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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
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* vmwgfx: Some comments and BUG_ONJakob Bornecrantz2011-10-05
| | | | | | Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* vmwgfx: Bump majorThomas Hellstrom2011-09-06
| | | | | | | | | | | | | | | This bumps driver major version as a result of previous incompatible interface changes. In addition, a leftover command definition is removed from the vmwgfx_drm.h header. Also a strict version check is enforced on the exebuf ioctl. This is intended to be the last major bump before exiting staging. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* vmwgfx: Implement fence objectsThomas Hellstrom2011-09-06
| | | | | | | | | | Will be needed for queries and drm event-driven throttling. As a benefit, they help avoid stale user-space fence handles. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* vmwgfx: Fix confusion caused by using "fence" in various placesThomas Hellstrom2011-09-06
| | | | | | | | | | | | | | | This is needed before we introduce the fence objects. Otherwise this will be even more confusing. The plan is to use the following: seqno: A 32-bit sequence number that may be passed in the fifo. marker: Objects, carrying a seqno, that track fifo submission time. They are used for fifo lag based throttling. fence objects: Kernel space objects, possibly accessible from user-space and carrying a 32-bit seqno together with signaled status. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* vmwgfx: Fix potential execbuf deadlocksThomas Hellstrom2011-09-01
| | | | | | | | | | | | | | | Perform all command stream validation in a bounce buffer separate from the fifo. This makes the fifo available to all validation-generated commands, which would otherwise attempt to grab the fifo recursively, causing a deadlock. This is in preparation for GMR2 and swappable surfaces. Also maintain references to all surfaces in the command stream until the command stream has been fired in order to avoid racing with surface destruction taking place after validation but before submission. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/ttm: add a way to bo_wait for either the last read or last writeMarek Olšák2011-08-31
| | | | | | | | | | | | | | | | | | | | | | | | | | Sometimes we want to know whether a buffer is busy and wait for it (bo_wait). However, sometimes it would be more useful to be able to query whether a buffer is busy and being either read or written, and wait until it's stopped being either read or written. The point of this is to be able to avoid unnecessary waiting, e.g. if a GPU has written something to a buffer and is now reading that buffer, and a CPU wants to map that buffer for read, it needs to only wait for the last write. If there were no write, there wouldn't be any waiting needed. This, or course, requires user space drivers to send read/write flags with each relocation (like we have read/write domains in radeon, so we can actually use those for something useful now). Now how this patch works: The read/write flags should passed to ttm_validate_buffer. TTM maintains separate sync objects of the last read and write for each buffer, in addition to the sync object of the last use of a buffer. ttm_bo_wait then operates with one the sync objects. Signed-off-by: Marek Olšák <maraeo@gmail.com> Reviewed-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/ttm/vmwgfx: Have TTM manage the validation sequence.Thomas Hellstrom2010-11-21
| | | | | | | | Rather than having the driver supply the validation sequence, leave that responsibility to TTM. This saves some confusion and a function argument. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm: vmwgfx: fix information leak to userlandKulikov Vasiliy2010-11-08
| | | | | | | | | Structure drm_vmw_fence_rep is copied to userland with field "pad64" uninitialized. It leads to leaking of contents of kernel stack memory. Signed-off-by: Vasiliy Kulikov <segooon@gmail.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* vmwgfx: Implement a proper GMR eviction mechanismThomas Hellstrom2010-10-26
| | | | | | | | | | Use Ben's new range manager hooks to implement a manager for GMRs that manages ids rather than ranges. This means we can use the standard TTM code for binding, unbinding and eviction. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/vmwgfx: return -EFAULT for copy_to_user errorsDan Carpenter2010-06-07
| | | | | | | | | copy_to/from_user() returns the number of bytes remaining to be copied but we want to return a negative error code here. This gets returned to userspace. Signed-off-by: Dan Carpenter <error27@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/vmwgfx: Add kernel throttling support. Bump minor.Thomas Hellstrom2010-05-31
| | | | | | | | | The throttle_us member in the execbuf argument is now honored. If the member is 0, no waiting for lag will occur, which guarantees backwards compatibility with well-behaved clients. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/ttm: split no_wait argument in 2 GPU or reserve waitJerome Glisse2010-04-07
| | | | | | | | | | | | | | | | | | There is case where we want to be able to wait only for the GPU while not waiting for other buffer to be unreserved. This patch split the no_wait argument all the way down in the whole ttm path so that upper level can decide on what to wait on or not. [airlied: squashed these 4 for bisectability reasons.] drm/radeon/kms: update to TTM no_wait splitted argument drm/nouveau: update to TTM no_wait splitted argument drm/vmwgfx: update to TTM no_wait splitted argument [vmwgfx patch: Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>] Signed-off-by: Jerome Glisse <jglisse@redhat.com> Acked-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/vmwgfx: Fix queries if no dma buffer thrashing is occuring.Thomas Hellstrom2010-02-23
| | | | | | | Intercept query commands and apply relocations to their guest pointers. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/vmwgfx: Optimize memory footprint for DMA buffers.Thomas Hellstrom2010-01-25
| | | | | | | | | | | Use VRAM whenever there is free space for DMA buffers, but use system GMR memory if using VRAM would cause an eviction. This significantly reduces the guest system memory usage for VMs with a large amount of VRAM allocated. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/vmwgfx: Use TTM handles instead of SIDs as user-space surface handles.Thomas Hellstrom2009-12-22
| | | | | | | | | | | Improve the command verifier to catch all occurences of surface handles, and translate to SIDs. This way DMA buffers and 3D surfaces share a common handle space, which makes it possible for the kms code to differentiate. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/vmwgfx: Return -ERESTARTSYS when interrupted by a signal.Thomas Hellstrom2009-12-22
| | | | | | | | Fixes for TTM API change. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* drm/vmwgfx: Add DRM driver for VMware Virtual GPUJakob Bornecrantz2009-12-14
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA. The driver is under staging the same as Nouveau and Radeon KMS. Hopefully the 2D ioctls are bug free and don't need changing, so that part of the API should be stable. But there there is a pretty big chance that the 3D API will change in the future. Signed-off-by: Thomas Hellström <thellstrom@vmware.com> Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>