/* Aureal Vortex Soundcard driver. IO addr collected from asp4core.vxd: function address 0005D5A0 13004 00080674 14004 00080AFF 12818 */ #define CHIP_AU8830 #define CARD_NAME "Aureal Vortex 2 3D Sound Processor" #define CARD_NAME_SHORT "au8830" #define NR_ADB 0x20 #define NR_SRC 0x10 #define NR_A3D 0x10 #define NR_MIXIN 0x20 #define NR_MIXOUT 0x10 #define NR_WT 0x40 /* ADBDMA */ #define VORTEX_ADBDMA_STAT 0x27e00 /* read only, subbuffer, DMA pos */ #define POS_MASK 0x00000fff #define POS_SHIFT 0x0 #define ADB_SUBBUF_MASK 0x00003000 /* ADB only. */ #define ADB_SUBBUF_SHIFT 0xc /* ADB only. */ #define VORTEX_ADBDMA_CTRL 0x27a00 /* write only; format, flags, DMA pos */ #define OFFSET_MASK 0x00000fff #define OFFSET_SHIFT 0x0 #define IE_MASK 0x00001000 /* interrupt enable. */ #define IE_SHIFT 0xc #define DIR_MASK 0x00002000 /* Direction. */ #define DIR_SHIFT 0xd #define FMT_MASK 0x0003c000 #define FMT_SHIFT 0xe #define ADB_FIFO_EN_SHIFT 0x15 #define ADB_FIFO_EN (1 << 0x15) // The ADB masks and shift also are valid for the wtdma, except if specified otherwise. #define VORTEX_ADBDMA_BUFCFG0 0x27800 #define VORTEX_ADBDMA_BUFCFG1 0x27804 #define VORTEX_ADBDMA_BUFBASE 0x27400 #define VORTEX_ADBDMA_START 0x27c00 /* Which subbuffer starts */ #define VORTEX_ADBDMA_STATUS 0x27A90 /* stored at AdbDma->this_10 / 2 DWORD in size. */ /* Starting at the MSB, each pair of bits seem to be the current DMA page. */ /* This current page bits are consistent (same value) with VORTEX_ADBDMA_STAT) */ /* DMA */ #define VORTEX_ENGINE_CTRL 0x27ae8 #define ENGINE_INIT 0x1380000 /* WTDMA */ #define VORTEX_WTDMA_CTRL 0x27900 /* format, DMA pos */ #define VORTEX_WTDMA_STAT 0x27d00 /* DMA subbuf, DMA pos */ #define WT_SUBBUF_MASK 0x3 #define WT_SUBBUF_SHIFT 0xc #define VORTEX_WTDMA_BUFBASE 0x27000 #define VORTEX_WTDMA_BUFCFG0 0x27600 #define VORTEX_WTDMA_BUFCFG1 0x27604 #define VORTEX_WTDMA_START 0x27b00 /* which subbuffer is first */ /* ADB */ #define VORTEX_ADB_SR 0x28400 /* Samplerates enable/disable */ #define VORTEX_ADB_RTBASE 0x28000 #define VORTEX_ADB_RTBASE_COUNT 173 #define VORTEX_ADB_CHNBASE 0x282b4 #define VORTEX_ADB_CHNBASE_COUNT 24 #define ROUTE_MASK 0xffff #define SOURCE_MASK 0xff00 #define ADB_MASK 0xff #define ADB_SHIFT 0x8 /* ADB address */ #define OFFSET_ADBDMA 0x00 #define OFFSET_ADBDMAB 0x20 #define OFFSET_SRCIN 0x40 #define OFFSET_SRCOUT 0x20 /* ch 0x11 */ #define OFFSET_MIXIN 0x50 /* ch 0x11 */ #define OFFSET_MIXOUT 0x30 /* ch 0x11 */ #define OFFSET_CODECIN 0x70 /* ch 0x11 */ /* adb source */ #define OFFSET_CODECOUT 0x88 /* ch 0x11 */ /* adb target */ #define OFFSET_SPORTIN 0x78 /* ch 0x13 ADB source. 