diff options
-rw-r--r-- | Documentation/input/ff.txt | 112 | ||||
-rw-r--r-- | include/linux/input.h | 175 |
2 files changed, 174 insertions, 113 deletions
diff --git a/Documentation/input/ff.txt b/Documentation/input/ff.txt index c7e10eaff203..c53b1c11aa40 100644 --- a/Documentation/input/ff.txt +++ b/Documentation/input/ff.txt | |||
@@ -1,67 +1,37 @@ | |||
1 | Force feedback for Linux. | 1 | Force feedback for Linux. |
2 | By Johann Deneux <deneux@ifrance.com> on 2001/04/22. | 2 | By Johann Deneux <deneux@ifrance.com> on 2001/04/22. |
3 | Updated by Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09. | ||
3 | You may redistribute this file. Please remember to include shape.fig and | 4 | You may redistribute this file. Please remember to include shape.fig and |
4 | interactive.fig as well. | 5 | interactive.fig as well. |
5 | ---------------------------------------------------------------------------- | 6 | ---------------------------------------------------------------------------- |
6 | 7 | ||
7 | 0. Introduction | 8 | 1. Introduction |
8 | ~~~~~~~~~~~~~~~ | 9 | ~~~~~~~~~~~~~~~ |
9 | This document describes how to use force feedback devices under Linux. The | 10 | This document describes how to use force feedback devices under Linux. The |
10 | goal is not to support these devices as if they were simple input-only devices | 11 | goal is not to support these devices as if they were simple input-only devices |
11 | (as it is already the case), but to really enable the rendering of force | 12 | (as it is already the case), but to really enable the rendering of force |
12 | effects. | 13 | effects. |
13 | At the moment, only I-Force devices are supported, and not officially. That | 14 | This document only describes the force feedback part of the Linux input |
14 | means I had to find out how the protocol works on my own. Of course, the | 15 | interface. Please read joystick.txt and input.txt before reading further this |
15 | information I managed to grasp is far from being complete, and I can not | 16 | document. |
16 | guarranty that this driver will work for you. | ||
17 | This document only describes the force feedback part of the driver for I-Force | ||
18 | devices. Please read joystick.txt before reading further this document. | ||
19 | 17 | ||
20 | 2. Instructions to the user | 18 | 2. Instructions to the user |
21 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 19 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
22 | Here are instructions on how to compile and use the driver. In fact, this | 20 | To enable force feedback, you have to: |
23 | driver is the normal iforce, input and evdev drivers written by Vojtech | 21 | |
24 | Pavlik, plus additions to support force feedback. | 22 | 1. have your kernel configured with evdev and a driver that supports your |
23 | device. | ||
24 | 2. make sure evdev module is loaded and /dev/input/event* device files are | ||
25 | created. | ||
25 | 26 | ||
26 | Before you start, let me WARN you that some devices shake violently during the | 27 | Before you start, let me WARN you that some devices shake violently during the |
27 | initialisation phase. This happens for example with my "AVB Top Shot Pegasus". | 28 | initialisation phase. This happens for example with my "AVB Top Shot Pegasus". |
28 | To stop this annoying behaviour, move you joystick to its limits. Anyway, you | 29 | To stop this annoying behaviour, move you joystick to its limits. Anyway, you |
29 | should keep a hand on your device, in order to avoid it to brake down if | 30 | should keep a hand on your device, in order to avoid it to break down if |
30 | something goes wrong. | 31 | something goes wrong. |
31 | 32 | ||
32 | At the kernel's compilation: | 33 | If you have a serial iforce device, you need to start inputattach. See |
