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-rw-r--r--drivers/acpi/processor_idle.c2
-rw-r--r--drivers/input/gameport/gameport.c2
-rw-r--r--drivers/oprofile/buffer_sync.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/drivers/acpi/processor_idle.c b/drivers/acpi/processor_idle.c
index ff64d333e95f..c9d671cf7857 100644
--- a/drivers/acpi/processor_idle.c
+++ b/drivers/acpi/processor_idle.c
@@ -171,7 +171,7 @@ static void acpi_processor_idle (void)
171 int sleep_ticks = 0; 171 int sleep_ticks = 0;
172 u32 t1, t2 = 0; 172 u32 t1, t2 = 0;
173 173
174 pr = processors[_smp_processor_id()]; 174 pr = processors[raw_smp_processor_id()];
175 if (!pr) 175 if (!pr)
176 return; 176 return;
177 177
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 9b8ff396e6f8..e152d0fa0cdd 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -134,7 +134,7 @@ static int gameport_measure_speed(struct gameport *gameport)
134 } 134 }
135 135
136 gameport_close(gameport); 136 gameport_close(gameport);
137 return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 137 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
138 138
139#else 139#else
140 140
diff --git a/drivers/oprofile/buffer_sync.c b/drivers/oprofile/buffer_sync.c
index 55720dc6ec43..745a14183634 100644
--- a/drivers/oprofile/buffer_sync.c
+++ b/drivers/oprofile/buffer_sync.c
@@ -62,7 +62,7 @@ static int task_exit_notify(struct notifier_block * self, unsigned long val, voi
62 /* To avoid latency problems, we only process the current CPU, 62 /* To avoid latency problems, we only process the current CPU,
63 * hoping that most samples for the task are on this CPU 63 * hoping that most samples for the task are on this CPU
64 */ 64 */
65 sync_buffer(_smp_processor_id()); 65 sync_buffer(raw_smp_processor_id());
66 return 0; 66 return 0;
67} 67}
68 68
@@ -86,7 +86,7 @@ static int munmap_notify(struct notifier_block * self, unsigned long val, void *
86 /* To avoid latency problems, we only process the current CPU, 86 /* To avoid latency problems, we only process the current CPU,
87 * hoping that most samples for the task are on this CPU 87 * hoping that most samples for the task are on this CPU
88 */ 88 */
89 sync_buffer(_smp_processor_id()); 89 sync_buffer(raw_smp_processor_id());
90 return 0; 90 return 0;
91 } 91 }
92 92