatile u32 fbramwac;
volatile u32 pmask;
volatile u32 xpmask;
volatile u32 ypmask;
volatile u32 zpmask;
volatile u32 clip0min;
volatile u32 clip0max;
volatile u32 clip1min;
volatile u32 clip1max;
volatile u32 clip2min;
volatile u32 clip2max;
volatile u32 clip3min;
volatile u32 clip3max;
/* New 3dRAM III support regs */
volatile u32 rawblend2;
volatile u32 rawpreblend;
volatile u32 rawstencil;
volatile u32 rawstencilctl;
volatile u32 threedram1;
volatile u32 threedram2;
volatile u32 passin;
volatile u32 rawclrdepth;
volatile u32 rawpmask;
volatile u32 rawcsrc;
volatile u32 rawmatch;
volatile u32 rawmagn;
volatile u32 rawropblend;
volatile u32 rawcmp;
volatile u32 rawwac;
volatile u32 fbramid;
volatile u32 drawop;
u32 xxx10[2];
volatile u32 fontlpat;
u32 xxx11;
volatile u32 fontxy;
volatile u32 fontw;
volatile u32 fontinc;
volatile u32 font;
u32 xxx12[3];
volatile u32 blend2;
volatile u32 preblend;
volatile u32 stencil;
volatile u32 stencilctl;
u32 xxx13[4];
volatile u32 dcss1;
volatile u32 dcss2;
volatile u32 dcss3;
volatile u32 widpmask;
volatile u32 dcs2;
volatile u32 dcs3;
volatile u32 dcs4;
u32 xxx14;
volatile u32 dcd2;
volatile u32 dcd3;
volatile u32 dcd4;
u32 xxx15;
volatile u32 pattern[32];
u32 xxx16[256];
volatile u32 devid;
u32 xxx17[63];
volatile u32 ucsr;
u32 xxx18[31];
volatile u32 mer;
};
struct ffb_dac {
volatile u32 type;
volatile u32 value;
volatile u32 type2;
volatile u32 value2;
};
struct ffb_par {
spinlock_t lock;
struct ffb_fbc *fbc;
struct ffb_dac *dac;
u32 flags;
#define FFB_FLAG_AFB 0x00000001
#define FFB_FLAG_BLANKED 0x00000002
u32 fg_cache __attribute__((aligned (8)));
u32 bg_cache;
u32 rop_cache;
int fifo_cache;
unsigned long physbase;
unsigned long fbsize;
char name[64];
int prom_node;
int prom_parent_node;
int dac_rev;
int board_type;
};
static void FFBFifo(struct ffb_par *par, int n)
{
struct ffb_fbc *fbc;
int cache = par->fifo_cache;
if (cache - n < 0) {
fbc = par->fbc;
do { cache = (upa_readl(&fbc->ucsr) & FFB_UCSR_FIFO_MASK) - 8;
} while (cache - n < 0);
}
par->fifo_cache = cache - n;
}
static void FFBWait(struct ffb_par *par)
{
struct ffb_fbc *fbc;
int limit = 10000;
fbc = par->fbc;
do {
if ((upa_readl(&fbc->ucsr) & FFB_UCSR_ALL_BUSY) == 0)
break;
if ((upa_readl(&fbc->ucsr) & FFB_UCSR_ALL_ERRORS) != 0) {
upa_writel(FFB_UCSR_ALL_ERRORS, &fbc->ucsr);
}
udelay(10);
} while(--limit > 0);
}
static int ffb_sync(struct fb_info *p)
{
struct ffb_par *par = (struct ffb_par *) p->par;
FFBWait(par);
return 0;
}
static __inline__ void ffb_rop(struct ffb_par *par, u32 rop)
{
if (par->rop_cache != rop) {
FFBFifo(par, 1);
upa_writel(rop, &par->fbc->rop);
par->rop_cache = rop;
}
}
static void ffb_switch_from_graph(struct ffb_par *par)
{
struct ffb_fbc *fbc = par->fbc;
struct ffb_dac *dac = par->dac;
unsigned long flags;
spin_lock_irqsave(&par->lock, flags);
FFBWait(par);
par->fifo_cache = 0;
FFBFifo(par, 7);
upa_writel(FFB_PPC_VCE_DISABLE|FFB_PPC_TBE_OPAQUE|
FFB_PPC_APE_DISABLE|FFB_PPC_CS_CONST,
&fbc->ppc);
upa_writel(0x2000707f, &fbc->fbc);
upa_writel(par->rop_cache, &fbc->rop);
upa_writel(0xffffffff, &fbc->pmask);
upa_writel((1 << 16) | (0 << 0), &fbc->fontinc);
upa_writel(par->fg_cache, &fbc->fg);
upa_writel(par->bg_cache, &fbc->bg);
FFBWait(par);
/* Disable cursor. */
upa_writel(0x100, &dac->type2);
if (par->dac_rev <= 2)
upa_writel(0, &dac->value2);
else
upa_writel(3, &dac->value2);
spin_unlock_irqrestore(&par->lock, flags);
}
static int ffb_pan_display(struct fb_var_screeninfo *var, struct fb_info *info)
{
struct ffb_par *par = (struct ffb_par *) info->par;
/* We just use this to catch switches out of
* graphics mode.
