#ifndef _INPUT_H #define _INPUT_H /* * Copyright (c) 1999-2002 Vojtech Pavlik * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 as published by * the Free Software Foundation. */ #ifdef __KERNEL__ #include <linux/time.h> #include <linux/list.h> #else #include <sys/time.h> #include <sys/ioctl.h> #include <asm/types.h> #endif /* * The event structure itself */ struct input_event { struct timeval time; __u16 type; __u16 code; __s32 value; }; /* * Protocol version. */ #define EV_VERSION 0x010000 /* * IOCTLs (0x00 - 0x7f) */ struct input_id { __u16 bustype; __u16 vendor; __u16 product; __u16 version; }; struct input_absinfo { __s32 value; __s32 minimum; __s32 maximum; __s32 fuzz; __s32 flat; }; #define EVIOCGVERSION _IOR('E', 0x01, int) /* get driver version */ #define EVIOCGID _IOR('E', 0x02, struct input_id) /* get device ID */ #define EVIOCGKEYCODE _IOR('E', 0x04, int[2]) /* get keycode */ #define EVIOCSKEYCODE _IOW('E', 0x04, int[2]) /* set keycode */ #define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */ #define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* get physical location */ #define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* get unique identifier */ #define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* get global keystate */ #define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* get all LEDs */ #define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* get all sounds status */ #define EVIOCGBIT(ev,len) _IOC(_IOC_READ, 'E', 0x20 + ev, len) /* get event bits */ #define EVIOCGABS(abs) _IOR('E', 0x40 + abs, struct input_absinfo) /* get abs value/limits */ #define EVIOCSABS(abs) _IOW('E', 0xc0 + abs, struct input_absinfo) /* set abs value/limits */ #define EVIOCSFF _IOC(_IOC_WRITE, 'E', 0x80, sizeof(struct ff_effect)) /* send a force effect to a force feedback device */ #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */ #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */ #define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */ /* * Event types */ #define EV_SYN 0x00 #define EV_KEY 0x01 #define EV_REL 0x02 #define EV_ABS 0x03 #define EV_MSC 0x04 #define EV_LED 0x11 #define EV_SND 0x12 #define EV_REP 0x14 #define EV_FF 0x15 #define EV_PWR 0x16 #define EV_FF_STATUS 0x17 #define EV_MAX 0x1f /* * Synchronization events. */ #define SYN_REPORT 0 #define SYN_CONFIG 1 /* * Keys and buttons */ #define KEY_RESERVED 0 #define KEY_ESC 1 #define KEY_1 2 #define KEY_2 3 #define KEY_3 4 #define KEY_4 5 #define KEY_5 6 #define KEY_6 7 #define KEY_7 8 #define KEY_8 9 #define KEY_9 10 #define KEY_0 11 #define KEY_MINUS 12 #define KEY_EQUAL 13 #define KEY_BACKSPACE 14 #define KEY_TAB 15 #define KEY_Q 16 #define KEY_W 17 #define KEY_E 18 #define KEY_R 19 #define KEY_T 20 #define KEY_Y 21 #define KEY_U 22 #define KEY_I 23 #define KEY_O 24 #define KEY_P 25 #define KEY_LEFTBRACE 26 #define KEY_RIGHTBRACE 27 #define KEY_ENTER 28 #define KEY_LEFTCTRL 29 #define KEY_A 30 #define KEY_S 31 #define KEY_D 32 #define KEY_F 33 #define KEY_G 34 #define KEY_H 35 #define KEY_J 36 #define KEY_K 37 #define KEY_L 38 #define KEY_SEMICOLON 39 #define KEY_APOSTROPHE 40 #define KEY_GRAVE 41 #define KEY_LEFTSHIFT 42 #define KEY_BACKSLASH 43 #define KEY_Z 44 #define KEY_X 45 #define KEY_C 46 #define KEY_V 47 #define KEY_B 48 #define KEY_N 49 #define KEY_M 50 #define KEY_COMMA 51 #define KEY_DOT 52 #define KEY_SLASH 53 #define KEY_RIGHTSHIFT 54 #define KEY_KPASTERISK 55 #define KEY_LEFTALT 56 #define KEY_SPACE 57 #define KEY_CAPSLOCK 58 #define KEY_F1 59 #define KEY_F2 60 #define KEY_F3 61 #define KEY_F4 62 #define KEY_F5 63 #define KEY_F6 64 #define KEY_F7 65 #define KEY_F8 66 #define KEY_F9 67 #define KEY_F10 68 #define KEY_NUMLOCK 69 #define KEY_SCROLLLOCK 70 #define KEY_KP7 71 #define KEY_KP8 72 #define KEY_KP9 73 #define KEY_KPMINUS 74 #define KEY_KP4 75 #define KEY_KP5 76 #define KEY_KP6 77 #define KEY_KPPLUS 78 #define KEY_KP1 79 #define KEY_KP2 80 #define KEY_KP3 81 #define KEY_KP0 82 #define KEY_KPDOT 83 #define KEY_ZENKAKUHANKAKU 85 #define KEY_102ND 86 #define KEY_F11 87 #define KEY_F12 88 #define KEY_RO 89 #define KEY_KATAKANA 90 #define KEY_HIRAGANA 91 #define KEY_HENKAN 92 #define KEY_KATAKANAHIRAGANA 93 #define KEY_MUHENKAN 94 #define KEY_KPJPCOMMA 95 #define KEY_KPENTER 96 #define KEY_RIGHTCTRL 97 #define KEY_KPSLASH 98 #define KEY_SYSRQ 99 #define KEY_RIGHTALT 100 #define KEY_LINEFEED 101 #define KEY_HOME 102 #define KEY_UP 103 #define KEY_PAGEUP 104 #define KEY_LEFT 105 #define KEY_RIGHT 106 #define KEY_END 107 #define KEY_DOWN 108 #define KEY_PAGEDOWN 109 #define KEY_INSERT 110 #define KEY_DELETE 111 #define KEY_MACRO 112 #define KEY_MUTE 113 #define KEY_VOLUMEDOWN 114 #define KEY_VOLUMEUP 115 #define KEY_POWER 116 #define KEY_KPEQUAL 117 #define KEY_KPPLUSMINUS 118 #define KEY_PAUSE 119 #define KEY_KPCOMMA 121 #define KEY_HANGUEL 122 #define KEY_HANJA 123 #define KEY_YEN 124 #define KEY_LEFTMETA 125 #define KEY_RIGHTMETA 126 #define KEY_COMPOSE 127 #define KEY_STOP 128 #define KEY_AGAIN 129 #define KEY_PROPS 130 #define KEY_UNDO 131 #define KEY_FRONT 132 #define KEY_COPY 133 #define KEY_OPEN 134 #define KEY_PASTE 135 #define KEY_FIND 136 #define KEY_CUT 137 #define KEY_HELP 138 #define KEY_MENU 139 #define KEY_CALC 140 #define KEY_SETUP 141 #define KEY_SLEEP 142 #define KEY_WAKEUP 143 #define KEY_FILE 144 #define KEY_SENDFILE 145 #define KEY_DELETEFILE 146 #define KEY_XFER 147 #define KEY_PROG1 148 #define KEY_PROG2 149 #define KEY_WWW 150 #define KEY_MSDOS 151 #define KEY_COFFEE 152 #define KEY_DIRECTION 153 #define KEY_CYCLEWINDOWS 154 #define KEY_MAIL 155 #define KEY_BOOKMARKS 156 #define KEY_COMPUTER 157 #define KEY_BACK 158 #define KEY_FORWARD 159 #define KEY_CLOSECD 160 #define KEY_EJECTCD 161 #define KEY_EJECTCLOSECD 162 #define KEY_NEXTSONG 163 #define KEY_PLAYPAUSE 164 #define KEY_PREVIOUSSONG 165 #define KEY_STOPCD 166 #define KEY_RECORD 167 #define KEY_REWIND 168 #define KEY_PHONE 169 #define KEY_ISO 170 #define KEY_CONFIG 171 #define KEY_HOMEPAGE 172 #define KEY_REFRESH 173 #define KEY_EXIT 174 #define KEY_MOVE 175 #define KEY_EDIT 176 #define KEY_SCROLLUP 177 #define KEY_SCROLLDOWN 178 #define KEY_KPLEFTPAREN 179 #define KEY_KPRIGHTPAREN 180 #define KEY_F13 183 #define KEY_F14 184 #define KEY_F15 185 #define KEY_F16 186 #define KEY_F17 187 #define KEY_F18 188 #define KEY_F19 189 #define KEY_F20 190 #define KEY_F21 191 #define KEY_F22 192 #define KEY_F23 193 #define KEY_F24 194 #define KEY_PLAYCD 200 #define KEY_PAUSECD 201 #define KEY_PROG3 202 #define KEY_PROG4 203 #define KEY_SUSPEND 205 #define KEY_CLOSE 206 #define KEY_PLAY 207 #define KEY_FASTFORWARD 208 #define KEY_BASSBOOST 209 #define KEY_PRINT 210 #define KEY_HP 211 #define KEY_CAMERA 212 #define KEY_SOUND 213 #define KEY_QUESTION 214 #define KEY_EMAIL 215 #define KEY_CHAT 216 #define KEY_SEARCH 217 #define KEY_CONNECT 218 #define KEY_FINANCE 219 #define KEY_SPORT 220 #define KEY_SHOP 221 #define KEY_ALTERASE 222 #define KEY_CANCEL 223 #define KEY_BRIGHTNESSDOWN 224 #define KEY_BRIGHTNESSUP 225 #define KEY_MEDIA 226 #define KEY_UNKNOWN 240 #define BTN_MISC 0x100 #define BTN_0 0x100 #define BTN_1 0x101 #define BTN_2 0x102 #define BTN_3 0x103 #define BTN_4 0x104 #define BTN_5 0x105 #define BTN_6 0x106 #define BTN_7 0x107 #define BTN_8 0x108 #define BTN_9 0x109 #define BTN_MOUSE 0x110 #define BTN_LEFT 0x110 #define BTN_RIGHT 0x111 #define BTN_MIDDLE 0x112 #define BTN_SIDE 0x113 #define BTN_EXTRA 0x114 #define BTN_FORWARD 0x115 #define BTN_BACK 0x116 #define BTN_TASK 0x117 #define BTN_JOYSTICK 0x120 #define BTN_TRIGGER 0x120 #define BTN_THUMB 0x121 #define BTN_THUMB2 0x122 #define BTN_TOP 0x123 #define BTN_TOP2 0x124 #define BTN_PINKIE 0x125 #define BTN_BASE 0x126 #define BTN_BASE2 0x127 #define BTN_BASE3 0x128 #define BTN_BASE4 0x129 #define BTN_BASE5 0x12a #define BTN_BASE6 0x12b #define BTN_DEAD 0x12f #define BTN_GAMEPAD 0x130 #define BTN_A 0x130 #define BTN_B 0x131 #define BTN_C 0x132 #define BTN_X 0x133 #define BTN_Y 0x134 #define BTN_Z 0x135 #define BTN_TL 0x136 #define BTN_TR 0x137 #define BTN_TL2 0x138 #define BTN_TR2 0x139 #define BTN_SELECT 0x13a #define BTN_START 0x13b #define BTN_MODE 0x13c #define BTN_THUMBL 0x13d #define BTN_THUMBR 0x13e #define BTN_DIGI 0x140 #define BTN_TOOL_PEN 0x140 #define BTN_TOOL_RUBBER 0x141 #define BTN_TOOL_BRUSH 0x142 #define BTN_TOOL_PENCIL 0x143 #define BTN_TOOL_AIRBRUSH 0x144 #define BTN_TOOL_FINGER 0x145 #define BTN_TOOL_MOUSE 0x146 #define BTN_TOOL_LENS 0x147 #define BTN_TOUCH 0x14a #define BTN_STYLUS 0x14b #define BTN_STYLUS2 0x14c #define BTN_TOOL_DOUBLETAP 0x14d #define BTN_TOOL_TRIPLETAP 0x14e #define BTN_WHEEL 0x150 #define BTN_GEAR_DOWN 0x150 #define BTN_GEAR_UP 0x151 #define KEY_OK 0x160 #define KEY_SELECT 0x161 #define KEY_GOTO 0x162 #define KEY_CLEAR 0x163 #define KEY_POWER2 0x164 #define KEY_OPTION 0x165 #define KEY_INFO 0x166 #define KEY_TIME 0x167 #define KEY_VENDOR 0x168 #define KEY_ARCHIVE 0x169 #define KEY_PROGRAM 0x16a #define KEY_CHANNEL 0x16b #define KEY_FAVORITES 0x16c #define KEY_EPG 0x16d #define KEY_PVR 0x16e #define KEY_MHP 0x16f #define KEY_LANGUAGE 0x170 #define KEY_TITLE 0x171 #define KEY_SUBTITLE 0x172 #define KEY_ANGLE 0x173 #define KEY_ZOOM 0x174 #define KEY_MODE 0x175 #define KEY_KEYBOARD 0x176 #define KEY_SCREEN 0x177 #define KEY_PC 0x178 #define KEY_TV 0x179 #define KEY_TV2 0x17a #define KEY_VCR 0x17b #define KEY_VCR2 0x17c #define KEY_SAT 0x17d #define KEY_SAT2 0x17e #define KEY_CD 0x17f #define KEY_TAPE 0x180 #define KEY_RADIO 0x181 #define KEY_TUNER 0x182 #define KEY_PLAYER 0x183 #define KEY_TEXT 0x184 #define KEY_DVD 0x185 #define KEY_AUX 0x186 #define KEY_MP3 0x187 #define KEY_AUDIO 0x188 #define KEY_VIDEO 