33 | - Enable IForce/Serial | 34 | joystick.txt for details. |
34 | - Enable Event interface | ||
35 | |||
36 | Compile the modules, install them. | ||
37 | |||
38 | You also need inputattach. | ||
39 | |||
40 | You then need to insert the modules into the following order: | ||
41 | % modprobe joydev | ||
42 | % modprobe serport # Only for serial | ||
43 | % modprobe iforce | ||
44 | % modprobe evdev | ||
45 | % ./inputattach -ifor $2 & # Only for serial | ||
46 | If you are using USB, you don't need the inputattach step. | ||
47 | |||
48 | Please check that you have all the /dev/input entries needed: | ||
49 | cd /dev | ||
50 | rm js* | ||
51 | mkdir input | ||
52 | mknod input/js0 c 13 0 | ||
53 | mknod input/js1 c 13 1 | ||
54 | mknod input/js2 c 13 2 | ||
55 | mknod input/js3 c 13 3 | ||
56 | ln -s input/js0 js0 | ||
57 | ln -s input/js1 js1 | ||
58 | ln -s input/js2 js2 | ||
59 | ln -s input/js3 js3 | ||
60 | |||
61 | mknod input/event0 c 13 64 | ||
62 | mknod input/event1 c 13 65 | ||
63 | mknod input/event2 c 13 66 | ||
64 | mknod input/event3 c 13 67 | ||
65 | 35 | ||
66 | 2.1 Does it work ? | 36 | 2.1 Does it work ? |
67 | ~~~~~~~~~~~~~~~~~~ | 37 | ~~~~~~~~~~~~~~~~~~ |
@@ -70,9 +40,9 @@ There is an utility called fftest that will allow you to test the driver. | |||
70 | 40 | ||
71 | 3. Instructions to the developper | 41 | 3. Instructions to the developper |
72 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 42 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
73 | All interactions are done using the event API. That is, you can use ioctl() | 43 | All interactions are done using the event API. That is, you can use ioctl() |
74 | and write() on /dev/input/eventXX. | 44 | and write() on /dev/input/eventXX. |
75 | This information is subject to change. | 45 | This information is subject to change. |
76 | 46 | ||
77 | 3.1 Querying device capabilities | 47 | 3.1 Querying device capabilities |
78 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 48 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
@@ -86,18 +56,29 @@ int ioctl(int file_descriptor, int request, unsigned long *features); | |||
86 | 56 | ||
87 | Returns the features supported by the device. features is a bitfield with the | 57 | Returns the features supported by the device. features is a bitfield with the |
88 | following bits: | 58 | following bits: |
89 | - FF_X has an X axis (usually joysticks) | ||
90 | - FF_Y has an Y axis (usually joysticks) | ||
91 | - FF_WHEEL has a wheel (usually sterring wheels) | ||
92 | - FF_CONSTANT can render constant force effects | 59 | - FF_CONSTANT can render constant force effects |
93 | - FF_PERIODIC can render periodic effects (sine, triangle, square...) | 60 | - FF_PERIODIC can render periodic effects with the following waveforms: |
61 | - FF_SQUARE square waveform | ||
62 | - FF_TRIANGLE triangle waveform | ||
63 | - FF_SINE sine waveform | ||
64 | - FF_SAW_UP sawtooth up waveform | ||
65 | - FF_SAW_DOWN sawtooth down waveform | ||
66 | - FF_CUSTOM custom waveform | ||
94 | - FF_RAMP can render ramp effects | 67 | - FF_RAMP can render ramp effects |
95 | - FF_SPRING can simulate the presence of a spring | 68 | - FF_SPRING can simulate the presence of a spring |
96 | - FF_FRICTION can simulate friction | 69 | - FF_FRICTION can simulate friction |
97 | - FF_DAMPER can simulate damper effects | 70 | - FF_DAMPER can simulate damper effects |
98 | - FF_RUMBLE rumble effects (normally the only effect supported by rumble | 71 | - FF_RUMBLE rumble effects |
99 | pads) | ||
100 | - FF_INERTIA can simulate inertia | 72 | - FF_INERTIA can simulate inertia |
73 | - FF_GAIN gain is adjustable | ||
74 | - FF_AUTOCENTER autocenter is adjustable | ||
75 | |||
76 | Note: In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All | ||