*/
ffb_switch_from_graph(par);
if (var->xoffset || var->yoffset || var->vmode)
return -EINVAL;
return 0;
}
/**
* ffb_fillrect - REQUIRED function. Can use generic routines if
* non acclerated hardware and packed pixel based.
* Draws a rectangle on the screen.
*
* @info: frame buffer structure that represents a single frame buffer
* @rect: structure defining the rectagle and operation.
*/
static void ffb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
{
struct ffb_par *par = (struct ffb_par *) info->par;
struct ffb_fbc *fbc = par->fbc;
unsigned long flags;
u32 fg;
if (rect->rop != ROP_COPY && rect->rop != ROP_XOR)
BUG();
fg = ((u32 *)info->pseudo_palette)[rect->color];
spin_lock_irqsave(&par->lock, flags);
if (fg != par->fg_cache) {
FFBFifo(par, 1);
upa_writel(fg, &fbc->fg);
par->fg_cache = fg;
}
ffb_rop(par, (rect->rop == ROP_COPY ?
FFB_ROP_NEW :
FFB_ROP_NEW_XOR_OLD));
FFBFifo(par, 5);
upa_writel(FFB_DRAWOP_RECTANGLE, &fbc->drawop);
upa_writel(rect->dy, &fbc->by);
upa_writel(rect->dx, &fbc->bx);
upa_writel(rect->height, &fbc->bh);
upa_writel(rect->width, &fbc->bw);
spin_unlock_irqrestore(&par->lock, flags);
}
/**
* ffb_copyarea - REQUIRED function. Can use generic routines if
* non acclerated hardware and packed pixel based.
* Copies on area of the screen to another area.
*
* @info: frame buffer structure that represents a single frame buffer
* @area: structure defining the source and destination.
*/
static void
ffb_copyarea(struct fb_info *info, const struct fb_copyarea *area)
{
struct ffb_par *par = (struct ffb_par *) info->par;
struct ffb_fbc *fbc = par->fbc;
unsigned long flags;
if (area->dx != area->sx ||
area->dy == area->sy) {
cfb_copyarea(info, area);
return;
}
spin_lock_irqsave(&par->lock, flags);
ffb_rop(par, FFB_ROP_OLD);
FFBFifo(par, 7);
upa_writel(FFB_DRAWOP_VSCROLL, &fbc->drawop);
upa_writel(area->sy, &fbc->by);
upa_writel(area->sx, &fbc->bx);
upa_writel(area->dy, &fbc->dy);
upa_writel(area->dx, &fbc->dx);
upa_writel(area->height, &fbc->bh);
upa_writel(area->width, &fbc->bw);
spin_unlock_irqrestore(&par->lock, flags);
}
/**
* ffb_imageblit - REQUIRED function. Can use generic routines if
* non acclerated hardware and packed pixel based.
* Copies a image from system memory to the screen.
*
* @info: frame buffer structure that represents a single frame buffer
* @image: structure defining the image.
