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path: root/arch/arm/mach-mmp/include/mach/irqs.h
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* ARM: mmp: support DT in irqHaojian Zhuang2012-05-05
| | | | | | | | | | Merge irq-pxa168 and irq-mmp2. And support device tree also. Since CONFIG_SPARSE_IRQ is enabled in arch-mmp, base irq starts from NR_IRQS_LEGACY. Signed-off-by: Haojian Zhuang <haojian.zhuang@gmail.com> Acked-by: Arnd Bergmann <arnd@arndb.de>
* ARM: mmp: remove NR_IRQSRob Herring2012-01-25
| | | | | | | Remove NR_IRQS and add a per machine .nr_irqs setting. Clean-up namespace replacing usage of IRQ_BOARD_START with MMP_NR_IRQS. Signed-off-by: Rob Herring <rob.herring@calxeda.com>
* ARM: pxa: rename NR_BUILTIN_GPIOHaojian Zhuang2011-11-14
| | | | | | | NR_BUILTIN_GPIO is both defined in arch-pxa and arch-mmp. Now replace it with PXA_NR_BUILTIN_GPIO and MMP_NR_BUILTIN_GPIO. Signed-off-by: Haojian Zhuang <haojian.zhuang@marvell.com>
* ARM: pxa: rename gpio_to_irq and irq_to_gpioHaojian Zhuang2011-11-14
| | | | | | | Avoid to define gpio_to_irq() and irq_to_gpio() for potential name confliction since multiple architecture will be built together. Signed-off-by: Haojian Zhuang <haojian.zhuang@marvell.com>
* ARM: mmp: support sparse irqHaojian Zhuang2010-10-09
| | | | | | | Add sparse IRQ support in ARCH_MMP. Signed-off-by: Haojian Zhuang <haojian.zhuang@marvell.com> Signed-off-by: Eric Miao <eric.y.miao@gmail.com>
* [ARM] mmp: support ssp in pxa168Haojian Zhuang2010-05-11
| | | | | | | Support ssp devices in PXA168. PXA168 could reuse the code of PXA SSP. Signed-off-by: Haojian Zhuang <haojian.zhuang@marvell.com> Signed-off-by: Eric Miao <eric.y.miao@gmail.com>
* [ARM] mmp2: add support for board IRQsHaojian Zhuang2010-03-01
| | | | | Signed-off-by: Haojian Zhuang <haojian.zhuang@marvell.com> Signed-off-by: Eric Miao <eric.y.miao@gmail.com>
* [ARM] mmp: add support for Marvell MMP2Haojian Zhuang2010-03-01
| | | | | | | | | Marvell MMP2 (aka ARMADA610) is a SoC based on PJ4 core. It's ARMv6 compatible. Support basic interrupt handler and timer, and basic support for MMP2 based FLINT platform. Signed-off-by: Haojian Zhuang <haojian.zhuang@marvell.com> Signed-off-by: Eric Miao <eric.y.miao@gmail.com>
* [ARM] pxa: add missing irq events for pxa168Haojian Zhuang2009-11-30
| | | | | Signed-off-by: Haojian Zhuang <haojian.zhuang@marvell.com> Signed-off-by: Eric Miao <eric.y.miao@gmail.com>
* [ARM] pxa: add missing IRQ_PXA910_NONE to irqs.hEric Miao2009-06-04
| | | | Signed-off-by: Eric Miao <eric.miao@marvell.com>
* [ARM] pxa: add base support for Marvell PXA910Eric Miao2009-03-22
| | | | | Signed-off-by: Bin Yang <bin.yang@marvell.com> Signed-off-by: Eric Miao <eric.miao@marvell.com>
* [ARM] pxa: add base support for Marvell's PXA168 processor lineEric Miao2009-03-22
"""The MarvellĀ® PXA168 processor is the first in a family of application processors targeted at mass market opportunities in computing and consumer devices. It balances high computing and multimedia performance with low power consumption to support extended battery life, and includes a wealth of integrated peripherals to reduce overall BOM cost .... """ See http://www.marvell.com/featured/pxa168.jsp for more information. 1. Marvell Mohawk core is a hybrid of xscale3 and its own ARM core, there are many enhancements like instructions for flushing the whole D-cache, and so on 2. Clock reuses Russell's common clkdev, and added the basic support for UART1/2. 3. Devices are a bit different from the 'mach-pxa' way, the platform devices are now dynamically allocated only when necessary (i.e. when pxa_register_device() is called). Description for each device are stored in an array of 'struct pxa_device_desc'. Now that: a. this array of device description is marked with __initdata and can be freed up system is fully up b. which means board code has to add all needed devices early in his initializing function c. platform specific data can now be marked as __initdata since they are allocated and copied by platform_device_add_data() 4. only the basic UART1/2/3 are added, more devices will come later. Signed-off-by: Jason Chagas <chagas@marvell.com> Signed-off-by: Eric Miao <eric.miao@marvell.com>