From 17dd3f0f7aa729a042af5d3318ff9b3e7781b45b Mon Sep 17 00:00:00 2001 From: Dmitry Torokhov Date: Thu, 15 Sep 2005 02:01:52 -0500 Subject: [PATCH] drivers/input/joystick: convert to dynamic input_dev allocation Input: convert drivers/input/joystick to dynamic input_dev allocation This is required for input_dev sysfs integration Signed-off-by: Dmitry Torokhov Signed-off-by: Greg Kroah-Hartman --- drivers/input/joystick/grip.c | 77 ++++++++++++++++++++++++------------------- 1 file changed, 43 insertions(+), 34 deletions(-) (limited to 'drivers/input/joystick/grip.c') diff --git a/drivers/input/joystick/grip.c b/drivers/input/joystick/grip.c index 9d3f910dd568..e206bb56e53c 100644 --- a/drivers/input/joystick/grip.c +++ b/drivers/input/joystick/grip.c @@ -55,7 +55,7 @@ MODULE_LICENSE("GPL"); struct grip { struct gameport *gameport; - struct input_dev dev[2]; + struct input_dev *dev[2]; unsigned char mode[2]; int reads; int bads; @@ -190,7 +190,7 @@ static void grip_poll(struct gameport *gameport) for (i = 0; i < 2; i++) { - dev = grip->dev + i; + dev = grip->dev[i]; grip->reads++; switch (grip->mode[i]) { @@ -297,6 +297,7 @@ static void grip_close(struct input_dev *dev) static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) { struct grip *grip; + struct input_dev *input_dev; unsigned int data[GRIP_LENGTH_XT]; int i, j, t; int err; @@ -339,48 +340,56 @@ static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) gameport_set_poll_handler(gameport, grip_poll); gameport_set_poll_interval(gameport, 20); - for (i = 0; i < 2; i++) - if (grip->mode[i]) { + for (i = 0; i < 2; i++) { + if (!grip->mode[i]) + continue; - sprintf(grip->phys[i], "%s/input%d", gameport->phys, i); + grip->dev[i] = input_dev = input_allocate_device(); + if (!input_dev) { + err = -ENOMEM; + goto fail3; + } - grip->dev[i].private = grip; + sprintf(grip->phys[i], "%s/input%d", gameport->phys, i); - grip->dev[i].open = grip_open; - grip->dev[i].close = grip_close; + input_dev->name = grip_name[grip->mode[i]]; + input_dev->phys = grip->phys[i]; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS; + input_dev->id.product = grip->mode[i]; + input_dev->id.version = 0x0100; + input_dev->cdev.dev = &gameport->dev; + input_dev->private = grip; - grip->dev[i].name = grip_name[grip->mode[i]]; - grip->dev[i].phys = grip->phys[i]; - grip->dev[i].id.bustype = BUS_GAMEPORT; - grip->dev[i].id.vendor = GAMEPORT_ID_VENDOR_GRAVIS; - grip->dev[i].id.product = grip->mode[i]; - grip->dev[i].id.version = 0x0100; + input_dev->open = grip_open; + input_dev->close = grip_close; - grip->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); + input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); - for (j = 0; (t = grip_abs[grip->mode[i]][j]) >= 0; j++) { + for (j = 0; (t = grip_abs[grip->mode[i]][j]) >= 0; j++) { - if (j < grip_cen[grip->mode[i]]) - input_set_abs_params(&grip->dev[i], t, 14, 52, 1, 2); - else if (j < grip_anx[grip->mode[i]]) - input_set_abs_params(&grip->dev[i], t, 3, 57, 1, 0); - else - input_set_abs_params(&grip->dev[i], t, -1, 1, 0, 0); - } + if (j < grip_cen[grip->mode[i]]) + input_set_abs_params(input_dev, t, 14, 52, 1, 2); + else if (j < grip_anx[grip->mode[i]]) + input_set_abs_params(input_dev, t, 3, 57, 1, 0); + else + input_set_abs_params(input_dev, t, -1, 1, 0, 0); + } - for (j = 0; (t = grip_btn[grip->mode[i]][j]) >= 0; j++) - if (t > 0) - set_bit(t, grip->dev[i].keybit); + for (j = 0; (t = grip_btn[grip->mode[i]][j]) >= 0; j++) + if (t > 0) + set_bit(t, input_dev->keybit); - printk(KERN_INFO "input: %s on %s\n", - grip_name[grip->mode[i]], gameport->phys); - input_register_device(grip->dev + i); - } + input_register_device(grip->dev[i]); + } return 0; -fail2: gameport_close(gameport); -fail1: gameport_set_drvdata(gameport, NULL); + fail3: for (i = 0; i < 2; i++) + if (grip->dev[i]) + input_unregister_device(grip->dev[i]); + fail2: gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); kfree(grip); return err; } @@ -391,8 +400,8 @@ static void grip_disconnect(struct gameport *gameport) int i; for (i = 0; i < 2; i++) - if (grip->mode[i]) - input_unregister_device(grip->dev + i); + if (grip->dev[i]) + input_unregister_device(grip->dev[i]); gameport_close(gameport); gameport_set_drvdata(gameport, NULL); kfree(grip); -- cgit v1.2.2