*/
static void ffb_imageblit(struct fb_info *info, const struct fb_image *image)
{
struct ffb_par *par = (struct ffb_par *) info->par;
struct ffb_fbc *fbc = par->fbc;
const u8 *data = image->data;
unsigned long flags;
u32 fg, bg, xy;
u64 fgbg;
int i, width, stride;
if (image->depth > 1) {
cfb_imageblit(info, image);
return;
}
fg = ((u32 *)info->pseudo_palette)[image->fg_color];
bg = ((u32 *)info->pseudo_palette)[image->bg_color];
fgbg = ((u64) fg << 32) | (u64) bg;
xy = (image->dy << 16) | image->dx;
width = image->width;
stride = ((width + 7) >> 3);
spin_lock_irqsave(&par->lock, flags);
if (fgbg != *(u64 *)&par->fg_cache) {
FFBFifo(par, 2);
upa_writeq(fgbg, &fbc->fg);
*(u64 *)&par->fg_cache = fgbg;
}
if (width >= 32) {
FFBFifo(par, 1);
upa_writel(32, &fbc->fontw);
}
while (width >= 32) {
const u8 *next_data = data + 4;
FFBFifo(par, 1);
upa_writel(xy, &fbc->fontxy);
xy += (32 << 0);
for (i = 0; i < image->height; i++) {
u32 val = (((u32)data[0] << 24) |
((u32)data[1] << 16) |
((u32)data[2] << 8) |
((u32)data[3] << 0));
FFBFifo(par, 1);
upa_writel(val, &fbc->font);
data += stride;
}
data = next_data;
width -= 32;
}
if (width) {
FFBFifo(par, 2);
upa_writel(width, &fbc->fontw);
upa_writel(xy, &fbc->fontxy);
for (i = 0; i < image->height; i++) {
u32 val = (((u32)data[0] << 24) |
((u32)data[1] << 16) |
((u32)data[2] << 8) |
((u32)data[3] << 0));
FFBFifo(par, 1);
upa_writel(val, &fbc->font);
data += stride;
}
}
spin_unlock_irqrestore(&par->lock, flags);
}
static void ffb_fixup_var_rgb(struct fb_var_screeninfo *var)
{
var->red.offset = 0;
var->red.length = 8;
var->green.offset = 8;
var->green.length = 8;
var->blue.offset = 16;
var->blue.length = 8;
var->transp.offset = 0;
var->transp.length = 0;
}
/**
* ffb_setcolreg - Optional function. Sets a color register.
* @regno: boolean, 0 copy local, 1 get_user() function
* @red: frame buffer colormap structure
* @green: The green value which can be up to 16 bits wide
* @blue: The blue value which can be up to 16 bits wide.
* @transp: If supported the alpha value which can be up to 16 bits wide.
* @info: frame buffer info structure
*/
static int ffb_setcolreg(unsigned regno,
unsigned red, unsigned green, unsigned blue,
unsigned transp, struct fb_info *info)
{
u32 value;
if (regno >= 256)
return 1;
red >>= 8;
green >>= 8;
blue >>= 8;
value = (blue << 16) | (green << 8) | red;
((u32 *)info->pseudo_palette)[regno] = value;
return 0;
}
/**
* ffb_blank - Optional function. Blanks the display.
* @blank_mode: the blank mode we want.