0x189 #define KEY_DIRECTORY 0x18a #define KEY_LIST 0x18b #define KEY_MEMO 0x18c #define KEY_CALENDAR 0x18d #define KEY_RED 0x18e #define KEY_GREEN 0x18f #define KEY_YELLOW 0x190 #define KEY_BLUE 0x191 #define KEY_CHANNELUP 0x192 #define KEY_CHANNELDOWN 0x193 #define KEY_FIRST 0x194 #define KEY_LAST 0x195 #define KEY_AB 0x196 #define KEY_NEXT 0x197 #define KEY_RESTART 0x198 #define KEY_SLOW 0x199 #define KEY_SHUFFLE 0x19a #define KEY_BREAK 0x19b #define KEY_PREVIOUS 0x19c #define KEY_DIGITS 0x19d #define KEY_TEEN 0x19e #define KEY_TWEN 0x19f #define KEY_DEL_EOL 0x1c0 #define KEY_DEL_EOS 0x1c1 #define KEY_INS_LINE 0x1c2 #define KEY_DEL_LINE 0x1c3 #define KEY_FN 0x1d0 #define KEY_FN_ESC 0x1d1 #define KEY_FN_F1 0x1d2 #define KEY_FN_F2 0x1d3 #define KEY_FN_F3 0x1d4 #define KEY_FN_F4 0x1d5 #define KEY_FN_F5 0x1d6 #define KEY_FN_F6 0x1d7 #define KEY_FN_F7 0x1d8 #define KEY_FN_F8 0x1d9 #define KEY_FN_F9 0x1da #define KEY_FN_F10 0x1db #define KEY_FN_F11 0x1dc #define KEY_FN_F12 0x1dd #define KEY_FN_1 0x1de #define KEY_FN_2 0x1df #define KEY_FN_D 0x1e0 #define KEY_FN_E 0x1e1 #define KEY_FN_F 0x1e2 #define KEY_FN_S 0x1e3 #define KEY_FN_B 0x1e4 #define KEY_MAX 0x1ff /* * Relative axes */ #define REL_X 0x00 #define REL_Y 0x01 #define REL_Z 0x02 #define REL_RX 0x03 #define REL_RY 0x04 #define REL_RZ 0x05 #define REL_HWHEEL 0x06 #define REL_DIAL 0x07 #define REL_WHEEL 0x08 #define REL_MISC 0x09 #define REL_MAX 0x0f /* * Absolute axes */ #define ABS_X 0x00 #define ABS_Y 0x01 #define ABS_Z 0x02 #define ABS_RX 0x03 #define ABS_RY 0x04 #define ABS_RZ 0x05 #define ABS_THROTTLE 0x06 #define ABS_RUDDER 0x07 #define ABS_WHEEL 0x08 #define ABS_GAS 0x09 #define ABS_BRAKE 0x0a #define ABS_HAT0X 0x10 #define ABS_HAT0Y 0x11 #define ABS_HAT1X 0x12 #define ABS_HAT1Y 0x13 #define ABS_HAT2X 0x14 #define ABS_HAT2Y 0x15 #define ABS_HAT3X 0x16 #define ABS_HAT3Y 0x17 #define ABS_PRESSURE 0x18 #define ABS_DISTANCE 0x19 #define ABS_TILT_X 0x1a #define ABS_TILT_Y 0x1b #define ABS_TOOL_WIDTH 0x1c #define ABS_VOLUME 0x20 #define ABS_MISC 0x28 #define ABS_MAX 0x3f /* * Misc events */ #define MSC_SERIAL 0x00 #define MSC_PULSELED 0x01 #define MSC_GESTURE 0x02 #define MSC_RAW 0x03 #define MSC_SCAN 0x04 #define MSC_MAX 0x07 /* * LEDs */ #define LED_NUML 0x00 #define LED_CAPSL 0x01 #define LED_SCROLLL 0x02 #define LED_COMPOSE 0x03 #define LED_KANA 0x04 #define LED_SLEEP 0x05 #define LED_SUSPEND 0x06 #define LED_MUTE 0x07 #define LED_MISC 0x08 #define LED_MAIL 0x09 #define LED_CHARGING 0x0a #define LED_MAX 0x0f /* * Autorepeat values */ #define REP_DELAY 0x00 #define REP_PERIOD 0x01 #define REP_MAX 0x01 /* * Sounds */ #define SND_CLICK 0x00 #define SND_BELL 0x01 #define SND_TONE 0x02 #define SND_MAX 0x07 /* * IDs. */ #define ID_BUS 0 #define ID_VENDOR 1 #define ID_PRODUCT 2 #define ID_VERSION 3 #define BUS_PCI 0x01 #define BUS_ISAPNP 0x02 #define BUS_USB 0x03 #define BUS_HIL 0x04 #define BUS_BLUETOOTH 0x05 #define BUS_ISA 0x10 #define BUS_I8042 0x11 #define BUS_XTKBD 0x12 #define BUS_RS232 0x13 #define BUS_GAMEPORT 0x14 #define BUS_PARPORT 0x15 #define BUS_AMIGA 0x16 #define BUS_ADB 0x17 #define BUS_I2C 0x18 #define BUS_HOST 0x19 /* * Values describing the status of an effect */ #define FF_STATUS_STOPPED 0x00 #define