diff options
Diffstat (limited to 'drivers/input/gameport/lightning.c')
-rw-r--r-- | drivers/input/gameport/lightning.c | 344 |
1 files changed, 344 insertions, 0 deletions
diff --git a/drivers/input/gameport/lightning.c b/drivers/input/gameport/lightning.c new file mode 100644 index 000000000000..d65d81080257 --- /dev/null +++ b/drivers/input/gameport/lightning.c | |||
@@ -0,0 +1,344 @@ | |||
1 | /* | ||
2 | * $Id: lightning.c,v 1.20 2002/01/22 20:41:31 vojtech Exp $ | ||
3 | * | ||
4 | * Copyright (c) 1998-2001 Vojtech Pavlik | ||
5 | */ | ||
6 | |||
7 | /* | ||
8 | * PDPI Lightning 4 gamecard driver for Linux. | ||
9 | */ | ||
10 | |||
11 | /* | ||
12 | * This program is free software; you can redistribute it and/or modify | ||
13 | * it under the terms of the GNU General Public License as published by | ||
14 | * the Free Software Foundation; either version 2 of the License, or | ||
15 | * (at your option) any later version. | ||
16 | * | ||
17 | * This program is distributed in the hope that it will be useful, | ||
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
20 | * GNU General Public License for more details. | ||
21 | * | ||
22 | * You should have received a copy of the GNU General Public License | ||
23 | * along with this program; if not, write to the Free Software | ||
24 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
25 | * | ||
26 | * Should you need to contact me, the author, you can do so either by | ||
27 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | ||
28 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | ||
29 | */ | ||
30 | |||
31 | #include <asm/io.h> | ||
32 | #include <linux/delay.h> | ||
33 | #include <linux/errno.h> | ||
34 | #include <linux/ioport.h> | ||
35 | #include <linux/kernel.h> | ||
36 | #include <linux/module.h> | ||
37 | #include <linux/init.h> | ||
38 | #include <linux/gameport.h> | ||
39 | #include <linux/slab.h> | ||
40 | |||
41 | #define L4_PORT 0x201 | ||
42 | #define L4_SELECT_ANALOG 0xa4 | ||
43 | #define L4_SELECT_DIGITAL 0xa5 | ||
44 | #define L4_SELECT_SECONDARY 0xa6 | ||
45 | #define L4_CMD_ID 0x80 | ||
46 | #define L4_CMD_GETCAL 0x92 | ||
47 | #define L4_CMD_SETCAL 0x93 | ||
48 | #define L4_ID 0x04 | ||
49 | #define L4_BUSY 0x01 | ||
50 | #define L4_TIMEOUT 80 /* 80 us */ | ||
51 | |||
52 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | ||
53 | MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); | ||
54 | MODULE_LICENSE("GPL"); | ||
55 | |||
56 | struct l4 { | ||
57 | struct gameport *gameport; | ||
58 | unsigned char port; | ||
59 | }; | ||
60 | |||
61 | static struct l4 l4_ports[8]; | ||
62 | |||
63 | /* | ||
64 | * l4_wait_ready() waits for the L4 to become ready. | ||
65 | */ | ||
66 | |||
67 | static int l4_wait_ready(void) | ||
68 | { | ||
69 | unsigned int t = L4_TIMEOUT; | ||
70 | |||
71 | while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; | ||
72 | return -(t <= 0); | ||
73 | } | ||
74 | |||
75 | /* | ||
76 | * l4_cooked_read() reads data from the Lightning 4. | ||
77 | */ | ||
78 | |||
79 | static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) | ||
80 | { | ||
81 | struct l4 *l4 = gameport->port_data; | ||
82 | unsigned char status; | ||
83 | int i, result = -1; | ||
84 | |||
85 | outb(L4_SELECT_ANALOG, L4_PORT); | ||
86 | outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT); | ||
87 | |||
88 | if (inb(L4_PORT) & L4_BUSY) goto fail; | ||
89 | outb(l4->port & 3, L4_PORT); | ||
90 | |||
91 | if (l4_wait_ready()) goto fail; | ||
92 | status = inb(L4_PORT); | ||
