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-rw-r--r--Documentation/fb/pvr2fb.txt22
1 files changed, 13 insertions, 9 deletions
diff --git a/Documentation/fb/pvr2fb.txt b/Documentation/fb/pvr2fb.txt
index 2bf6c2321c2d..36bdeff585e2 100644
--- a/Documentation/fb/pvr2fb.txt
+++ b/Documentation/fb/pvr2fb.txt
@@ -9,14 +9,13 @@ one found in the Dreamcast.
9Advantages: 9Advantages:
10 10
11 * It provides a nice large console (128 cols + 48 lines with 1024x768) 11 * It provides a nice large console (128 cols + 48 lines with 1024x768)
12 without using tiny, unreadable fonts. 12 without using tiny, unreadable fonts (NOT on the Dreamcast)
13 * You can run XF86_FBDev on top of /dev/fb0 13 * You can run XF86_FBDev on top of /dev/fb0
14 * Most important: boot logo :-) 14 * Most important: boot logo :-)
15 15
16Disadvantages: 16Disadvantages:
17 17
18 * Driver is currently limited to the Dreamcast PowerVR 2 implementation 18 * Driver is largely untested on non-Dreamcast systems.
19 at the time of this writing.
20 19
21Configuration 20Configuration
22============= 21=============
@@ -29,11 +28,16 @@ Accepted options:
29font:X - default font to use. All fonts are supported, including the 28font:X - default font to use. All fonts are supported, including the
30 SUN12x22 font which is very nice at high resolutions. 29 SUN12x22 font which is very nice at high resolutions.
31 30
32mode:X - default video mode. The following video modes are supported:
33 640x240-60, 640x480-60.
34 31
32mode:X - default video mode with format [xres]x[yres]-<bpp>@<refresh rate>
33 The following video modes are supported:
34 640x640-16@60, 640x480-24@60, 640x480-32@60. The Dreamcast
35 defaults to 640x480-16@60. At the time of writing the
36 24bpp and 32bpp modes function poorly. Work to fix that is
37 ongoing
38
35 Note: the 640x240 mode is currently broken, and should not be 39 Note: the 640x240 mode is currently broken, and should not be
36 used for any reason. It is only mentioned as a reference. 40 used for any reason. It is only mentioned here as a reference.
37 41
38inverse - invert colors on screen (for LCD displays) 42inverse - invert colors on screen (for LCD displays)
39 43
@@ -52,10 +56,10 @@ output:X - output type. This can be any of the following: pal, ntsc, and
52X11 56X11
53=== 57===
54 58
55XF86_FBDev should work, in theory. At the time of this writing it is 59XF86_FBDev has been shown to work on the Dreamcast in the past - though not yet
56totally untested and may or may not even portray the beginnings of 60on any 2.6 series kernel.
57working. If you end up testing this, please let me know!
58 61
59-- 62--
60Paul Mundt <lethal@linuxdc.org> 63Paul Mundt <lethal@linuxdc.org>
64Updated by Adrian McMenamin <adrian@mcmen.demon.co.uk>
61 65