FF_STATUS_PLAYING 0x01 #define FF_STATUS_MAX 0x01 /* * Structures used in ioctls to upload effects to a device * The first structures are not passed directly by using ioctls. * They are sub-structures of the actually sent structure (called ff_effect) */ struct ff_replay { __u16 length; /* Duration of an effect in ms. All other times are also expressed in ms */ __u16 delay; /* Time to wait before to start playing an effect */ }; struct ff_trigger { __u16 button; /* Number of button triggering an effect */ __u16 interval; /* Time to wait before an effect can be re-triggered (ms) */ }; struct ff_envelope { __u16 attack_length; /* Duration of attack (ms) */ __u16 attack_level; /* Level at beginning of attack */ __u16 fade_length; /* Duration of fade (ms) */ __u16 fade_level; /* Level at end of fade */ }; /* FF_CONSTANT */ struct ff_constant_effect { __s16 level; /* Strength of effect. Negative values are OK */ struct ff_envelope envelope; }; /* FF_RAMP */ struct ff_ramp_effect { __s16 start_level; __s16 end_level; struct ff_envelope envelope; }; /* FF_SPRING of FF_FRICTION */ struct ff_condition_effect { __u16 right_saturation; /* Max level when joystick is on the right */ __u16 left_saturation; /* Max level when joystick in on the left */ __s16 right_coeff; /* Indicates how fast the force grows when the joystick moves to the right */ __s16 left_coeff; /* Same for left side */ __u16 deadband; /* Size of area where no force is produced */ __s16 center; /* Position of dead zone */ }; /* FF_PERIODIC */ struct ff_periodic_effect { __u16 waveform; /* Kind of wave (sine, square...) */ __u16 period; /* in ms */ __s16 magnitude; /* Peak value */ __s16 offset; /* Mean value of wave (roughly) */ __u16 phase; /* 'Horizontal' shift */ struct ff_envelope envelope; /* Only used if waveform == FF_CUSTOM */ __u32 custom_len; /* Number of samples */ __s16 *custom_data; /* Buffer of samples */ /* Note: the data pointed by custom_data is copied by the driver. You can * therefore dispose of the memory after the upload/update */ }; /* FF_RUMBLE */ /* Some rumble pads have two motors of different weight. strong_magnitude represents the magnitude of the vibration generated by the heavy motor. */ struct ff_rumble_effect { __u16 strong_magnitude; /* Magnitude of the heavy motor */ __u16 weak_magnitude; /* Magnitude of the light one */ }; /* * Structure sent through ioctl from the application to the driver */ struct ff_effect { __u16 type; /* Following field denotes the unique id assigned to an effect. * If user sets if to -1, a new effect is created, and its id is returned in the same field * Else, the user sets it to the effect id it wants to update. */ __s16 id; __u16 direction; /* Direction. 0 deg -> 0x0000 (down) 90 deg -> 0x4000 (left) 180 deg -> 0x8000 (up) 270 deg -> 0xC000 (right) */ struct ff_trigger trigger; struct ff_replay replay; union { struct ff_constant_effect constant; struct ff_ramp_effect ramp; struct ff_periodic_effect periodic; struct ff_condition_effect condition[2]; /* One for each axis */ struct ff_rumble_effect rumble; } u; }; /* * Force feedback effect types */ #define FF_RUMBLE 0x50 #define FF_PERIODIC 0x51 #define FF_CONSTANT 0x52 #define FF_SPRING 0x53 #define FF_FRICTION 