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1 | Linux Joystick parport drivers v2.0 | ||
2 | (c) 1998-2000 Vojtech Pavlik <vojtech@ucw.cz> | ||
3 | (c) 1998 Andree Borrmann <a.borrmann@tu-bs.de> | ||
4 | Sponsored by SuSE | ||
5 | $Id: joystick-parport.txt,v 1.6 2001/09/25 09:31:32 vojtech Exp $ | ||
6 | ---------------------------------------------------------------------------- | ||
7 | |||
8 | 0. Disclaimer | ||
9 | ~~~~~~~~~~~~~ | ||
10 | Any information in this file is provided as-is, without any guarantee that | ||
11 | it will be true. So, use it at your own risk. The possible damages that can | ||
12 | happen include burning your parallel port, and/or the sticks and joystick | ||
13 | and maybe even more. Like when a lightning kills you it is not our problem. | ||
14 | |||
15 | 1. Intro | ||
16 | ~~~~~~~~ | ||
17 | The joystick parport drivers are used for joysticks and gamepads not | ||
18 | originally designed for PCs and other computers Linux runs on. Because of | ||
19 | that, PCs usually lack the right ports to connect these devices to. Parallel | ||
20 | port, because of its ability to change single bits at will, and providing | ||
21 | both output and input bits is the most suitable port on the PC for | ||
22 | connecting such devices. | ||
23 | |||
24 | 2. Devices supported | ||
25 | ~~~~~~~~~~~~~~~~~~~~ | ||
26 | Many console and 8-bit computer gamepads and joysticks are supported. The | ||
27 | following subsections discuss usage of each. | ||
28 | |||
29 | 2.1 NES and SNES | ||
30 | ~~~~~~~~~~~~~~~~ | ||
31 | The Nintendo Entertainment System and Super Nintendo Entertainment System | ||
32 | gamepads are widely available, and easy to get. Also, they are quite easy to | ||
33 | connect to a PC, and don't need much processing speed (108 us for NES and | ||
34 | 165 us for SNES, compared to about 1000 us for PC gamepads) to communicate | ||
35 | with them. | ||
36 | |||
37 | All NES and SNES use the same synchronous serial protocol, clocked from | ||
38 | the computer's side (and thus timing insensitive). To allow up to 5 NES | ||
39 | and/or SNES gamepads connected to the parallel port at once, the output | ||
40 | lines of the parallel port are shared, while one of 5 available input lines | ||
41 | is assigned to each gamepad. | ||
42 | |||
43 | This protocol is handled by the gamecon.c driver, so that's the one | ||
44 | you'll use for NES and SNES gamepads. | ||
45 | |||
46 | The main problem with PC parallel ports is that they don't have +5V power | ||
47 | source on any of their pins. So, if you want a reliable source of power | ||
48 | for your pads, use either keyboard or joystick port, and make a pass-through | ||
49 | cable. You can also pull the power directly from the power supply (the red | ||
50 | wire is +5V). | ||
51 | |||
52 | If you want to use the parallel port only, you can take the power is from | ||
53 | some data pin. For most gamepad and parport implementations only one pin is | ||
54 | needed, and I'd recommend pin 9 for that, the highest data bit. On the other | ||
55 | hand, if you are not planning to use anything else than NES / SNES on the | ||
56 | port, anything between and including pin 4 and pin 9 will work. | ||
57 | |||
58 | (pin 9) -----> Power | ||
59 | |||
60 | Unfortunately, there are pads that need a lot more of power, and parallel | ||
61 | ports that can't give much current through the data pins. If this is your | ||
62 | case, you'll need to use diodes (as a prevention of destroying your parallel | ||
63 | port), and combine the currents of two or more data bits together. | ||
64 | |||
65 | Diodes | ||
66 | (pin 9) ----|>|-------+------> Power | ||
67 | | | ||
68 | (pin 8) ----|>|-------+ | ||
69 | | | ||
70 | (pin 7) ----|>|-------+ | ||
71 | | | ||
72 | <and so on> : | ||
73 | | | ||
74 | (pin 4) ----|>|-------+ | ||
