diff options
Diffstat (limited to 'Documentation/input')
-rw-r--r-- | Documentation/input/xpad.txt | 115 |
1 files changed, 91 insertions, 24 deletions
diff --git a/Documentation/input/xpad.txt b/Documentation/input/xpad.txt index b9111a703ce0..5427bdf225ed 100644 --- a/Documentation/input/xpad.txt +++ b/Documentation/input/xpad.txt | |||
@@ -3,20 +3,37 @@ xpad - Linux USB driver for X-Box gamepads | |||
3 | This is the very first release of a driver for X-Box gamepads. | 3 | This is the very first release of a driver for X-Box gamepads. |
4 | Basically, this was hacked away in just a few hours, so don't expect | 4 | Basically, this was hacked away in just a few hours, so don't expect |
5 | miracles. | 5 | miracles. |
6 | |||
6 | In particular, there is currently NO support for the rumble pack. | 7 | In particular, there is currently NO support for the rumble pack. |
7 | You won't find many ff-aware linux applications anyway. | 8 | You won't find many ff-aware linux applications anyway. |
8 | 9 | ||
9 | 10 | ||
10 | 0. Status | 11 | 0. Notes |
11 | --------- | 12 | -------- |
13 | |||
14 | Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.) | ||
12 | 15 | ||
13 | For now, this driver has only been tested on just one Linux-Box. | 16 | The number of buttons/axes reported varies based on 3 things: |
14 | This one is running a 2.4.18 kernel with usb-uhci on an amd athlon 600. | 17 | - if you are using a known controller |
18 | - if you are using a known dance pad | ||
19 | - if using an unknown device (one not listed below), what you set in the | ||
20 | module configuration for "Map D-PAD to buttons rather than axes for unknown | ||
21 | pads" (module option dpad_to_buttons) | ||
15 | 22 | ||
16 | The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) reports | 23 | If you set dpad_to_buttons to 0 and you are using an unknown device (one |
17 | 8 axes and 10 buttons. | 24 | not listed below), the driver will map the directional pad to axes (X/Y), |
25 | if you said N it will map the d-pad to buttons, which is needed for dance | ||
26 | style games to function correctly. The default is Y. | ||
27 | |||
28 | dpad_to_buttons has no effect for known pads. | ||
29 | |||
30 | 0.1 Normal Controllers | ||
31 | ---------------------- | ||
32 | With a normal controller, the directional pad is mapped to its own X/Y axes. | ||
33 | The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 | ||
34 | axes and 10 buttons. | ||
18 | 35 | ||
19 | Alls 8 axes work, though they all have the same range (-32768..32767) | 36 | All 8 axes work, though they all have the same range (-32768..32767) |
20 | and the zero-setting is not correct for the triggers (I don't know if that | 37 | and the zero-setting is not correct for the triggers (I don't know if that |
21 | is some limitation of jstest, since the input device setup should be fine. I | 38 | is some limitation of jstest, since the input device setup should be fine. I |
22 | didn't have a look at jstest itself yet). | 39 | didn't have a look at jstest itself yet). |
@@ -30,16 +47,50 @@ in game functionality were OK. However, I find it rather difficult to | |||
30 | play first person shooters with a pad. Your mileage may vary. | 47 | play first person shooters with a pad. Your mileage may vary. |
31 | 48 | ||
32 | 49 | ||
50 | 0.2 Xbox Dance Pads | ||
51 | ------------------- | ||
52 | When using a known dance pad, jstest will report 6 axes and 14 buttons. | ||
53 | |||
54 | For dance style pads (like the redoctane pad) several changes | ||
55 | have been made. The old driver would map the d-pad to axes, resulting | ||
56 | in the driver being unable to report when the user was pressing both | ||
57 | left+right or up+down, making DDR style games unplayable. | ||
58 | |||
59 | Known dance pads automatically map the d-pad to buttons and will work | ||
60 | correctly out of the box. | ||
61 | |||
62 | If your dance pad is recognized by the driver but is using axes instead | ||
63 | of buttons, see section 0.3 - Unknown Controllers | ||
64 | |||
65 | I've tested this with Stepmania, and it works quite well. | ||
66 | |||
67 | |||
68 | 0.3 Unkown Controllers | ||
69 | ---------------------- | ||
70 | If you have an unkown xbox controller, it should work just fine with | ||
71 | the default settings. | ||
72 | |||
73 | HOWEVER if you have an unknown dance pad not listed below, it will not | ||
74 | work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. | ||
75 | |||
76 | PLEASE if you have an unkown controller, email Dom <binary1230@yahoo.com> with | ||
77 | a dump from /proc/bus/usb and a description of the pad (manufacturer, country, | ||
78 | whether it is a dance pad or normal controller) so that we can add your pad | ||
79 | to the list of supported devices, ensuring that it will work out of the | ||
80 | box in the future. | ||
81 | |||
82 | |||
33 | 1. USB adapter | 83 | 1. USB adapter |
34 | -------------- | 84 | -------------- |
35 | 85 | ||
36 | Before you can actually use the driver, you need to get yourself an | 86 | Before you can actually use the driver, you need to get yourself an |
37 | adapter cable to connect the X-Box controller to your Linux-Box. | 87 | adapter cable to connect the X-Box controller to your Linux-Box. You |
88 | can buy these online fairly cheap, or build your own. | ||
38 | 89 | ||