93 | |||
94 | for (i = 0; i < 4; i++) | ||
95 | if (status & (1 << i)) { | ||
96 | if (l4_wait_ready()) goto fail; | ||
97 | axes[i] = inb(L4_PORT); | ||
98 | if (axes[i] > 252) axes[i] = -1; | ||
99 | } | ||
100 | |||
101 | if (status & 0x10) { | ||
102 | if (l4_wait_ready()) goto fail; | ||
103 | *buttons = inb(L4_PORT) & 0x0f; | ||
104 | } | ||
105 | |||
106 | result = 0; | ||
107 | |||
108 | fail: outb(L4_SELECT_ANALOG, L4_PORT); | ||
109 | return result; | ||
110 | } | ||
111 | |||
112 | static int l4_open(struct gameport *gameport, int mode) | ||
113 | { | ||
114 | struct l4 *l4 = gameport->port_data; | ||
115 | |||
116 | if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) | ||
117 | return -1; | ||
118 | outb(L4_SELECT_ANALOG, L4_PORT); | ||
119 | return 0; | ||
120 | } | ||
121 | |||
122 | /* | ||
123 | * l4_getcal() reads the L4 with calibration values. | ||
124 | */ | ||
125 | |||
126 | static int l4_getcal(int port, int *cal) | ||
127 | { | ||
128 | int i, result = -1; | ||
129 | |||
130 | outb(L4_SELECT_ANALOG, L4_PORT); | ||
131 | outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | ||
132 | if (inb(L4_PORT) & L4_BUSY) | ||
133 | goto out; | ||
134 | |||
135 | outb(L4_CMD_GETCAL, L4_PORT); | ||
136 | if (l4_wait_ready()) | ||
137 | goto out; | ||
138 | |||
139 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | ||
140 | goto out; | ||
141 | |||
142 | if (l4_wait_ready()) | ||
143 | goto out; | ||
144 | outb(port & 3, L4_PORT); | ||
145 | |||
146 | for (i = 0; i < 4; i++) { | ||
147 | if (l4_wait_ready()) | ||
148 | goto out; | ||
149 | cal[i] = inb(L4_PORT); | ||
150 | } | ||
151 | |||
152 | result = 0; | ||
153 | |||
154 | out: outb(L4_SELECT_ANALOG, L4_PORT); | ||
155 | return result; | ||
156 | } | ||
157 | |||
158 | /* | ||
159 | * l4_setcal() programs the L4 with calibration values. | ||
160 | */ | ||
161 | |||
162 | static int l4_setcal(int port, int *cal) | ||
163 | { | ||
164 | int i, result = -1; | ||
165 | |||
166 | outb(L4_SELECT_ANALOG, L4_PORT); | ||
167 | outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | ||
168 | if (inb(L4_PORT) & L4_BUSY) | ||
169 | goto out; | ||
170 | |||
171 | outb(L4_CMD_SETCAL, L4_PORT); | ||
172 | if (l4_wait_ready()) | ||
173 | goto out; | ||
174 | |||
175 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | ||
176 | goto out; | ||
177 | |||
178 | if (l4_wait_ready()) | ||
179 | goto out; | ||
180 | outb(port & 3, L4_PORT); | ||
181 | |||
182 | for (i = 0; i < 4; i++) { | ||
183 | if (l4_wait_ready()) | ||
184 | goto out; | ||
185 | outb(cal[i], L4_PORT); | ||
186 | } | ||
187 | |||
188 | result = 0; | ||
189 | |||
190 | out: outb(L4_SELECT_ANALOG, L4_PORT); | ||
191 | return result; | ||
192 | } | ||
193 | |||
194 | /* | ||
195 | * l4_calibrate() calibrates the L4 for the attached device, so | ||
196 | * that the device's resistance fits into the L4's 8-bit range. | ||
197 | */ | ||
198 | |||
199 | static int l4_calibrate(struct gameport *gameport, int *axes, int *max) | ||
200 | { | ||
201 | int i, t; | ||
202 | int cal[4]; | ||
203 | struct l4 *l4 = gameport->port_data; | ||
204 | |||
205 | if (l4_getcal(l4->port, cal)) | ||
206 | return -1; | ||
207 | |||
208 | for (i = 0; i < 4; i++) { | ||
209 | t = (max[i] * cal[i]) / 200; | ||
210 | t = (t < 1) ? 1 : ((t > 255) ? 255 : t); | ||
211 | axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; | ||
212 | axes[i] = (axes[i] > 252) ? 252 : axes[i]; | ||
213 | cal[i] = t; | ||
214 | } | ||
215 | |||
216 | if (l4_setcal(l4->port, cal)) | ||
