blob: b2deda1815496d83ab3dde5c9eb2c4f5194c7b1e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
/*
* Copyright (C) 1995-2004 Russell King
*
* Delay routines, using a pre-computed "loops_per_second" value.
*/
#ifndef __ASM_ARM_DELAY_H
#define __ASM_ARM_DELAY_H
#include <asm/param.h> /* HZ */
extern void __delay(int loops);
/*
* This function intentionally does not exist; if you see references to
* it, it means that you're calling udelay() with an out of range value.
*
* With currently imposed limits, this means that we support a max delay
* of 2000us. Further limits: HZ<=1000 and bogomips<=3355
*/
extern void __bad_udelay(void);
/*
* division by multiplication: you don't have to worry about
* loss of precision.
*
* Use only for very small delays ( < 1 msec). Should probably use a
* lookup table, really, as the multiplications take much too long with
* short delays. This is a "reasonable" implementation, though (and the
* first constant multiplications gets optimized away if the delay is
* a constant)
*/
extern void __udelay(unsigned long usecs);
extern void __const_udelay(unsigned long);
#define MAX_UDELAY_MS 2
#define udelay(n) \
(__builtin_constant_p(n) ? \
((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() : \
__const_udelay((n) * ((2199023U*HZ)>>11))) : \
__udelay(n))
#endif /* defined(_ARM_DELAY_H) */
|