75 | |||
76 | Ground is quite easy. On PC's parallel port the ground is on any of the | ||
77 | pins from pin 18 to pin 25. So use any pin of these you like for the ground. | ||
78 | |||
79 | (pin 18) -----> Ground | ||
80 | |||
81 | NES and SNES pads have two input bits, Clock and Latch, which drive the | ||
82 | serial transfer. These are connected to pins 2 and 3 of the parallel port, | ||
83 | respectively. | ||
84 | |||
85 | (pin 2) -----> Clock | ||
86 | (pin 3) -----> Latch | ||
87 | |||
88 | And the last thing is the NES / SNES data wire. Only that isn't shared and | ||
89 | each pad needs its own data pin. The parallel port pins are: | ||
90 | |||
91 | (pin 10) -----> Pad 1 data | ||
92 | (pin 11) -----> Pad 2 data | ||
93 | (pin 12) -----> Pad 3 data | ||
94 | (pin 13) -----> Pad 4 data | ||
95 | (pin 15) -----> Pad 5 data | ||
96 | |||
97 | Note that pin 14 is not used, since it is not an input pin on the parallel | ||
98 | port. | ||
99 | |||
100 | This is everything you need on the PC's side of the connection, now on to | ||
101 | the gamepads side. The NES and SNES have different connectors. Also, there | ||
102 | are quite a lot of NES clones, and because Nintendo used proprietary | ||
103 | connectors for their machines, the cloners couldn't and used standard D-Cannon | ||
104 | connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo | ||
105 | A, Turbo B, Select and Start, and is connected through 5 wires, then it is | ||
106 | either a NES or NES clone and will work with this connection. SNES gamepads | ||
107 | also use 5 wires, but have more buttons. They will work as well, of course. | ||
108 | |||
109 | Pinout for NES gamepads Pinout for SNES gamepads | ||
110 | |||
111 | +----> Power +-----------------------\ | ||
112 | | 7 | o o o o | x x o | 1 | ||
113 | 5 +---------+ 7 +-----------------------/ | ||
114 | | x x o \ | | | | | | ||
115 | | o o o o | | | | | +-> Ground | ||
116 | 4 +------------+ 1 | | | +------------> Data | ||
117 | | | | | | | +---------------> Latch | ||
118 | | | | +-> Ground | +------------------> Clock | ||
119 | | | +----> Clock +---------------------> Power | ||
120 | | +-------> Latch | ||
121 | +----------> Data | ||
122 | |||
123 | Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads | ||
124 | |||
125 | +---------> Clock +-----------------> Data | ||
126 | | +-------> Latch | +---> Ground | ||
127 | | | +-----> Data | | | ||
128 | | | | ___________________ | ||
129 | _____________ 8 \ o x x x x x x o / 1 | ||
130 | 5 \ x o o o x / 1 \ o x x o x x o / | ||
131 | \ x o x o / 15 `~~~~~~~~~~~~~' 9 | ||
132 | 9 `~~~~~~~' 6 | | | | ||
133 | | | | | +----> Clock | ||
134 | | +----> Power | +----------> Latch | ||
135 | +--------> Ground +----------------> Power | ||
136 | |||
137 | 2.2 Multisystem joysticks | ||
138 | ~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
139 | In the era of 8-bit machines, there was something like de-facto standard | ||
140 | for joystick ports. They were all digital, and all used D-Cannon 9 pin | ||
141 | connectors (db9). Because of that, a single joystick could be used without | ||
142 | hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64, | ||
143 | Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these | ||
144 | joysticks are called "Multisystem". | ||
145 | |||
146 | Now their pinout: | ||
147 | |||
148 | +---------> Right | ||
149 | | +-------> Left | ||
150 | | | +-----> Down | ||
151 | | | | +---> Up | ||
152 | | | | | | ||
153 | _____________ | ||
154 | 5 \ x o o o o / 1 | ||
155 | \ x o x o / | ||
156 | 9 `~~~~~~~' 6 | ||
157 | | | | ||
158 | | +----> Button | ||
159 | +--------> Ground | ||
160 | |||
161 | However, as time passed, extensions to this standard developed, and these | ||
162 | were not compatible with each other: | ||
163 | |||
164 | |||
165 | Atari 130, 800/XL/XE MSX | ||