* @info: frame buffer structure that represents a single frame buffer
*/
static int
ffb_blank(int blank, struct fb_info *info)
{
struct ffb_par *par = (struct ffb_par *) info->par;
struct ffb_dac *dac = par->dac;
unsigned long flags;
u32 tmp;
spin_lock_irqsave(&par->lock, flags);
FFBWait(par);
switch (blank) {
case FB_BLANK_UNBLANK: /* Unblanking */
upa_writel(0x6000, &dac->type);
tmp = (upa_readl(&dac->value) | 0x1);
upa_writel(0x6000, &dac->type);
upa_writel(tmp, &dac->value);
par->flags &= ~FFB_FLAG_BLANKED;
break;
case FB_BLANK_NORMAL: /* Normal blanking */
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_HSYNC_SUSPEND: /* VESA blank (hsync off) */
case FB_BLANK_POWERDOWN: /* Poweroff */
upa_writel(0x6000, &dac->type);
tmp = (upa_readl(&dac->value) & ~0x1);
upa_writel(0x6000, &dac->type);
upa_writel(tmp, &dac->value);
par->flags |= FFB_FLAG_BLANKED;
break;
}
spin_unlock_irqrestore(&par->lock, flags);
return 0;
}
static struct sbus_mmap_map ffb_mmap_map[] = {
{
.voff = FFB_SFB8R_VOFF,
.poff = FFB_SFB8R_POFF,
.size = 0x0400000
},
{
.voff = FFB_SFB8G_VOFF,
.poff = FFB_SFB8G_POFF,
.size = 0x0400000
},
{
.voff = FFB_SFB8B_VOFF,
.poff = FFB_SFB8B_POFF,
.size = 0x0400000
},
{
.voff = FFB_SFB8X_VOFF,
.poff = FFB_SFB8X_POFF,
.size = 0x0400000
},
{
.voff = FFB_SFB32_VOFF,
.poff = FFB_SFB32_POFF,
.size = 0x1000000
},
{
.voff = FFB_SFB64_VOFF,
.poff = FFB_SFB64_POFF,
.size = 0x2000000
},
{
.voff = FFB_FBC_REGS_VOFF,
.poff = FFB_FBC_REGS_POFF,
.size = 0x0002000
},
{
.voff = FFB_BM_FBC_REGS_VOFF,
.poff = FFB_BM_FBC_REGS_POFF,
.size = 0x0002000
},
{
.voff = FFB_DFB8R_VOFF,
.poff = FFB_DFB8R_POFF,
.size = 0x0400000
},
{
.voff = FFB_DFB8G_VOFF,
.poff = FFB_DFB8G_POFF,
.size = 0x0400000
},
{
.voff = FFB_DFB8B_VOFF,
.poff = FFB_DFB8B_POFF,
.size = 0x0400000
},
{
.voff = FFB_DFB8X_VOFF,
.poff = FFB_DFB8X_POFF,
.size = 0x0400000
},
{
.voff = FFB_DFB24_VOFF,
.poff = FFB_DFB24_POFF,
.size = 0x1000000
},
{
.voff = FFB_DFB32_VOFF,
.poff = FFB_DFB32_POFF,
.size = 0x1000000
},
{
.voff = FFB_FBC_KREGS_VOFF,
.poff = FFB_FBC_KREGS_POFF,
.size = 0x0002000
},
{
.voff = FFB_DAC_VOFF,
.poff = FFB_DAC_POFF,
.size = 0x0002000
},
{
.voff = FFB_PROM_VOFF,
.poff = FFB_PROM_POFF,
.size = 0x0010000
},
{
.voff = FFB_EXP_VOFF,
.poff = FFB_EXP_POFF,
.size = 0x0002000
},
{
.voff = FFB_DFB422A_VOFF,
.poff = FFB_DFB422A_POFF,
.size = 0x0800000
},
{
.voff = FFB_DFB422AD_VOFF,
.poff = FFB_DFB422AD_POFF,
.size = 0x0800000
},
{
.voff = FFB_DFB24B_VOFF,
.poff = FFB_DFB24B_POFF,
.size = 0x1000000
},
{
.voff = FFB_DFB422B_VOFF,
.poff = FFB_DFB422B_POFF,
.size = 0x0800000
},
{
.voff = FFB_DFB422BD_VOFF,
.poff = FFB_DFB422BD_POFF,
.size = 0x0800000
},
{
.voff = FFB_SFB16Z_VOFF,
.poff = FFB_SFB16Z_POFF,
.size = 0x0800000
},
{
.voff = FFB_SFB8Z_VOFF,
.poff = FFB_SFB8Z_POFF,
.size = 0x0800000
},
{
.voff = FFB_SFB422_VOFF,
.poff = FFB_SFB422_POFF,
.size = 0x0800000
},
{
.voff = FFB_SFB422D_VOFF,
.poff = FFB_SFB422D_POFF,