77 | devices that support FF_RUMBLE support FF_PERIODIC (square, triangle, | ||
78 | sine) and the other way around. | ||
79 | |||
80 | Note: The exact syntax FF_CUSTOM is undefined for the time being as no driver | ||
81 | supports it yet. | ||
101 | 82 | ||
102 | 83 | ||
103 | int ioctl(int fd, EVIOCGEFFECTS, int *n); | 84 | int ioctl(int fd, EVIOCGEFFECTS, int *n); |
@@ -108,7 +89,7 @@ Returns the number of effects the device can keep in its memory. | |||
108 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 89 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
109 | #include <linux/input.h> | 90 | #include <linux/input.h> |
110 | #include <sys/ioctl.h> | 91 | #include <sys/ioctl.h> |
111 | 92 | ||
112 | int ioctl(int file_descriptor, int request, struct ff_effect *effect); | 93 | int ioctl(int file_descriptor, int request, struct ff_effect *effect); |
113 | 94 | ||
114 | "request" must be EVIOCSFF. | 95 | "request" must be EVIOCSFF. |
@@ -120,6 +101,9 @@ to the unique id assigned by the driver. This data is required for performing | |||
120 | some operations (removing an effect, controlling the playback). | 101 | some operations (removing an effect, controlling the playback). |
121 | This if field must be set to -1 by the user in order to tell the driver to | 102 | This if field must be set to -1 by the user in order to tell the driver to |
122 | allocate a new effect. | 103 | allocate a new effect. |
104 | |||
105 | Effects are file descriptor specific. | ||
106 | |||
123 | See <linux/input.h> for a description of the ff_effect struct. You should also | 107 | See <linux/input.h> for a description of the ff_effect struct. You should also |
124 | find help in a few sketches, contained in files shape.fig and interactive.fig. | 108 | find help in a few sketches, contained in files shape.fig and interactive.fig. |
125 | You need xfig to visualize these files. | 109 | You need xfig to visualize these files. |
@@ -128,8 +112,8 @@ You need xfig to visualize these files. | |||
128 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 112 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
129 | int ioctl(int fd, EVIOCRMFF, effect.id); | 113 | int ioctl(int fd, EVIOCRMFF, effect.id); |
130 | 114 | ||
131 | This makes room for new effects in the device's memory. Please note this won't | 115 | This makes room for new effects in the device's memory. Note that this also |
132 | stop the effect if it was playing. | 116 | stops the effect if it was playing. |
133 | 117 | ||
134 | 3.4 Controlling the playback of effects | 118 | 3.4 Controlling the playback of effects |
135 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 119 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
@@ -149,22 +133,21 @@ Control of playing is done with write(). Below is an example: | |||
149 | play.type = EV_FF; | 133 | play.type = EV_FF; |
150 | play.code = effect.id; | 134 | play.code = effect.id; |
151 | play.value = 3; | 135 | play.value = 3; |
152 | 136 | ||
153 | write(fd, (const void*) &play, sizeof(play)); | 137 | write(fd, (const void*) &play, sizeof(play)); |
154 | ... | 138 | ... |
155 | /* Stop an effect */ | 139 | /* Stop an effect */ |
156 | stop.type = EV_FF; | 140 | stop.type = EV_FF; |
157 | stop.code = effect.id; | 141 | stop.code = effect.id; |
158 | stop.value = 0; | 142 | stop.value = 0; |
159 | 143 | ||
160 | write(fd, (const void*) &play, sizeof(stop)); | 144 | write(fd, (const void*) &play, sizeof(stop)); |
161 | 145 | ||
162 | 3.5 Setting the gain | 146 | 3.5 Setting the gain |
163 | ~~~~~~~~~~~~~~~~~~~~ | 147 | ~~~~~~~~~~~~~~~~~~~~ |
164 | Not all devices have the same strength. Therefore, users should set a gain | 148 | Not all devices have the same strength. Therefore, users should set a gain |