217 | return -1; | ||
218 | |||
219 | return 0; | ||
220 | } | ||
221 | |||
222 | static int __init l4_create_ports(int card_no) | ||
223 | { | ||
224 | struct l4 *l4; | ||
225 | struct gameport *port; | ||
226 | int i, idx; | ||
227 | |||
228 | for (i = 0; i < 4; i++) { | ||
229 | |||
230 | idx = card_no * 4 + i; | ||
231 | l4 = &l4_ports[idx]; | ||
232 | |||
233 | if (!(l4->gameport = port = gameport_allocate_port())) { | ||
234 | printk(KERN_ERR "lightning: Memory allocation failed\n"); | ||
235 | while (--i >= 0) { | ||
236 | gameport_free_port(l4->gameport); | ||
237 | l4->gameport = NULL; | ||
238 | } | ||
239 | return -ENOMEM; | ||
240 | } | ||
241 | l4->port = idx; | ||
242 | |||
243 | port->port_data = l4; | ||
244 | port->open = l4_open; | ||
245 | port->cooked_read = l4_cooked_read; | ||
246 | port->calibrate = l4_calibrate; | ||
247 | |||
248 | gameport_set_name(port, "PDPI Lightning 4"); | ||
249 | gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); | ||
250 | |||
251 | if (idx == 0) | ||
252 | port->io = L4_PORT; | ||
253 | } | ||
254 | |||
255 | return 0; | ||
256 | } | ||
257 | |||
258 | static int __init l4_add_card(int card_no) | ||
259 | { | ||
260 | int cal[4] = { 255, 255, 255, 255 }; | ||
261 | int i, rev, result; | ||
262 | struct l4 *l4; | ||
263 | |||
264 | outb(L4_SELECT_ANALOG, L4_PORT); | ||
265 | outb(L4_SELECT_DIGITAL + card_no, L4_PORT); | ||
266 | |||
267 | if (inb(L4_PORT) & L4_BUSY) | ||
268 | return -1; | ||
269 | outb(L4_CMD_ID, L4_PORT); | ||
270 | |||
271 | if (l4_wait_ready()) | ||
272 | return -1; | ||
273 | |||
274 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) | ||
275 | return -1; | ||
276 | |||
277 | if (l4_wait_ready()) | ||
278 | return -1; | ||
279 | if (inb(L4_PORT) != L4_ID) | ||
280 | return -1; | ||
281 | |||
282 | if (l4_wait_ready()) | ||
283 | return -1; | ||
284 | rev = inb(L4_PORT); | ||
285 | |||
286 | if (!rev) | ||
287 | return -1; | ||
288 | |||
289 | result = l4_create_ports(card_no); | ||
290 | if (result) | ||
291 | return result; | ||
292 | |||
293 | printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", | ||
294 | card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); | ||
295 | |||
296 | for (i = 0; i < 4; i++) { | ||
297 | l4 = &l4_ports[card_no * 4 + i]; | ||
298 | |||
299 | if (rev > 0x28) /* on 2.9+ the setcal command works correctly */ | ||
300 | l4_setcal(l4->port, cal); | ||
301 | gameport_register_port(l4->gameport); | ||
302 | } | ||
303 | |||
304 | return 0; | ||
305 | } | ||
306 | |||
307 | static int __init l4_init(void) | ||
308 | { | ||
309 | int i, cards = 0; | ||
310 | |||
311 | if (!request_region(L4_PORT, 1, "lightning")) | ||
312 | return -1; | ||
313 | |||
314 | for (i = 0; i < 2; i++) | ||
315 | if (l4_add_card(i) == 0) | ||
316 | cards++; | ||
317 | |||
318 | outb(L4_SELECT_ANALOG, L4_PORT); | ||
319 | |||
320 | if (!cards) { | ||
321 | release_region(L4_PORT, 1); | ||
322 | return -1; | ||
323 | } | ||
324 | |||
325 | return 0; | ||
326 | } | ||
327 | |||
328 | static void __exit l4_exit(void) | ||
329 | { | ||
330 | int i; | ||
331 | int cal[4] = { 59, 59, 59, 59 }; | ||
332 | |||
333 | for (i = 0; i < 8; i++) | ||
334 | if (l4_ports[i].gameport) { | ||
335 | l4_setcal(l4_ports[i].port, cal); | ||
336 | gameport_unregister_port(l4_ports[i].gameport); | ||
337 | } | ||
338 | |||
339 | outb(L4_SELECT_ANALOG, L4_PORT); | ||
340 | release_region(L4_PORT, 1); | ||
341 | } | ||
342 | |||
343 | module_init(l4_init); | ||
344 | module_exit(l4_exit); | ||