| Commit message (Collapse) | Author | Age |
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The G2 bus on the SEGA Dreamcast connects both the maple peripheral
bus and the AICA sound memory. DMA requests on one can cause the other
to timeout on memory operations.
This patch prevents maple interrupts from causing hiccoughs in the
AICA sound (maple bus code will land in 2.6.24).
There are other cleanups for this (AICA) code - but this is in effect
a regression fix rather than a cleanup.
Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
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Clean up codes using the new common snd_ctl_boolean_*_info() callbacks.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@suse.cz>
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The current SH DMA API is somewhat broken, not correctly matching
virtual channel to the correct SH DMAC. This wasn't noticeable when
using g2 DMA for the sound driver - one channel 0 is as good as any
other! - but caused the pvr2 driver to fail.
This patch fixes the pvr2 problem and consequently fixes the sound
driver to ensure it continues to function.
Signed-off by: Adrian McMenamin <adrian@mcmen.demon.co.uk>
Signed-off-by: Paul Mundt <lethal@linux-sh.org>
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Fix behaviour in poor resource conditions. With this new patch,
tidied with indent and with SNDRV_PCM_TRIGGER_STOP being used.
Signed-off by: Adrian McMenamin <adrian@mcmen.demon.co.uk>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@suse.cz>
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ALSA support for the SEGA Dreamcast Yamaha AICA sound device (pcm)
This patch adds ALSA sound support for pcm playback on two channels on
the SEGA Dreamcast built-in sound device (the Yamaha AICA)
Add driver for the AICA sound device built into the SEGA Dreamcast
Hook it all up with the build system.
Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@suse.cz>
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