165 | factor depending on how strong they want effects to be. This setting is | 149 | factor depending on how strong they want effects to be. This setting is |
166 | persistent across access to the driver, so you should not care about it if | 150 | persistent across access to the driver. |
167 | you are writing games, as another utility probably already set this for you. | ||
168 | 151 | ||
169 | /* Set the gain of the device | 152 | /* Set the gain of the device |
170 | int gain; /* between 0 and 100 */ | 153 | int gain; /* between 0 and 100 */ |
@@ -204,11 +187,14 @@ type of device, not all parameters can be dynamically updated. For example, | |||
204 | the direction of an effect cannot be updated with iforce devices. In this | 187 | the direction of an effect cannot be updated with iforce devices. In this |
205 | case, the driver stops the effect, up-load it, and restart it. | 188 | case, the driver stops the effect, up-load it, and restart it. |
206 | 189 | ||
190 | Therefore it is recommended to dynamically change direction while the effect | ||
191 | is playing only when it is ok to restart the effect with a replay count of 1. | ||
207 | 192 | ||
208 | 3.8 Information about the status of effects | 193 | 3.8 Information about the status of effects |
209 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 194 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
210 | Every time the status of an effect is changed, an event is sent. The values | 195 | Every time the status of an effect is changed, an event is sent. The values |
211 | and meanings of the fields of the event are as follows: | 196 | and meanings of the fields of the event are as follows: |
197 | |||
212 | struct input_event { | 198 | struct input_event { |
213 | /* When the status of the effect changed */ | 199 | /* When the status of the effect changed */ |
214 | struct timeval time; | 200 | struct timeval time; |
@@ -225,3 +211,9 @@ struct input_event { | |||
225 | 211 | ||
226 | FF_STATUS_STOPPED The effect stopped playing | 212 | FF_STATUS_STOPPED The effect stopped playing |
227 | FF_STATUS_PLAYING The effect started to play | 213 | FF_STATUS_PLAYING The effect started to play |
214 | |||
215 | NOTE: Status feedback is only supported by iforce driver. If you have | ||
216 | a really good reason to use this, please contact | ||
217 | linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com | ||
218 | so that support for it can be added to the rest of the drivers. | ||
219 | |||
diff --git a/include/linux/input.h b/include/linux/input.h index 4405d0283549..a7a1f55a5eed 100644 --- a/include/linux/input.h +++ b/include/linux/input.h | |||
@@ -667,98 +667,167 @@ struct input_absinfo { | |||
667 | 667 | ||
668 | /* | 668 | /* |
669 | * Structures used in ioctls to upload effects to a device | 669 | * Structures used in ioctls to upload effects to a device |
670 | * The first structures are not passed directly by using ioctls. | 670 | * They are pieces of a bigger structure (called ff_effect) |
671 | * They are sub-structures of the actually sent structure (called ff_effect) | ||
672 | */ | 671 | */ |
673 | 672 | ||
673 | /* | ||
674 | * All duration values are expressed in ms. Values above 32767 ms (0x7fff) | ||
675 | * should not be used and have unspecified results. | ||
676 | */ | ||
677 | |||
678 | /** | ||
679 | * struct ff_replay - defines scheduling of the effect | ||
680 | * @length: duration of the effect | ||
681 | * @delay: delay before effect should start playing | ||
682 | */ | ||
674 | struct ff_replay { | 683 | struct ff_replay { |
675 | __u16 length; /* Duration of an effect in ms. All other times are also expressed in ms */ | 684 | __u16 length; |
676 | __u16 delay; /* Time to wait before to start playing an effect */ | 685 | __u16 delay; |
677 | }; | 686 | }; |
678 | 687 | ||
688 | /** | ||
689 | * struct ff_trigger - defines what triggers the effect | ||
