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1 | |||
2 | What is udlfb? | ||
3 | =============== | ||
4 | |||
5 | This is a driver for DisplayLink USB 2.0 era graphics chips. | ||
6 | |||
7 | DisplayLink chips provide simple hline/blit operations with some compression, | ||
8 | pairing that with a hardware framebuffer (16MB) on the other end of the | ||
9 | USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI | ||
10 | monitor with no CPU involvement until a pixel has to change. | ||
11 | |||
12 | The CPU or other local resource does all the rendering; optinally compares the | ||
13 | result with a local shadow of the remote hardware framebuffer to identify | ||
14 | the minimal set of pixels that have changed; and compresses and sends those | ||
15 | pixels line-by-line via USB bulk transfers. | ||
16 | |||
17 | Because of the efficiency of bulk transfers and a protocol on top that | ||
18 | does not require any acks - the effect is very low latency that | ||
19 | can support surprisingly high resolutions with good performance for | ||
20 | non-gaming and non-video applications. | ||
21 | |||
22 | Mode setting, EDID read, etc are other bulk or control transfers. Mode | ||
23 | setting is very flexible - able to set nearly arbitrary modes from any timing. | ||
24 | |||
25 | Advantages of USB graphics in general: | ||
26 | |||
27 | * Ability to add a nearly arbitrary number of displays to any USB 2.0 | ||
28 | capable system. On Linux, number of displays is limited by fbdev interface | ||
29 | (FB_MAX is currently 32). Of course, all USB devices on the same | ||
30 | host controller share the same 480Mbs USB 2.0 interface. | ||
31 | |||
32 | Advantages of supporting DisplayLink chips with kernel framebuffer interface: | ||
33 | |||
34 | * The actual hardware functionality of DisplayLink chips matches nearly | ||
35 | one-to-one with the fbdev interface, making the driver quite small and | ||
36 | tight relative to the functionality it provides. | ||
37 | * X servers and other applications can use the standard fbdev interface | ||
38 | from user mode to talk to the device, without needing to know anything | ||
39 | about USB or DisplayLink's protocol at all. A "displaylink" X driver | ||
40 | and a slightly modified "fbdev" X driver are among those that already do. | ||
41 | |||
42 | Disadvantages: | ||
43 | |||
44 | * Fbdev's mmap interface assumes a real hardware framebuffer is mapped. | ||
45 | In the case of USB graphics, it is just an allocated (virtual) buffer. | ||
46 | Writes need to be detected and encoded into USB bulk transfers by the CPU. | ||
47 | Accurate damage/changed area notifications work around this problem. | ||
48 | In the future, hopefully fbdev will be enhanced with an small standard | ||
49 | interface to allow mmap clients to report damage, for the benefit | ||
50 | of virtual or remote framebuffers. | ||
51 | * Fbdev does not arbitrate client ownership of the framebuffer well. | ||
52 | * Fbcon assumes the first framebuffer it finds should be consumed for console. | ||
53 | * It's not clear what the future of fbdev is, given the rise of KMS/DRM. | ||
54 | |||
55 | How to use it? | ||
56 | ============== | ||
57 | |||
58 | Udlfb, when loaded as a module, will match against all USB 2.0 generation | ||
59 | DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID | ||
60 | of the monitor, and set the best common mode between the DisplayLink device | ||
61 | and the monitor's capabilities. | ||
62 | |||
63 | If the DisplayLink device is successful, it will paint a "green screen" which | ||
64 | means that from a hardware and fbdev software perspective, everything is good. | ||
65 | |||
66 | At that point, a /dev/fb? interface will be present for user-mode applications | ||
67 | to open and begin writing to the framebuffer of the DisplayLink device using | ||
68 | standard fbdev calls. Note that if mmap() is used, by default the user mode | ||
69 | application must send down damage notifcations to trigger repaints of the | ||
70 | changed regions. Alternatively, udlfb can be recompiled with experimental | ||
71 | defio support enabled, to support a page-fault based detection mechanism | ||
72 | that can work without explicit notifcation. | ||
73 | |||
74 | The most common client of udlfb is xf86-video-displaylink or a modified | ||
75 | xf86-video-fbdev X server. These servers have no real DisplayLink specific | ||
76 | code. They write to the standard framebuffer interface and rely on udlfb | ||
77 | to do its thing. The one extra feature they have is the ability to report | ||
78 | rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's | ||
79 | damage interface (which will hopefully be standardized for all virtual | ||
80 | framebuffers that need damage info). These damage notifications allow | ||
81 | udlfb to efficiently process the changed pixels. | ||
82 | |||
83 | Module Options | ||
84 | ============== | ||
85 | |||
86 | Special configuration for udlfb is usually unnecessary. There are a few | ||
87 | options, however. | ||
88 | |||
89 | From the command line, pass options to modprobe | ||
90 | modprobe udlfb defio=1 console=1 | ||
91 | |||
92 | Or for permanent option, create file like /etc/modprobe.d/options with text | ||
93 | options udlfb defio=1 console=1 | ||
94 | |||
95 | Accepted options: | ||
96 | |||
97 | fb_defio Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel | ||
98 | module to track changed areas of the framebuffer by page faults. | ||
99 | Standard fbdev applications that use mmap but that do not | ||
100 | report damage, may be able to work with this enabled. | ||
101 | Disabled by default because of overhead and other issues. | ||
102 | |||
103 | console Allow fbcon to attach to udlfb provided framebuffers. This | ||
104 | is disabled by default because fbcon will aggressively consume | ||
105 | the first framebuffer it finds, which isn't usually what the | ||
106 | user wants in the case of USB displays. | ||
107 | |||
108 | Sysfs Attributes | ||
109 | ================ | ||
110 | |||
111 | Udlfb creates several files in /sys/class/graphics/fb? | ||
112 | Where ? is the sequential framebuffer id of the particular DisplayLink device | ||
113 | |||
114 | edid If a valid EDID blob is written to this file (typically | ||
115 | by a udev rule), then udlfb will use this EDID as a | ||
116 | backup in case reading the actual EDID of the monitor | ||
117 | attached to the DisplayLink device fails. This is | ||
118 | especially useful for fixed panels, etc. that cannot | ||
119 | communicate their capabilities via EDID. Reading | ||
120 | this file returns the current EDID of the attached | ||
121 | monitor (or last backup value written). This is | ||
122 | useful to get the EDID of the attached monitor, | ||
123 | which can be passed to utilities like parse-edid. | ||
124 | |||
125 | metrics_bytes_rendered 32-bit count of pixel bytes rendered | ||
126 | |||
127 | metrics_bytes_identical 32-bit count of how many of those bytes were found to be | ||
128 | unchanged, based on a shadow framebuffer check | ||
129 | |||
130 | metrics_bytes_sent 32-bit count of how many bytes were transferred over | ||
131 | USB to communicate the resulting changed pixels to the | ||
132 | hardware. Includes compression and protocol overhead | ||
133 | |||
134 | metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the | ||
135 | above pixels (in thousands of cycles). | ||
136 | |||
137 | metrics_reset Write-only. Any write to this file resets all metrics | ||
138 | above to zero. Note that the 32-bit counters above | ||
139 | roll over very quickly. To get reliable results, design | ||
140 | performance tests to start and finish in a very short | ||
141 | period of time (one minute or less is safe). | ||
142 | |||
143 | -- | ||
144 | Bernie Thompson <bernie@plugable.com> | ||