166 | |||
167 | +-----------> Power | ||
168 | +---------> Right | +---------> Right | ||
169 | | +-------> Left | | +-------> Left | ||
170 | | | +-----> Down | | | +-----> Down | ||
171 | | | | +---> Up | | | | +---> Up | ||
172 | | | | | | | | | | | ||
173 | _____________ _____________ | ||
174 | 5 \ x o o o o / 1 5 \ o o o o o / 1 | ||
175 | \ x o o o / \ o o o o / | ||
176 | 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | ||
177 | | | | | | | | | ||
178 | | | +----> Button | | | +----> Button 1 | ||
179 | | +------> Power | | +------> Button 2 | ||
180 | +--------> Ground | +--------> Output 3 | ||
181 | +----------> Ground | ||
182 | |||
183 | Amstrad CPC Commodore C64 | ||
184 | |||
185 | +-----------> Analog Y | ||
186 | +---------> Right | +---------> Right | ||
187 | | +-------> Left | | +-------> Left | ||
188 | | | +-----> Down | | | +-----> Down | ||
189 | | | | +---> Up | | | | +---> Up | ||
190 | | | | | | | | | | | ||
191 | _____________ _____________ | ||
192 | 5 \ x o o o o / 1 5 \ o o o o o / 1 | ||
193 | \ x o o o / \ o o o o / | ||
194 | 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | ||
195 | | | | | | | | | ||
196 | | | +----> Button 1 | | | +----> Button | ||
197 | | +------> Button 2 | | +------> Power | ||
198 | +--------> Ground | +--------> Ground | ||
199 | +----------> Analog X | ||
200 | |||
201 | Sinclair Spectrum +2A/+3 Amiga 1200 | ||
202 | |||
203 | +-----------> Up +-----------> Button 3 | ||
204 | | +---------> Fire | +---------> Right | ||
205 | | | | | +-------> Left | ||
206 | | | +-----> Ground | | | +-----> Down | ||
207 | | | | | | | | +---> Up | ||
208 | | | | | | | | | | ||
209 | _____________ _____________ | ||
210 | 5 \ o o x o x / 1 5 \ o o o o o / 1 | ||
211 | \ o o o o / \ o o o o / | ||
212 | 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | ||
213 | | | | | | | | | | ||
214 | | | | +----> Right | | | +----> Button 1 | ||
215 | | | +------> Left | | +------> Power | ||
216 | | +--------> Ground | +--------> Ground | ||
217 | +----------> Down +----------> Button 2 | ||
218 | |||
219 | And there were many others. | ||
220 | |||
221 | 2.2.1 Multisystem joysticks using db9.c | ||
222 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
223 | For the Multisystem joysticks, and their derivatives, the db9.c driver | ||
224 | was written. It allows only one joystick / gamepad per parallel port, but | ||
225 | the interface is easy to build and works with almost anything. | ||
226 | |||
227 | For the basic 1-button Multisystem joystick you connect its wires to the | ||
228 | parallel port like this: | ||
229 | |||
230 | (pin 1) -----> Power | ||
231 | (pin 18) -----> Ground | ||
232 | |||
233 | (pin 2) -----> Up | ||
234 | (pin 3) -----> Down | ||
235 | (pin 4) -----> Left | ||
236 | (pin 5) -----> Right | ||
237 | (pin 6) -----> Button 1 | ||
238 | |||
239 | However, if the joystick is switch based (eg. clicks when you move it), | ||
240 | you might or might not, depending on your parallel port, need 10 kOhm pullup | ||
241 | resistors on each of the direction and button signals, like this: | ||
242 | |||
243 | (pin 2) ------------+------> Up | ||
244 | Resistor | | ||
245 | (pin 1) --[10kOhm]--+ | ||
246 | |||
247 | Try without, and if it doesn't work, add them. For TTL based joysticks / | ||
248 | gamepads the pullups are not needed. | ||
249 | |||
250 | For joysticks with two buttons you connect the second button to pin 7 on | ||
251 | the parallel port. | ||
252 | |||
253 | (pin 7) -----> Button 2 | ||
254 | |||
255 | And that's it. | ||
256 | |||
257 | On a side note, if you have already built a different adapter for use with | ||
258 | the digital joystick driver 0.8.0.2, this is also supported by the db9.c | ||
259 | driver, as device type 8. (See section 3.2) | ||
260 | |||
