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-rw-r--r--include/linux/gameport.h28
1 files changed, 25 insertions, 3 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b1272f822cfa..cd623eccdbea 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -67,6 +67,8 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
67void gameport_close(struct gameport *gameport); 67void gameport_close(struct gameport *gameport);
68void gameport_rescan(struct gameport *gameport); 68void gameport_rescan(struct gameport *gameport);
69 69
70#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
71
70void __gameport_register_port(struct gameport *gameport, struct module *owner); 72void __gameport_register_port(struct gameport *gameport, struct module *owner);
71static inline void gameport_register_port(struct gameport *gameport) 73static inline void gameport_register_port(struct gameport *gameport)
72{ 74{
@@ -75,6 +77,29 @@ static inline void gameport_register_port(struct gameport *gameport)
75 77
76void gameport_unregister_port(struct gameport *gameport); 78void gameport_unregister_port(struct gameport *gameport);
77 79
80void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
81 __attribute__ ((format (printf, 2, 3)));
82
83#else
84
85static inline void gameport_register_port(struct gameport *gameport)
86{
87 return;
88}
89
90static inline void gameport_unregister_port(struct gameport *gameport)
91{
92 return;
93}
94
95static inline void gameport_set_phys(struct gameport *gameport,
96 const char *fmt, ...)
97{
98 return;
99}
100
101#endif
102
78static inline struct gameport *gameport_allocate_port(void) 103static inline struct gameport *gameport_allocate_port(void)
79{ 104{
80 struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL); 105 struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
@@ -92,9 +117,6 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name
92 strlcpy(gameport->name, name, sizeof(gameport->name)); 117 strlcpy(gameport->name, name, sizeof(gameport->name));
93} 118}
94 119
95void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
96 __attribute__ ((format (printf, 2, 3)));
97
98/* 120/*
99 * Use the following fucntions to manipulate gameport's per-port 121 * Use the following fucntions to manipulate gameport's per-port
100 * driver-specific data. 122 * driver-specific data.