39 | Such a cable is pretty easy to build. The Controller itself is a USB compound | 90 | Such a cable is pretty easy to build. The Controller itself is a USB |
40 | device (a hub with three ports for two expansion slots and the controller | 91 | compound device (a hub with three ports for two expansion slots and |
41 | device) with the only difference in a nonstandard connector (5 pins vs. 4 on | 92 | the controller device) with the only difference in a nonstandard connector |
42 | standard USB connector). | 93 | (5 pins vs. 4 on standard USB connector). |
43 | 94 | ||
44 | You just need to solder a USB connector onto the cable and keep the | 95 | You just need to solder a USB connector onto the cable and keep the |
45 | yellow wire unconnected. The other pins have the same order on both | 96 | yellow wire unconnected. The other pins have the same order on both |
@@ -51,36 +102,36 @@ original one. You can buy an extension cable and cut that instead. That way, | |||
51 | you can still use the controller with your X-Box, if you have one ;) | 102 | you can still use the controller with your X-Box, if you have one ;) |
52 | 103 | ||
53 | 104 | ||
54 | 2. driver installation | 105 | 2. Driver Installation |
55 | ---------------------- | 106 | ---------------------- |
56 | 107 | ||
57 | Once you have the adapter cable and the controller is connected, you need | 108 | Once you have the adapter cable and the controller is connected, you need |
58 | to load your USB subsystem and should cat /proc/bus/usb/devices. | 109 | to load your USB subsystem and should cat /proc/bus/usb/devices. |
59 | There should be an entry like the one at the end [4]. | 110 | There should be an entry like the one at the end [4]. |
60 | 111 | ||
61 | Currently (as of version 0.0.4), the following three devices are included: | 112 | Currently (as of version 0.0.6), the following devices are included: |
62 | original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 | 113 | original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 |
114 | smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 | ||
63 | original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 | 115 | original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 |
64 | InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a | 116 | InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a |
117 | RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 | ||
65 | 118 | ||
66 | If you have another controller that is not listed above and is not recognized | 119 | The driver should work with xbox pads not listed above as well, however |
67 | by the driver, please drop me a line with the appropriate info (that is, include | 120 | you will need to do something extra for dance pads to work. |
68 | the name, vendor and product ID, as well as the country where you bought it; | ||
69 | sending the whole dump out of /proc/bus/usb/devices along would be even better). | ||
70 | 121 | ||
71 | In theory, the driver should work with other controllers than mine | 122 | If you have a controller not listed above, see 0.3 - Unknown Controllers |
72 | (InterAct PowerPad pro, bought in Germany) just fine, but I cannot test this | ||
73 | for I only have this one controller. | ||
74 | 123 | ||
75 | If you compiled and installed the driver, test the functionality: | 124 | If you compiled and installed the driver, test the functionality: |
76 | > modprobe xpad | 125 | > modprobe xpad |
77 | > modprobe joydev | 126 | > modprobe joydev |
78 | > jstest /dev/js0 | 127 | > jstest /dev/js0 |
79 | 128 | ||
80 | There should be a single line showing 18 inputs (8 axes, 10 buttons), and | 129 | If you're using a normal controller, there should be a single line showing |
81 | it's values should change if you move the sticks and push the buttons. | 130 | 18 inputs (8 axes, 10 buttons), and its values should change if you move |
131 | the sticks and push the buttons. If you're using a dance pad, it should | ||
132 | show 20 inputs (6 axes, 14 buttons). | ||
82 | 133 | ||
83 | It works? Voila, your done ;) | 134 | It works? Voila, you're done ;) |
84 | 135 | ||
85 | 136 | ||
86 | 3. Thanks | 137 | 3. Thanks |
@@ -111,6 +162,22 @@ I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) | |||
111 | E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms | 162 | E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms |
112 | E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms | 163 | E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms |
113 | 164 | ||
165 | 5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): | ||
166 | |||
167 | T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 | ||
168 | D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 | ||
169 | P: Vendor=0c12 ProdID=8809 Rev= 0.01 | ||
170 | S: Product=XBOX DDR | ||
171 | C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | ||
172 | I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad | ||
173 | E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms | ||
174 | E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms | ||
175 | |||
114 | -- | 176 | -- |
115 | Marko Friedemann <mfr@bmx-chemnitz.de> | 177 | Marko Friedemann <mfr@bmx-chemnitz.de> |
116 | 2002-07-16 | 178 | 2002-07-16 |
179 | - original doc | ||
180 | |||
181 | Dominic Cerquetti <binary1230@yahoo.com> | ||
182 | 2005-03-19 | ||
183 | - added stuff for dance pads, new d-pad->axes mappings | ||