| Commit message (Collapse) | Author | Age |
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According to Jon Smirl, filling in the field fb_cursor with soft_cursor for
drivers that do not support hardware cursors is redundant. The soft_cursor
function is usable by all drivers because it is just a wrapper around
fb_imageblit. And because soft_cursor is an fbcon-specific hook, the file is
moved to the console directory.
Thus, drivers that do not support hardware cursors can leave the fb_cursor
field blank. For drivers that do, they can fill up this field with their own
version.
The end result is a smaller code size. And if the framebuffer console is not
loaded, module/kernel size is also reduced because the soft_cursor module will
also not be loaded.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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This is a framebuffer driver for the Cyberblade/i1 graphics core.
Currently tridenfb claims to support the cyberblade/i1 graphics core. This
is of very limited truth. Even vesafb is faster and provides more working
modes and a much better quality of the video signal. There is a great
number of bugs in tridentfb ... but most often it is impossible to decide
if these bugs are real bugs or if fixing them for the cyberblade/i1 core
would break support for one of the other supported chips.
Tridentfb seems to be unmaintained,and documentation for most of the
supported chips is not available. So "fixing" cyberblade/i1 support inside
of tridentfb was not an option, it would have caused numerous
if(CYBERBLADEi1) else ... cases and would have rendered the code to be
almost unmaintainable.
A first version of this driver was published on 2005-07-31. A fix for a
bug reported by Jochen Hein was integrated as well as some changes
requested by Antonino A. Daplas.
A message has been added to tridentfb to inform current users of tridentfb
to switch to cyblafb if the cyberblade/i1 graphics core is detected.
This patch is one logical change, but because of the included documentation
it is bigger than 70kb. Therefore it is not sent to lkml and
linux-fbdev-devel,
Signed-off-by: Knut Petersen <Knut_Petersen@t-online.de>
Cc: Muli Ben-Yehuda <mulix@mulix.org>
Acked-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Reported by: Jochen Hein (Bugzilla Bug 4312)
When there is disk I/O happening, the framebuffer has a little snow on
the screen. Once I/O has finished, no garbage remains on screen.
This bug was explained by: Knut Petersen
Most important is CRTC register 2f, signal quality is also improved for
higher vclk values by changing set_vclk() according to the X drivers and
cyblafb.c
The fix is to set the performance register (0x2f) with a more stable
value.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Reported by: Jochen Hein (Bugzilla Bug 4386)
booting leaves the end of long lines in the last line on screen when
scrolling. When X is running, scrolling puts garbage on the screen
(looks like X data) Console switch fixes the screen. Behaviour seems to
be identical with noaccel and without on the video=tridentfb parameter
in lilo.conf.
This bug was explained by: Knut_Petersen
Acceleration is broken for all BLADE 3D chips for all versions of kernel
2.6 except for 32bit modes. Most important reason is that the u32 col
parameter of the graphics engine needs the color value replicated to all
u8 of the u32 (8bit modes) and to both u16 of the u32.
Fix color value passed to graphics engine, verified by the reporter.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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