.size = 0x0800000
},
{ .size = 0 }
};
static int ffb_mmap(struct fb_info *info, struct file *file, struct vm_area_struct *vma)
{
struct ffb_par *par = (struct ffb_par *)info->par;
return sbusfb_mmap_helper(ffb_mmap_map,
par->physbase, par->fbsize,
0, vma);
}
static int ffb_ioctl(struct fb_info *info, unsigned int cmd, unsigned long arg)
{
struct ffb_par *par = (struct ffb_par *) info->par;
return sbusfb_ioctl_helper(cmd, arg, info,
FBTYPE_CREATOR, 24, par->fbsize);
}
/*
* Initialisation
*/
static void
ffb_init_fix(struct fb_info *info)
{
struct ffb_par *par = (struct ffb_par *)info->par;
const char *ffb_type_name;
if (!(par->flags & FFB_FLAG_AFB)) {
if ((par->board_type & 0x7) == 0x3)
ffb_type_name = "Creator 3D";
else
ffb_type_name = "Creator";
} else
ffb_type_name = "Elite 3D";
strlcpy(info->fix.id, ffb_type_name, sizeof(info->fix.id));
info->fix.type = FB_TYPE_PACKED_PIXELS;
info->fix.visual = FB_VISUAL_TRUECOLOR;
/* Framebuffer length is the same regardless of resolution. */
info->fix.line_length = 8192;
info->fix.accel = FB_ACCEL_SUN_CREATOR;
}
static int ffb_apply_upa_parent_ranges(int parent,
struct linux_prom64_registers *regs)
{
struct linux_prom64_ranges ranges[PROMREG_MAX];
char name[128];
int len, i;
prom_getproperty(parent, "name", name, sizeof(name));
if (strcmp(name, "upa") != 0)
return 0;
len = prom_getproperty(parent, "ranges", (void *) ranges, sizeof(ranges));
if (len <= 0)
return 1;
len /= sizeof(struct linux_prom64_ranges);
for (i = 0; i < len; i++) {
struct linux_prom64_ranges *rng = &ranges[i];
u64 phys_addr = regs->phys_addr;
if (phys_addr >= rng->ot_child_base &&
phys_addr < (rng->ot_child_base + rng->or_size)) {
regs->phys_addr -= rng->ot_child_base;
regs->phys_addr += rng->ot_parent_base;
return 0;
}
}
return 1;
}
struct all_info {
struct fb_info info;
struct ffb_par par;
u32 pseudo_palette[256];
struct list_head list;
};
static LIST_HEAD(ffb_list);
static void ffb_init_one(int node, int parent)
{
struct linux_prom64_registers regs[2*PROMREG_MAX];
struct ffb_fbc *fbc;
struct ffb_dac *dac;
struct all_info *all;
if (prom_getproperty(node, "reg", (void *) regs, sizeof(regs)) <= 0) {
printk("ffb: Cannot get reg device node property.\n");
return;
}
if (ffb_apply_upa_parent_ranges(parent, ®s[0])) {
printk("ffb: Cannot apply parent ranges to regs.\n");
return;
}
all = kmalloc(sizeof(*all), GFP_KERNEL);
if (!all) {
printk(KERN_ERR "ffb: Cannot allocate memory.\n");
return;
}
memset(all, 0, sizeof(*all));
INIT_LIST_HEAD(&all->list);
spin_lock_init(&all->par.lock);
all->par.fbc = (struct ffb_fbc *)(regs[0].phys_addr + FFB_FBC_REGS_POFF);
all->par.dac = (struct ffb_dac *)(regs[0].phys_addr + FFB_DAC_POFF);
all->par.rop_cache = FFB_ROP_NEW;
all->par.physbase = regs[0].phys_addr;
all->par.prom_node = node;
all->par.prom_parent_node = parent;
/* Don't mention copyarea, so SCROLL_REDRAW is always
* used. It is the fastest on this chip.