2 routes. */ #define OFFSET_SPORTOUT 0x90 /* ch 0x13 ADB sink. 2 routes. */ #define OFFSET_SPDIFIN 0x7A /* ch 0x14 ADB source. */ #define OFFSET_SPDIFOUT 0x92 /* ch 0x14 ADB sink. */ #define OFFSET_AC98IN 0x7c /* ch 0x14 ADB source. */ #define OFFSET_AC98OUT 0x94 /* ch 0x14 ADB sink. */ #define OFFSET_EQIN 0xa0 /* ch 0x11 */ #define OFFSET_EQOUT 0x7e /* ch 0x11 */ /* 2 routes on ch 0x11 */ #define OFFSET_A3DIN 0x70 /* ADB sink. */ #define OFFSET_A3DOUT 0xA6 /* ADB source. 2 routes per slice = 8 */ #define OFFSET_WT0 0x40 /* WT bank 0 output. 0x40 - 0x65 */ #define OFFSET_WT1 0x80 /* WT bank 1 output. 0x80 - 0xA5 */ /* WT sources offset : 0x00-0x1f Direct stream. */ /* WT sources offset : 0x20-0x25 Mixed Output. */ #define OFFSET_XTALKOUT 0x66 /* crosstalk canceller (source) 2 routes */ #define OFFSET_XTALKIN 0x96 /* crosstalk canceller (sink). 10 routes */ #define OFFSET_EFXOUT 0x68 /* ADB source. 8 routes. */ #define OFFSET_EFXIN 0x80 /* ADB sink. 8 routes. */ /* ADB route translate helper */ #define ADB_DMA(x) (x) #define ADB_SRCOUT(x) (x + OFFSET_SRCOUT) #define ADB_SRCIN(x) (x + OFFSET_SRCIN) #define ADB_MIXOUT(x) (x + OFFSET_MIXOUT) #define ADB_MIXIN(x) (x + OFFSET_MIXIN) #define ADB_CODECIN(x) (x + OFFSET_CODECIN) #define ADB_CODECOUT(x) (x + OFFSET_CODECOUT) #define ADB_SPORTIN(x) (x + OFFSET_SPORTIN) #define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT) #define ADB_SPDIFIN(x) (x + OFFSET_SPDIFIN) #define ADB_SPDIFOUT(x) (x + OFFSET_SPDIFOUT) #define ADB_EQIN(x) (x + OFFSET_EQIN) #define ADB_EQOUT(x) (x + OFFSET_EQOUT) #define ADB_A3DOUT(x) (x + OFFSET_A3DOUT) /* 0x10 A3D blocks */ #define ADB_A3DIN(x) (x + OFFSET_A3DIN) //#define ADB_WTOUT(x) ((x<x20)?(x + OFFSET_WT0):(x + OFFSET_WT1)) #define ADB_WTOUT(x,y) (((x)==0)?((y) + OFFSET_WT0):((y) + OFFSET_WT1)) #define ADB_XTALKIN(x) ((x) + OFFSET_XTALKIN) #define ADB_XTALKOUT(x) ((x) + OFFSET_XTALKOUT) #define MIX_DEFIGAIN 0x08 #define MIX_DEFOGAIN 0x08 /* 0x8->6dB (6dB = x4) 16 to 18 bit conversion? */ /* MIXER */ #define VORTEX_MIXER_SR 0x21f00 #define VORTEX_MIXER_CLIP 0x21f80 #define VORTEX_MIXER_CHNBASE 0x21e40 #define VORTEX_MIXER_RTBASE 0x21e00 #define MIXER_RTBASE_SIZE 0x38 #define VORTEX_MIX_ENIN 0x21a00 /* Input enable bits. 4 bits wide. */ #define VORTEX_MIX_SMP 0x21c00 /* wave data buffers. AU8820: 0x9c00 */ /* MIX */ #define VORTEX_MIX_INVOL_B 0x20000 /* Input volume current */ #define VORTEX_MIX_VOL_B 0x20800 /* Output Volume current */ #define VORTEX_MIX_INVOL_A 0x21000 /* Input Volume target */ #define VORTEX_MIX_VOL_A 0x21800 /* Output Volume target */ #define VOL_MIN 0x80 /* Input volume when muted. */ #define VOL_MAX 0x7f /* FIXME: Not confirmed! Just guessed. */ /* SRC */ #define VORTEX_SRC_CHNBASE 0x26c40 #define VORTEX_SRC_RTBASE 0x26c00 #define VORTEX_SRCBLOCK_SR 0x26cc0 #define VORTEX_SRC_SOURCE 0x26cc4 #define VORTEX_SRC_SOURCESIZE 0x26cc8 /* Params 0x26e00 : 1 U0 0x26e40 : 2 CR 0x26e80 : 3 U3 0x26ec0 : 4 DRIFT1 0x26f00 : 5 U1 