diff options
Diffstat (limited to 'Documentation/input/joystick-parport.txt')
-rw-r--r-- | Documentation/input/joystick-parport.txt | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/Documentation/input/joystick-parport.txt b/Documentation/input/joystick-parport.txt index 88a011c9f985..d537c48cc6d0 100644 --- a/Documentation/input/joystick-parport.txt +++ b/Documentation/input/joystick-parport.txt | |||
@@ -36,12 +36,12 @@ with them. | |||
36 | 36 | ||
37 | All NES and SNES use the same synchronous serial protocol, clocked from | 37 | All NES and SNES use the same synchronous serial protocol, clocked from |
38 | the computer's side (and thus timing insensitive). To allow up to 5 NES | 38 | the computer's side (and thus timing insensitive). To allow up to 5 NES |
39 | and/or SNES gamepads connected to the parallel port at once, the output | 39 | and/or SNES gamepads and/or SNES mice connected to the parallel port at once, |
40 | lines of the parallel port are shared, while one of 5 available input lines | 40 | the output lines of the parallel port are shared, while one of 5 available |
41 | is assigned to each gamepad. | 41 | input lines is assigned to each gamepad. |
42 | 42 | ||
43 | This protocol is handled by the gamecon.c driver, so that's the one | 43 | This protocol is handled by the gamecon.c driver, so that's the one |
44 | you'll use for NES and SNES gamepads. | 44 | you'll use for NES, SNES gamepads and SNES mice. |
45 | 45 | ||
46 | The main problem with PC parallel ports is that they don't have +5V power | 46 | The main problem with PC parallel ports is that they don't have +5V power |
47 | source on any of their pins. So, if you want a reliable source of power | 47 | source on any of their pins. So, if you want a reliable source of power |
@@ -106,7 +106,7 @@ A, Turbo B, Select and Start, and is connected through 5 wires, then it is | |||
106 | either a NES or NES clone and will work with this connection. SNES gamepads | 106 | either a NES or NES clone and will work with this connection. SNES gamepads |
107 | also use 5 wires, but have more buttons. They will work as well, of course. | 107 | also use 5 wires, but have more buttons. They will work as well, of course. |
108 | 108 | ||
109 | Pinout for NES gamepads Pinout for SNES gamepads | 109 | Pinout for NES gamepads Pinout for SNES gamepads and mice |
110 | 110 | ||
111 | +----> Power +-----------------------\ | 111 | +----> Power +-----------------------\ |
112 | | 7 | o o o o | x x o | 1 | 112 | | 7 | o o o o | x x o | 1 |
@@ -454,6 +454,7 @@ uses the following kernel/module command line: | |||
454 | 6 | N64 pad | 454 | 6 | N64 pad |
455 | 7 | Sony PSX controller | 455 | 7 | Sony PSX controller |
456 | 8 | Sony PSX DDR controller | 456 | 8 | Sony PSX DDR controller |
457 | 9 | SNES mouse | ||
457 | 458 | ||
458 | The exact type of the PSX controller type is autoprobed when used so | 459 | The exact type of the PSX controller type is autoprobed when used so |
459 | hot swapping should work (but is not recomended). | 460 | hot swapping should work (but is not recomended). |