*/
all->info.flags = (FBINFO_DEFAULT |
/* FBINFO_HWACCEL_COPYAREA | */
FBINFO_HWACCEL_FILLRECT |
FBINFO_HWACCEL_IMAGEBLIT);
all->info.fbops = &ffb_ops;
all->info.screen_base = (char *) all->par.physbase + FFB_DFB24_POFF;
all->info.par = &all->par;
all->info.pseudo_palette = all->pseudo_palette;
sbusfb_fill_var(&all->info.var, all->par.prom_node, 32);
all->par.fbsize = PAGE_ALIGN(all->info.var.xres *
all->info.var.yres *
4);
ffb_fixup_var_rgb(&all->info.var);
all->info.var.accel_flags = FB_ACCELF_TEXT;
prom_getstring(node, "name", all->par.name, sizeof(all->par.name));
if (!strcmp(all->par.name, "SUNW,afb"))
all->par.flags |= FFB_FLAG_AFB;
all->par.board_type = prom_getintdefault(node, "board_type", 0);
fbc = all->par.fbc;
if((upa_readl(&fbc->ucsr) & FFB_UCSR_ALL_ERRORS) != 0)
upa_writel(FFB_UCSR_ALL_ERRORS, &fbc->ucsr);
ffb_switch_from_graph(&all->par);
dac = all->par.dac;
upa_writel(0x8000, &dac->type);
all->par.dac_rev = upa_readl(&dac->value) >> 0x1c;
/* Elite3D has different DAC revision numbering, and no DAC revisions
* have the reversed meaning of cursor enable.
*/
if (all->par.flags & FFB_FLAG_AFB)
all->par.dac_rev = 10;
/* Unblank it just to be sure. When there are multiple
* FFB/AFB cards in the system, or it is not the OBP
* chosen console, it will have video outputs off in
* the DAC.
*/
ffb_blank(0, &all->info);
if (fb_alloc_cmap(&all->info.cmap, 256, 0)) {
printk(KERN_ERR "ffb: Could not allocate color map.\n");
kfree(all);
return;
}
ffb_init_fix(&all->info);
if (register_framebuffer(&all->info) < 0) {
printk(KERN_ERR "ffb: Could not register framebuffer.\n");
fb_dealloc_cmap(&all->info.cmap);
kfree(all);
return;
}
list_add(&all->list, &ffb_list);
printk("ffb: %s at %016lx type %d DAC %d\n",
((all->par.flags & FFB_FLAG_AFB) ? "AFB" : "FFB"),
regs[0].phys_addr, all->par.board_type, all->par.dac_rev);
}
static void ffb_scan_siblings(int root)
{
int node, child;
child = prom_getchild(root);
for (node = prom_searchsiblings(child, "SUNW,ffb"); node;
node = prom_searchsiblings(prom_getsibling(node), "SUNW,ffb"))
ffb_init_one(node, root);
for (node = prom_searchsiblings(child, "SUNW,afb"); node;
node = prom_searchsiblings(prom_getsibling(node), "SUNW,afb"))
ffb_init_one(node, root);
}
int __init ffb_init(void)
{
int root;
if (fb_get_options("ffb", NULL))
return -ENODEV;
ffb_scan_siblings(prom_root_node);
root = prom_getchild(prom_root_node);
for (root = prom_searchsiblings(root, "upa"); root;
root = prom_searchsiblings(prom_getsibling(root), "upa"))
ffb_scan_siblings(root);
return 0;
}
void __exit ffb_exit(void)
{
struct list_head *pos, *tmp;
list_for_each_safe(pos, tmp, &ffb_list) {
struct all_info *all = list_entry(pos, typeof(*all), list);
unregister_framebuffer(&all->info);
fb_dealloc_cmap(&all->info.cmap);
kfree(all);
}
}
int __init
ffb_setup(char *arg)
{
/* No cmdline options yet... */
return 0;
}
module_init(ffb_init);
#ifdef MODULE
module_exit(ffb_exit);
#endif
MODULE_DESCRIPTION("framebuffer driver for Creator/Elite3D chipsets");
MODULE_AUTHOR("David S. Miller <davem@redhat.com>");
MODULE_LICENSE("GPL");
|