261 | 2.2.2 Multisystem joysticks using gamecon.c | ||
262 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
263 | For some people just one joystick per parallel port is not enough, and/or | ||
264 | want to use them on one parallel port together with NES/SNES/PSX pads. This is | ||
265 | possible using the gamecon.c. It supports up to 5 devices of the above types, | ||
266 | including 1 and 2 buttons Multisystem joysticks. | ||
267 | |||
268 | However, there is nothing for free. To allow more sticks to be used at | ||
269 | once, you need the sticks to be purely switch based (that is non-TTL), and | ||
270 | not to need power. Just a plain simple six switches inside. If your | ||
271 | joystick can do more (eg. turbofire) you'll need to disable it totally first | ||
272 | if you want to use gamecon.c. | ||
273 | |||
274 | Also, the connection is a bit more complex. You'll need a bunch of diodes, | ||
275 | and one pullup resistor. First, you connect the Directions and the button | ||
276 | the same as for db9, however with the diodes inbetween. | ||
277 | |||
278 | Diodes | ||
279 | (pin 2) -----|<|----> Up | ||
280 | (pin 3) -----|<|----> Down | ||
281 | (pin 4) -----|<|----> Left | ||
282 | (pin 5) -----|<|----> Right | ||
283 | (pin 6) -----|<|----> Button 1 | ||
284 | |||
285 | For two button sticks you also connect the other button. | ||
286 | |||
287 | (pin 7) -----|<|----> Button 2 | ||
288 | |||
289 | And finally, you connect the Ground wire of the joystick, like done in | ||
290 | this little schematic to Power and Data on the parallel port, as described | ||
291 | for the NES / SNES pads in section 2.1 of this file - that is, one data pin | ||
292 | for each joystick. The power source is shared. | ||
293 | |||
294 | Data ------------+-----> Ground | ||
295 | Resistor | | ||
296 | Power --[10kOhm]--+ | ||
297 | |||
298 | And that's all, here we go! | ||
299 | |||
300 | 2.2.3 Multisystem joysticks using turbografx.c | ||
301 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
302 | The TurboGraFX interface, designed by | ||
303 | |||
304 | Steffen Schwenke <schwenke@burg-halle.de> | ||
305 | |||
306 | allows up to 7 Multisystem joysticks connected to the parallel port. In | ||
307 | Steffen's version, there is support for up to 5 buttons per joystick. However, | ||
308 | since this doesn't work reliably on all parallel ports, the turbografx.c driver | ||
309 | supports only one button per joystick. For more information on how to build the | ||
310 | interface, see | ||
311 | |||
312 | http://www2.burg-halle.de/~schwenke/parport.html | ||
313 | |||
314 | 2.3 Sony Playstation | ||
315 | ~~~~~~~~~~~~~~~~~~~~ | ||
316 | |||
317 | The PSX controller is supported by the gamecon.c. Pinout of the PSX | ||
318 | controller (compatible with DirectPadPro): | ||
319 | |||
320 | +---------+---------+---------+ | ||
321 | 9 | o o o | o o o | o o o | 1 parallel | ||
322 | \________|_________|________/ port pins | ||
323 | | | | | | | | ||
324 | | | | | | +--------> Clock --- (4) | ||
325 | | | | | +------------> Select --- (3) | ||
326 | | | | +---------------> Power --- (5-9) | ||
327 | | | +------------------> Ground --- (18-25) | ||
328 | | +-------------------------> Command --- (2) | ||
329 | +----------------------------> Data --- (one of 10,11,12,13,15) | ||
330 | |||
331 | The driver supports these controllers: | ||
332 | |||
333 | * Standard PSX Pad | ||
334 | * NegCon PSX Pad | ||
335 | * Analog PSX Pad (red mode) | ||
336 | * Analog PSX Pad (green mode) | ||
337 | * PSX Rumble Pad | ||
338 | * PSX DDR Pad | ||
339 | |||
340 | 2.4 Sega | ||
341 | ~~~~~~~~ | ||
342 | All the Sega controllers are more or less based on the standard 2-button | ||
343 | Multisystem joystick. However, since they don't use switches and use TTL | ||
344 | logic, the only driver usable with them is the db9.c driver. | ||
