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-rw-r--r--arch/x86/kernel/process.c11
-rw-r--r--arch/x86/kernel/process_32.c1
-rw-r--r--arch/x86/kernel/process_64.c2
3 files changed, 11 insertions, 3 deletions
diff --git a/arch/x86/kernel/process.c b/arch/x86/kernel/process.c
index 7fc4d5b0a6a0..2e2247117f6e 100644
--- a/arch/x86/kernel/process.c
+++ b/arch/x86/kernel/process.c
@@ -246,6 +246,14 @@ static int __cpuinit check_c1e_idle(const struct cpuinfo_x86 *c)
246 return 1; 246 return 1;
247} 247}
248 248
249static cpumask_t c1e_mask = CPU_MASK_NONE;
250static int c1e_detected;
251
252void c1e_remove_cpu(int cpu)
253{
254 cpu_clear(cpu, c1e_mask);
255}
256
249/* 257/*
250 * C1E aware idle routine. We check for C1E active in the interrupt 258 * C1E aware idle routine. We check for C1E active in the interrupt
251 * pending message MSR. If we detect C1E, then we handle it the same 259 * pending message MSR. If we detect C1E, then we handle it the same
@@ -253,9 +261,6 @@ static int __cpuinit check_c1e_idle(const struct cpuinfo_x86 *c)
253 */ 261 */
254static void c1e_idle(void) 262static void c1e_idle(void)
255{ 263{
256 static cpumask_t c1e_mask = CPU_MASK_NONE;
257 static int c1e_detected;
258
259 if (need_resched()) 264 if (need_resched())
260 return; 265 return;
261 266
diff --git a/arch/x86/kernel/process_32.c b/arch/x86/kernel/process_32.c
index 3b7a1ddcc0bc..4b3cfdf54216 100644
--- a/arch/x86/kernel/process_32.c
+++ b/arch/x86/kernel/process_32.c
@@ -88,6 +88,7 @@ static void cpu_exit_clear(void)
88 cpu_clear(cpu, cpu_callin_map); 88 cpu_clear(cpu, cpu_callin_map);
89 89
90 numa_remove_cpu(cpu); 90 numa_remove_cpu(cpu);
91 c1e_remove_cpu(cpu);
91} 92}
92 93
93/* We don't actually take CPU down, just spin without interrupts. */ 94/* We don't actually take CPU down, just spin without interrupts. */
diff --git a/arch/x86/kernel/process_64.c b/arch/x86/kernel/process_64.c
index 71553b664e2a..e12e0e4dd256 100644
--- a/arch/x86/kernel/process_64.c
+++ b/arch/x86/kernel/process_64.c
@@ -93,6 +93,8 @@ DECLARE_PER_CPU(int, cpu_state);
93static inline void play_dead(void) 93static inline void play_dead(void)
94{ 94{
95 idle_task_exit(); 95 idle_task_exit();
96 c1e_remove_cpu(raw_smp_processor_id());
97
96 mb(); 98 mb();
97 /* Ack it */ 99 /* Ack it */
98 __get_cpu_var(cpu_state) = CPU_DEAD; 100 __get_cpu_var(cpu_state) = CPU_DEAD;