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-rw-r--r--include/asm-sparc64/mdesc.h22
1 files changed, 20 insertions, 2 deletions
diff --git a/include/asm-sparc64/mdesc.h b/include/asm-sparc64/mdesc.h
index bbb0c0bed486..dc372df23fb3 100644
--- a/include/asm-sparc64/mdesc.h
+++ b/include/asm-sparc64/mdesc.h
@@ -23,8 +23,28 @@ extern u64 mdesc_node_by_name(struct mdesc_handle *handle,
23 (__node) != MDESC_NODE_NULL; \ 23 (__node) != MDESC_NODE_NULL; \
24 __node = mdesc_node_by_name(__hdl, __node, __name)) 24 __node = mdesc_node_by_name(__hdl, __node, __name))
25 25
26/* Access to property values returned from mdesc_get_property() are
27 * only valid inside of a mdesc_grab()/mdesc_release() sequence.
28 * Once mdesc_release() is called, the memory backed up by these
29 * pointers may reference freed up memory.
30 *
31 * Therefore callers must make copies of any property values
32 * they need.
33 *
34 * These same rules apply to mdesc_node_name().
35 */
26extern const void *mdesc_get_property(struct mdesc_handle *handle, 36extern const void *mdesc_get_property(struct mdesc_handle *handle,
27 u64 node, const char *name, int *lenp); 37 u64 node, const char *name, int *lenp);
38extern const char *mdesc_node_name(struct mdesc_handle *hp, u64 node);
39
40/* MD arc iteration, the standard sequence is:
41 *
42 * unsigned long arc;
43 * mdesc_for_each_arc(arc, handle, node, MDESC_ARC_TYPE_{FWD,BACK}) {
44 * unsigned long target = mdesc_arc_target(handle, arc);
45 * ...
46 * }
47 */
28 48
29#define MDESC_ARC_TYPE_FWD "fwd" 49#define MDESC_ARC_TYPE_FWD "fwd"
30#define MDESC_ARC_TYPE_BACK "back" 50#define MDESC_ARC_TYPE_BACK "back"
@@ -38,8 +58,6 @@ extern u64 mdesc_next_arc(struct mdesc_handle *handle, u64 from,
38 58
39extern u64 mdesc_arc_target(struct mdesc_handle *hp, u64 arc); 59extern u64 mdesc_arc_target(struct mdesc_handle *hp, u64 arc);
40 60
41extern const char *mdesc_node_name(struct mdesc_handle *hp, u64 node);
42
43extern void mdesc_update(void); 61extern void mdesc_update(void);
44 62
45extern void sun4v_mdesc_init(void); 63extern void sun4v_mdesc_init(void);