345 | |||
346 | 2.4.1 Sega Master System | ||
347 | ~~~~~~~~~~~~~~~~~~~~~~~~ | ||
348 | The SMS gamepads are almost exactly the same as normal 2-button | ||
349 | Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding | ||
350 | parallel port pins, and the following schematic: | ||
351 | |||
352 | +-----------> Power | ||
353 | | +---------> Right | ||
354 | | | +-------> Left | ||
355 | | | | +-----> Down | ||
356 | | | | | +---> Up | ||
357 | | | | | | | ||
358 | _____________ | ||
359 | 5 \ o o o o o / 1 | ||
360 | \ o o x o / | ||
361 | 9 `~~~~~~~' 6 | ||
362 | | | | | ||
363 | | | +----> Button 1 | ||
364 | | +--------> Ground | ||
365 | +----------> Button 2 | ||
366 | |||
367 | 2.4.2 Sega Genesis aka MegaDrive | ||
368 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
369 | The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension | ||
370 | to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use | ||
371 | the following schematic: | ||
372 | |||
373 | +-----------> Power | ||
374 | | +---------> Right | ||
375 | | | +-------> Left | ||
376 | | | | +-----> Down | ||
377 | | | | | +---> Up | ||
378 | | | | | | | ||
379 | _____________ | ||
380 | 5 \ o o o o o / 1 | ||
381 | \ o o o o / | ||
382 | 9 `~~~~~~~' 6 | ||
383 | | | | | | ||
384 | | | | +----> Button 1 | ||
385 | | | +------> Select | ||
386 | | +--------> Ground | ||
387 | +----------> Button 2 | ||
388 | |||
389 | The Select pin goes to pin 14 on the parallel port. | ||
390 | |||
391 | (pin 14) -----> Select | ||
392 | |||
393 | The rest is the same as for Multi2 joysticks using db9.c | ||
394 | |||
395 | 2.4.3 Sega Saturn | ||
396 | ~~~~~~~~~~~~~~~~~ | ||
397 | Sega Saturn has eight buttons, and to transfer that, without hacks like | ||
398 | Genesis 6 pads use, it needs one more select pin. Anyway, it is still | ||
399 | handled by the db9.c driver. Its pinout is very different from anything | ||
400 | else. Use this schematic: | ||
401 | |||
402 | +-----------> Select 1 | ||
403 | | +---------> Power | ||
404 | | | +-------> Up | ||
405 | | | | +-----> Down | ||
406 | | | | | +---> Ground | ||
407 | | | | | | | ||
408 | _____________ | ||
409 | 5 \ o o o o o / 1 | ||
410 | \ o o o o / | ||
411 | 9 `~~~~~~~' 6 | ||
412 | | | | | | ||
413 | | | | +----> Select 2 | ||
414 | | | +------> Right | ||
415 | | +--------> Left | ||
416 | +----------> Power | ||
417 | |||
418 | Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the | ||
419 | parallel port. | ||
420 | |||
421 | (pin 14) -----> Select 1 | ||
422 | (pin 16) -----> Select 2 | ||
423 | |||
424 | The other pins (Up, Down, Right, Left, Power, Ground) are the same as for | ||
425 | Multi joysticks using db9.c | ||
426 | |||
427 | 3. The drivers | ||
428 | ~~~~~~~~~~~~~~ | ||
429 | There are three drivers for the parallel port interfaces. Each, as | ||
430 | described above, allows to connect a different group of joysticks and pads. | ||
431 | Here are described their command lines: | ||
432 | |||
433 | 3.1 gamecon.c | ||
434 | ~~~~~~~~~~~~~ | ||
435 | Using gamecon.c you can connect up to five devices to one parallel port. It | ||
436 | uses the following kernel/module command line: | ||
437 | |||
438 | gamecon.map=port,pad1,pad2,pad3,pad4,pad5 | ||
439 | |||
440 | Where 'port' the number of the parport interface (eg. 0 for parport0). | ||
441 | |||
442 | And 'pad1' to 'pad5' are pad types connected to different data input pins | ||
443 | (10,11,12,13,15), as described in section 2.1 of this file. | ||
444 | |||
445 | The types are: | ||
446 | |||
447 | Type | Joystick/Pad | ||
448 | -------------------- | ||
449 | 0 | None | ||
450 | 1 | SNES pad | ||
451 | 2 | NES pad | ||
452 | 4 | Multisystem 1-button joystick | ||
453 | 5 | Multisystem 2-button joystick | ||
454 | 6 | N64 pad | ||
455 | 7 | Sony PSX controller | ||
456 | 8 | Sony PSX DDR controller | ||
