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path: root/drivers/usb/media/konicawc.c
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* V4L/DVB (3599a): Move drivers/usb/media to drivers/media/videoMauro Carvalho Chehab2006-03-25
| | | | | | | | | | | | | | | Because of historic reasons, there are two separate directories with V4L stuff. Most drivers are located at driver/media/video. However, some code for USB Webcams were inserted under drivers/usb/media. This makes difficult for module authors to know were things should be. Also, makes Kconfig menu confusing for normal users. This patch moves all V4L content under drivers/usb/media to drivers/media/video, and fixes Kconfig/Makefile entries. Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de> Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
* [PATCH] USB: mark various usb tables constArjan van de Ven2006-01-04
| | | | | | | | | | patch below marks various USB tables and variables as const so that they end up in .rodata section and don't cacheline share with things that get written to. For the non-array variables it also allows gcc to optimize more. Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
* [PATCH] Input: convert konicawc to dynamic input_dev allocationDmitry Torokhov2005-10-28
| | | | | | | | | Input: convert konicawc to dynamic input_dev allocation This is required for input_dev sysfs integration Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
* Input: introduce usb_to_input_id() to uniformly produceDmitry Torokhov2005-06-30
| | | | | | struct input_id for USB input devices. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Linux-2.6.12-rc2v2.6.12-rc2Linus Torvalds2005-04-16
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!