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* [POWERPC] PS3: Bootwrapper improvementsGeoff Levand2008-04-01
| | | | | | | | | | | | | | | | Improve the debugging support of the PS3 bootwraper code: o Increase the size of the PS3 bootwrapper overlay from 256 to 512 bytes to allow for more debugging code in the overlay. o Use the dot symbol to set the size of __system_reset_overlay. The assembler will then emit an error if the overlay code is too big. o Remove some unused instructions. o Update the text describing the PS3 bootwrapper overlay. o Add a check for null pointer writes. o Change hcall return value from s64. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
* [POWERPC] Use embedded libfdt in the bootwrapperDavid Gibson2007-12-10
| | | | | | | | | | | | | | | This incorporates libfdt (from the source embedded in an earlier commit) into the wrapper.a library used by the bootwrapper. This includes adding a libfdt_env.h file, which the libfdt sources need in order to integrate into the bootwrapper environment, and a libfdt-wrapper.c which provides glue to connect the bootwrapper's abstract device tree callbacks to the libfdt functions. In addition, this changes the various wrapper and platform files to use libfdt functions instead of the older flatdevtree.c library. Signed-off-by: David Gibson <david@gibson.dropbear.id.au> Signed-off-by: Paul Mackerras <paulus@samba.org>
* [POWERPC] bootwrapper: Move linker symbols into ops.hScott Wood2007-08-22
| | | | | | | | Most of these were previously used by numerous C files and redeclared in each one. Signed-off-by: Scott Wood <scottwood@freescale.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
* [POWERPC] PS3: Bootwrapper support.Geoff Levand2007-07-10
Add support to build the PS3 flash rom image and remove some unneeded lmb calls. The PS3's lv1 loader supports loading gzipped binary images from flash rom to addr zero. The loader enters the image at addr 0x100. In this implementation a bootwrapper overlay is use to arrange for the kernel to be loaded to addr zero and to have a suitable bootwrapper entry at 0x100. To construct the rom image, 0x100 bytes from offset 0x100 in the kernel is copied to the bootwrapper symbol __system_reset_kernel. The 0x100 bytes at the bootwrapper symbol __system_reset_overlay is then copied to offset 0x100. At runtime the bootwrapper program copies the 0x100 bytes at __system_reset_kernel to addr 0x100. zImage.ps3 is a wrapped image that contains a flat device tree, an lv1 compatible entry point, and an optional initrd. otheros.bld is the gzip compresed rom image built from zImage.ps3. otheros.bld is suitable for programming into the PS3 boot flash memory. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>