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Diffstat (limited to 'fs/udf/balloc.c')
-rw-r--r--fs/udf/balloc.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/fs/udf/balloc.c b/fs/udf/balloc.c
index e48e9a3af763..1e068535b58b 100644
--- a/fs/udf/balloc.c
+++ b/fs/udf/balloc.c
@@ -238,7 +238,7 @@ static int udf_bitmap_prealloc_blocks(struct super_block *sb,
238 238
239 mutex_lock(&sbi->s_alloc_mutex); 239 mutex_lock(&sbi->s_alloc_mutex);
240 part_len = sbi->s_partmaps[partition].s_partition_len; 240 part_len = sbi->s_partmaps[partition].s_partition_len;
241 if (first_block < 0 || first_block >= part_len) 241 if (first_block >= part_len)
242 goto out; 242 goto out;
243 243
244 if (first_block + block_count > part_len) 244 if (first_block + block_count > part_len)
@@ -297,7 +297,7 @@ static int udf_bitmap_new_block(struct super_block *sb,
297 mutex_lock(&sbi->s_alloc_mutex); 297 mutex_lock(&sbi->s_alloc_mutex);
298 298
299repeat: 299repeat:
300 if (goal < 0 || goal >= sbi->s_partmaps[partition].s_partition_len) 300 if (goal >= sbi->s_partmaps[partition].s_partition_len)
301 goal = 0; 301 goal = 0;
302 302
303 nr_groups = bitmap->s_nr_groups; 303 nr_groups = bitmap->s_nr_groups;
@@ -666,8 +666,7 @@ static int udf_table_prealloc_blocks(struct super_block *sb,
666 int8_t etype = -1; 666 int8_t etype = -1;
667 struct udf_inode_info *iinfo; 667 struct udf_inode_info *iinfo;
668 668
669 if (first_block < 0 || 669 if (first_block >= sbi->s_partmaps[partition].s_partition_len)
670 first_block >= sbi->s_partmaps[partition].s_partition_len)
671 return 0; 670 return 0;
672 671
673 iinfo = UDF_I(table); 672 iinfo = UDF_I(table);
@@ -743,7 +742,7 @@ static int udf_table_new_block(struct super_block *sb,
743 return newblock; 742 return newblock;
744 743
745 mutex_lock(&sbi->s_alloc_mutex); 744 mutex_lock(&sbi->s_alloc_mutex);
746 if (goal < 0 || goal >= sbi->s_partmaps[partition].s_partition_len) 745 if (goal >= sbi->s_partmaps[partition].s_partition_len)
747 goal = 0; 746 goal = 0;
748 747
749 /* We search for the closest matching block to goal. If we find 748 /* We search for the closest matching block to goal. If we find