0x26f40 : 6 DRIFT2 0x26f80 : 7 U2 : Target rate, direction */ #define VORTEX_SRC_CONVRATIO 0x26e40 #define VORTEX_SRC_DRIFT0 0x26e80 #define VORTEX_SRC_DRIFT1 0x26ec0 #define VORTEX_SRC_DRIFT2 0x26f40 #define VORTEX_SRC_U0 0x26e00 #define U0_SLOWLOCK 0x200 #define VORTEX_SRC_U1 0x26f00 #define VORTEX_SRC_U2 0x26f80 #define VORTEX_SRC_DATA 0x26800 /* 0xc800 */ #define VORTEX_SRC_DATA0 0x26000 /* FIFO */ #define VORTEX_FIFO_ADBCTRL 0x16100 /* Control bits. */ #define VORTEX_FIFO_WTCTRL 0x16000 #define FIFO_RDONLY 0x00000001 #define FIFO_CTRL 0x00000002 /* Allow ctrl. ? */ #define FIFO_VALID 0x00000010 #define FIFO_EMPTY 0x00000020 #define FIFO_U0 0x00002000 /* Unknown. */ #define FIFO_U1 0x00040000 #define FIFO_SIZE_BITS 6 #define FIFO_SIZE (1<<(FIFO_SIZE_BITS)) // 0x40 #define FIFO_MASK (FIFO_SIZE-1) //0x3f /* at shift left 0xc */ #define FIFO_BITS 0x1c400000 #define VORTEX_FIFO_ADBDATA 0x14000 #define VORTEX_FIFO_WTDATA 0x10000 #define VORTEX_FIFO_GIRT 0x17000 /* wt0, wt1, adb */ #define GIRT_COUNT 3 /* CODEC */ #define VORTEX_CODEC_CHN 0x29080 /* The name "CHN" is wrong. */ #define VORTEX_CODEC_CTRL 0x29184 #define VORTEX_CODEC_IO 0x29188 #define VORTEX_CODEC_SPORTCTRL 0x2918c #define VORTEX_CODEC_EN 0x29190 #define EN_AUDIO0 0x00000300 #define EN_MODEM 0x00000c00 #define EN_AUDIO1 0x00003000 #define EN_SPORT 0x00030000 #define EN_SPDIF 0x000c0000 #define EN_CODEC (EN_AUDIO1 | EN_AUDIO0) #define VORTEX_SPDIF_SMPRATE 0x29194 #define VORTEX_SPDIF_FLAGS 0x2205c #define VORTEX_SPDIF_CFG0 0x291D0 /* status data */ #define VORTEX_SPDIF_CFG1 0x291D4 #define VORTEX_SMP_TIME 0x29198 /* Sample counter/timer */ #define VORTEX_SMP_TIMER 0x2919c #define VORTEX_CODEC2_CTRL 0x291a0 #define VORTEX_MODEM_CTRL 0x291ac /* IRQ */ #define VORTEX_IRQ_SOURCE 0x2a000 /* Interrupt source flags. */ #define VORTEX_IRQ_CTRL 0x2a004 /* Interrupt source mask. */ //#define VORTEX_IRQ_U0 0x2a008 /* ?? */ #define VORTEX_STAT 0x2a008 /* Some sort of status */ #define STAT_IRQ 0x00000001 /* This bitis set if the IRQ is valid. */ #define VORTEX_CTRL 0x2a00c #define CTRL_MIDI_EN 0x00000001 #define CTRL_MIDI_PORT 0x00000060 #define CTRL_GAME_EN 0x00000008 #define CTRL_GAME_PORT 0x00000e00 #define CTRL_IRQ_ENABLE 0x00004000 #define CTRL_SPDIF 0x00000000 /* unknown. Please find this value */ #define CTRL_SPORT 0x00200000 #define CTRL_RST 0x00800000 #define CTRL_UNKNOWN 0x01000000 /* write: Timer period config / read: TIMER IRQ ack. */ #define VORTEX_IRQ_STAT 0x2919c /* MIDI *//* GAME. */ #define VORTEX_MIDI_DATA 0x28800 #define VORTEX_MIDI_CMD 0x28804 /* Write command / Read status */ #define VORTEX_GAME_LEGACY 0x28808 #define VORTEX_CTRL2 0x2880c #define CTRL2_GAME_ADCMODE 0x40 #define VORTEX_GAME_AXIS 0x28810 /* Axis base register. 4 axis's */ #define AXIS_SIZE 4 #define AXIS_RANGE 0x1fff