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/*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file "COPYING" in the main directory of this archive
* for more details.
*
* Copyright (C) 2000-2003 Silicon Graphics, Inc. All rights reserved.
*/
#include <linux/module.h>
#include <asm/io.h>
#include <asm/delay.h>
#include <asm/sn/nodepda.h>
#include <asm/sn/simulator.h>
#include <asm/sn/pda.h>
#include <asm/sn/sn_cpuid.h>
#include <asm/sn/shub_mmr.h>
/**
* sn_io_addr - convert an in/out port to an i/o address
* @port: port to convert
*
* Legacy in/out instructions are converted to ld/st instructions
* on IA64. This routine will convert a port number into a valid
* SN i/o address. Used by sn_in*() and sn_out*().
*/
void *sn_io_addr(unsigned long port)
{
if (!IS_RUNNING_ON_SIMULATOR()) {
/* On sn2, legacy I/O ports don't point at anything */
if (port < (64 * 1024))
return NULL;
return ((void *)(port | __IA64_UNCACHED_OFFSET));
} else {
/* but the simulator uses them... */
unsigned long addr;
/*
* word align port, but need more than 10 bits
* for accessing registers in bedrock local block
* (so we don't do port&0xfff)
*/
addr = (is_shub2() ? 0xc00000028c000000UL : 0xc0000087cc000000UL) | ((port >> 2) << 12);
if ((port >= 0x1f0 && port <= 0x1f7) || port == 0x3f6 || port == 0x3f7)
addr |= port;
return (void *)addr;
}
}
EXPORT_SYMBOL(sn_io_addr);
/**
* __sn_mmiowb - I/O space memory barrier
*
* See include/asm-ia64/io.h and Documentation/DocBook/deviceiobook.tmpl
* for details.
*
* On SN2, we wait for the PIO_WRITE_STATUS SHub register to clear.
* See PV 871084 for details about the WAR about zero value.
*
*/
void __sn_mmiowb(void)
{
volatile unsigned long *adr = pda->pio_write_status_addr;
unsigned long val = pda->pio_write_status_val;
while ((*adr & SH_PIO_WRITE_STATUS_PENDING_WRITE_COUNT_MASK) != val)
cpu_relax();
}
EXPORT_SYMBOL(__sn_mmiowb);
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