457 | |||
458 | The exact type of the PSX controller type is autoprobed when used so | ||
459 | hot swapping should work (but is not recomended). | ||
460 | |||
461 | Should you want to use more than one of parallel ports at once, you can use | ||
462 | gamecon.map2 and gamecon.map3 as additional command line parameters for two | ||
463 | more parallel ports. | ||
464 | |||
465 | There are two options specific to PSX driver portion. gamecon.psx_delay sets | ||
466 | the command delay when talking to the controllers. The default of 25 should | ||
467 | work but you can try lowering it for better performace. If your pads don't | ||
468 | respond try raising it untill they work. Setting the type to 8 allows the | ||
469 | driver to be used with Dance Dance Revolution or similar games. Arrow keys are | ||
470 | registered as key presses instead of X and Y axes. | ||
471 | |||
472 | 3.2 db9.c | ||
473 | ~~~~~~~~~ | ||
474 | Apart from making an interface, there is nothing difficult on using the | ||
475 | db9.c driver. It uses the following kernel/module command line: | ||
476 | |||
477 | db9.dev=port,type | ||
478 | |||
479 | Where 'port' is the number of the parport interface (eg. 0 for parport0). | ||
480 | |||
481 | Caveat here: This driver only works on bidirectional parallel ports. If | ||
482 | your parallel port is recent enough, you should have no trouble with this. | ||
483 | Old parallel ports may not have this feature. | ||
484 | |||
485 | 'Type' is the type of joystick or pad attached: | ||
486 | |||
487 | Type | Joystick/Pad | ||
488 | -------------------- | ||
489 | 0 | None | ||
490 | 1 | Multisystem 1-button joystick | ||
491 | 2 | Multisystem 2-button joystick | ||
492 | 3 | Genesis pad (3+1 buttons) | ||
493 | 5 | Genesis pad (5+1 buttons) | ||
494 | 6 | Genesis pad (6+2 buttons) | ||
495 | 7 | Saturn pad (8 buttons) | ||
496 | 8 | Multisystem 1-button joystick (v0.8.0.2 pin-out) | ||
497 | 9 | Two Multisystem 1-button joysticks (v0.8.0.2 pin-out) | ||
498 | 10 | Amiga CD32 pad | ||
499 | |||
500 | Should you want to use more than one of these joysticks/pads at once, you | ||
501 | can use db9.dev2 and db9.dev3 as additional command line parameters for two | ||
502 | more joysticks/pads. | ||
503 | |||
504 | 3.3 turbografx.c | ||
505 | ~~~~~~~~~~~~~~~~ | ||
506 | The turbografx.c driver uses a very simple kernel/module command line: | ||
507 | |||
508 | turbografx.map=port,js1,js2,js3,js4,js5,js6,js7 | ||
509 | |||
510 | Where 'port' is the number of the parport interface (eg. 0 for parport0). | ||
511 | |||
512 | 'jsX' is the number of buttons the Multisystem joysticks connected to the | ||
513 | interface ports 1-7 have. For a standard multisystem joystick, this is 1. | ||
514 | |||
515 | Should you want to use more than one of these interfaces at once, you can | ||
516 | use turbografx.map2 and turbografx.map3 as additional command line parameters | ||
517 | for two more interfaces. | ||
518 | |||
519 | 3.4 PC parallel port pinout | ||
520 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
521 | .----------------------------------------. | ||
522 | At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 / | ||
523 | \ 25 24 23 22 21 20 19 18 17 16 15 14 / | ||
524 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
525 | |||
526 | Pin | Name | Description | ||
527 | ~~~~~~|~~~~~~~~~|~~~~~~~~~~ | ||
528 | 1 | /STROBE | Strobe | ||
529 | 2-9 | D0-D7 | Data Bit 0-7 | ||
530 | 10 | /ACK | Acknowledge | ||
531 | 11 | BUSY | Busy | ||
532 | 12 | PE | Paper End | ||
533 | 13 | SELIN | Select In | ||
534 | 14 | /AUTOFD | Autofeed | ||
535 | 15 | /ERROR | Error | ||
536 | 16 | /INIT | Initialize | ||
537 | 17 | /SEL | Select | ||
538 | 18-25 | GND | Signal Ground | ||
539 | |||
540 | 3.5 End | ||
541 | ~~~~~~~ | ||
542 | That's all, folks! Have fun! | ||