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path: root/drivers/input/gameport/gameport.c
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Diffstat (limited to 'drivers/input/gameport/gameport.c')
-rw-r--r--drivers/input/gameport/gameport.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 2d175b5928ff..0279d6983cc8 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -30,16 +30,6 @@ MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30MODULE_DESCRIPTION("Generic gameport layer"); 30MODULE_DESCRIPTION("Generic gameport layer");
31MODULE_LICENSE("GPL"); 31MODULE_LICENSE("GPL");
32 32
33EXPORT_SYMBOL(__gameport_register_port);
34EXPORT_SYMBOL(gameport_unregister_port);
35EXPORT_SYMBOL(__gameport_register_driver);
36EXPORT_SYMBOL(gameport_unregister_driver);
37EXPORT_SYMBOL(gameport_open);
38EXPORT_SYMBOL(gameport_close);
39EXPORT_SYMBOL(gameport_set_phys);
40EXPORT_SYMBOL(gameport_start_polling);
41EXPORT_SYMBOL(gameport_stop_polling);
42
43/* 33/*
44 * gameport_mutex protects entire gameport subsystem and is taken 34 * gameport_mutex protects entire gameport subsystem and is taken
45 * every time gameport port or driver registrered or unregistered. 35 * every time gameport port or driver registrered or unregistered.
@@ -162,6 +152,7 @@ void gameport_start_polling(struct gameport *gameport)
162 152
163 spin_unlock(&gameport->timer_lock); 153 spin_unlock(&gameport->timer_lock);
164} 154}
155EXPORT_SYMBOL(gameport_start_polling);
165 156
166void gameport_stop_polling(struct gameport *gameport) 157void gameport_stop_polling(struct gameport *gameport)
167{ 158{
@@ -172,6 +163,7 @@ void gameport_stop_polling(struct gameport *gameport)
172 163
173 spin_unlock(&gameport->timer_lock); 164 spin_unlock(&gameport->timer_lock);
174} 165}
166EXPORT_SYMBOL(gameport_stop_polling);
175 167
176static void gameport_run_poll_handler(unsigned long d) 168static void gameport_run_poll_handler(unsigned long d)
177{ 169{
@@ -516,6 +508,7 @@ void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
516 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 508 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
517 va_end(args); 509 va_end(args);
518} 510}
511EXPORT_SYMBOL(gameport_set_phys);
519 512
520/* 513/*
521 * Prepare gameport port for registration. 514 * Prepare gameport port for registration.
@@ -658,6 +651,7 @@ void __gameport_register_port(struct gameport *gameport, struct module *owner)
658 gameport_init_port(gameport); 651 gameport_init_port(gameport);
659 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 652 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
660} 653}
654EXPORT_SYMBOL(__gameport_register_port);
661 655
662/* 656/*
663 * Synchronously unregisters gameport port. 657 * Synchronously unregisters gameport port.
@@ -669,6 +663,7 @@ void gameport_unregister_port(struct gameport *gameport)
669 gameport_destroy_port(gameport); 663 gameport_destroy_port(gameport);
670 mutex_unlock(&gameport_mutex); 664 mutex_unlock(&gameport_mutex);
671} 665}
666EXPORT_SYMBOL(gameport_unregister_port);
672 667
673 668
674/* 669/*
@@ -750,6 +745,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
750 745
751 return 0; 746 return 0;
752} 747}
748EXPORT_SYMBOL(__gameport_register_driver);
753 749
754void gameport_unregister_driver(struct gameport_driver *drv) 750void gameport_unregister_driver(struct gameport_driver *drv)
755{ 751{
@@ -774,6 +770,7 @@ start_over:
774 770
775 mutex_unlock(&gameport_mutex); 771 mutex_unlock(&gameport_mutex);
776} 772}
773EXPORT_SYMBOL(gameport_unregister_driver);
777 774
778static int gameport_bus_match(struct device *dev, struct device_driver *drv) 775static int gameport_bus_match(struct device *dev, struct device_driver *drv)
779{ 776{
@@ -812,6 +809,7 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
812 gameport_set_drv(gameport, drv); 809 gameport_set_drv(gameport, drv);
813 return 0; 810 return 0;
814} 811}
812EXPORT_SYMBOL(gameport_open);
815 813
816void gameport_close(struct gameport *gameport) 814void gameport_close(struct gameport *gameport)
817{ 815{
@@ -822,6 +820,7 @@ void gameport_close(struct gameport *gameport)
822 if (gameport->close) 820 if (gameport->close)
823 gameport->close(gameport); 821 gameport->close(gameport);
824} 822}
823EXPORT_SYMBOL(gameport_close);
825 824
826static int __init gameport_init(void) 825static int __init gameport_init(void)
827{ 826{