0x54 #define FF_DAMPER 0x55 #define FF_INERTIA 0x56 #define FF_RAMP 0x57 /* * Force feedback periodic effect types */ #define FF_SQUARE 0x58 #define FF_TRIANGLE 0x59 #define FF_SINE 0x5a #define FF_SAW_UP 0x5b #define FF_SAW_DOWN 0x5c #define FF_CUSTOM 0x5d /* * Set ff device properties */ #define FF_GAIN 0x60 #define FF_AUTOCENTER 0x61 #define FF_MAX 0x7f #ifdef __KERNEL__ /* * In-kernel definitions. */ #include <linux/fs.h> #include <linux/timer.h> #define NBITS(x) (((x)/BITS_PER_LONG)+1) #define BIT(x) (1UL<<((x)%BITS_PER_LONG)) #define LONG(x) ((x)/BITS_PER_LONG) #define INPUT_KEYCODE(dev, scancode) ((dev->keycodesize == 1) ? ((u8*)dev->keycode)[scancode] : \ ((dev->keycodesize == 2) ? ((u16*)dev->keycode)[scancode] : (((u32*)dev->keycode)[scancode]))) #define SET_INPUT_KEYCODE(dev, scancode, val) \ ({ unsigned __old; \ switch (dev->keycodesize) { \ case 1: { \ u8 *k = (u8 *)dev->keycode; \ __old = k[scancode]; \ k[scancode] = val; \ break; \ } \ case 2: { \ u16 *k = (u16 *)dev->keycode; \ __old = k[scancode]; \ k[scancode] = val; \ break; \ } \ default: { \ u32 *k = (u32 *)dev->keycode; \ __old = k[scancode]; \ k[scancode] = val; \ break; \ } \ } \ __old; }) struct input_dev { void *private; char *name; char *phys; char *uniq; struct input_id id; unsigned long evbit[NBITS(EV_MAX)]; unsigned long keybit[NBITS(KEY_MAX)]; unsigned long relbit[NBITS(REL_MAX)]; unsigned long absbit[NBITS(ABS_MAX)]; unsigned long mscbit[NBITS(MSC_MAX)]; unsigned long ledbit[NBITS(LED_MAX)]; unsigned long sndbit[NBITS(SND_MAX)]; unsigned long ffbit[NBITS(FF_MAX)]; int ff_effects_max; unsigned int keycodemax; unsigned int keycodesize; void *keycode; unsigned int repeat_key; struct timer_list timer; struct pt_regs *regs; int state; int sync; int abs[ABS_MAX + 1]; int rep[REP_MAX + 1]; unsigned long key[NBITS(KEY_MAX)]; unsigned long led[NBITS(LED_MAX)]; unsigned long snd[NBITS(SND_MAX)]; int absmax[ABS_MAX + 1]; int absmin[ABS_MAX + 1]; int absfuzz[ABS_MAX + 1]; int absflat[ABS_MAX + 1]; int (*open)(struct input_dev *dev); void (*close)(struct input_dev *dev); int (*accept)(struct input_dev *dev, struct file *file); int (*flush)(struct input_dev *dev, struct file *file); int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value); int (*upload_effect)(struct input_dev *dev, struct ff_effect *effect); int (*erase_effect)(struct input_dev *dev, int effect_id); struct input_handle *grab; struct device *dev; struct list_head h_list; struct list_head node; }; /* * Structure for hotplug & device<->driver matching. */ #define INPUT_DEVICE_ID_MATCH_BUS 1 #define INPUT_DEVICE_ID_MATCH_VENDOR 2 #define INPUT_DEVICE_ID_MATCH_PRODUCT 4 #define INPUT_DEVICE_ID_MATCH_VERSION 8 #define INPUT_DEVICE_ID_MATCH_EVBIT 0x010 #define INPUT_DEVICE_ID_MATCH_KEYBIT 0x020 #define INPUT_DEVICE_ID_MATCH_RELBIT 0x040 #define INPUT_DEVICE_ID_MATCH_ABSBIT 0x080 #define INPUT_DEVICE_ID_MATCH_MSCIT 0x100 #define INPUT_DEVICE_ID_MATCH_LEDBIT 0x200 #define INPUT_DEVICE_ID_MATCH_SNDBIT 0x400 #define INPUT_DEVICE_ID_MATCH_FFBIT 0x800 #define INPUT_DEVICE_ID_MATCH_DEVICE\ (INPUT_DEVICE_ID_MATCH_BUS | INPUT_DEVICE_ID_MATCH_VENDOR | INPUT_DEVICE_ID_MATCH_PRODUCT) #define INPUT_DEVICE_ID_MATCH_DEVICE_AND_VERSION\ (INPUT_DEVICE_ID_MATCH_DEVICE | INPUT_DEVICE_ID_MATCH_VERSION) struct input_device_id { unsigned long flags; struct input_id id; unsigned long evbit[NBITS(EV_MAX)]; unsigned long keybit[NBITS(KEY_MAX)]; unsigned long relbit[NBITS(REL_MAX)]; unsigned long absbit[NBITS(ABS_MAX)]; unsigned long mscbit[NBITS(MSC_MAX)]; unsigned long ledbit[NBITS(LED_MAX)]; unsigned long sndbit[NBITS(SND_MAX)]; unsigned long ffbit[NBITS(FF_MAX)]; unsigned long driver_info; }; struct input_handle; struct input_handler { void *private; void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value); struct input_handle* (*connect)(struct input_handler *handler, struct input_dev *dev, struct input_device_id *id); void (*disconnect)(struct input_handle *handle); struct file_operations *fops; int minor; char *name; struct input_device_id *id_table; struct input_device_id *blacklist; struct list_head h_list; struct list_head node; }; struct input_handle { void *private; int open; char *name; struct input_dev *dev; struct input_handler *handler; struct list_head d_node; struct list_head h_node; }; #define to_dev(n) container_of(n,struct input_dev,node) #define to_handler(n) container_of(n,struct input_handler,node); #define to_handle(n) container_of(n,struct input_handle,d_node) #define to_handle_h(n) container_of(n,struct input_handle,h_node) static inline void init_input_dev(struct input_dev *dev) { INIT_LIST_HEAD(&dev->h_list); INIT_LIST_HEAD(&dev->node); } void input_register_device(struct input_dev *); void input_unregister_device(struct input_dev *); void input_register_handler(struct input_handler *); void input_unregister_handler(struct input_handler *); int input_grab_device(struct input_handle *); void input_release_device(struct input_handle *); int input_open_device(struct input_handle *); void input_close_device(struct input_handle *); int input_accept_process(struct input_handle *handle, struct file *file); int input_flush_device(struct input_handle* handle, struct file* file); void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value); static inline void input_report_key(struct input_dev *dev, unsigned int code, int value) { input_event(dev, EV_KEY, code, !!value); } static inline void input_report_rel(struct input_dev *dev, unsigned int code, int value) { input_event(dev, EV_REL, code, value); } static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value) { input_event(dev, EV_ABS, code, value); } static inline void input_report_ff(struct input_dev *dev, unsigned int code, int value) { input_event(dev, EV_FF, code, value); } static inline void input_report_ff_status(struct input_dev *dev, unsigned int code, int value) { input_event(dev, EV_FF_STATUS, code, value); } static inline void input_regs(struct input_dev *dev, struct pt_regs *regs) { dev->regs = regs; } static inline void input_sync(struct input_dev *dev) { input_event(dev, EV_SYN, SYN_REPORT, 0); dev->regs = NULL; } static inline void input_set_abs_params(struct input_dev *dev, int axis, int min, int max, int fuzz, int flat) { dev->absmin[axis] = min; dev->absmax[axis] = max; dev->absfuzz[axis] = fuzz; dev->absflat[axis] = flat; dev->absbit[LONG(axis)] |= BIT(axis); } extern struct class_simple *input_class; #endif #endif