690 | * @button: number of the button triggering the effect | ||
691 | * @interval: controls how soon the effect can be re-triggered | ||
692 | */ | ||
679 | struct ff_trigger { | 693 | struct ff_trigger { |
680 | __u16 button; /* Number of button triggering an effect */ | 694 | __u16 button; |
681 | __u16 interval; /* Time to wait before an effect can be re-triggered (ms) */ | 695 | __u16 interval; |
682 | }; | 696 | }; |
683 | 697 | ||
698 | /** | ||
699 | * struct ff_envelope - generic effect envelope | ||
700 | * @attack_length: duration of the attack (ms) | ||
701 | * @attack_level: level at the beginning of the attack | ||
702 | * @fade_length: duration of fade (ms) | ||
703 | * @fade_level: level at the end of fade | ||
704 | * | ||
705 | * The @attack_level and @fade_level are absolute values; when applying | ||
706 | * envelope force-feedback core will convert to positive/negative | ||
707 | * value based on polarity of the default level of the effect. | ||
708 | * Valid range for the attack and fade levels is 0x0000 - 0x7fff | ||
709 | */ | ||
684 | struct ff_envelope { | 710 | struct ff_envelope { |
685 | __u16 attack_length; /* Duration of attack (ms) */ | 711 | __u16 attack_length; |
686 | __u16 attack_level; /* Level at beginning of attack */ | 712 | __u16 attack_level; |
687 | __u16 fade_length; /* Duration of fade (ms) */ | 713 | __u16 fade_length; |
688 | __u16 fade_level; /* Level at end of fade */ | 714 | __u16 fade_level; |
689 | }; | 715 | }; |
690 | 716 | ||
691 | /* FF_CONSTANT */ | 717 | /** |
718 | * struct ff_constant_effect - defines parameters of a constant effect | ||
719 | * @level: strength of the effect; may be negative | ||
720 | * @envelope: envelope data | ||
721 | */ | ||
692 | struct ff_constant_effect { | 722 | struct ff_constant_effect { |
693 | __s16 level; /* Strength of effect. Negative values are OK */ | 723 | __s16 level; |
694 | struct ff_envelope envelope; | 724 | struct ff_envelope envelope; |
695 | }; | 725 | }; |
696 | 726 | ||
697 | /* FF_RAMP */ | 727 | /** |
728 | * struct ff_ramp_effect - defines parameters of a ramp effect | ||
729 | * @start_level: beginning strength of the effect; may be negative | ||
730 | * @end_level: final strength of the effect; may be negative | ||
731 | * @envelope: envelope data | ||
732 | */ | ||
698 | struct ff_ramp_effect { | 733 | struct ff_ramp_effect { |
699 | __s16 start_level; | 734 | __s16 start_level; |
700 | __s16 end_level; | 735 | __s16 end_level; |
701 | struct ff_envelope envelope; | 736 | struct ff_envelope envelope; |
702 | }; | 737 | }; |
703 | 738 | ||
704 | /* FF_SPRING of FF_FRICTION */ | 739 | /** |
740 | * struct ff_condition_effect - defines a spring or friction effect | ||
741 | * @right_saturation: maximum level when joystick moved all way to the right | ||
742 | * @left_saturation: same for the left side | ||
743 | * @right_coeff: controls how fast the force grows when the joystick moves | ||
744 | * to the right | ||
745 | * @left_coeff: same for the left side | ||
746 | * @deadband: size of the dead zone, where no force is produced | ||
747 | * @center: position of the dead zone | ||
748 | */ | ||
705 | struct ff_condition_effect { | 749 | struct ff_condition_effect { |
706 | __u16 right_saturation; /* Max level when joystick is on the right */ | 750 | __u16 right_saturation; |
707 | __u16 left_saturation; /* Max level when joystick in on the left */ | 751 | __u16 left_saturation; |
708 | 752 | ||
709 | __s16 right_coeff; /* Indicates how fast the force grows when the | 753 | __s16 right_coeff; |
710 | joystick moves to the right */ | 754 | __s16 left_coeff; |
711 | __s16 left_coeff; /* Same for left side */ | ||
712 | |||
713 | __u16 deadband; /* Size of area where no force is produced */ | ||
714 | __s16 center; /* Position of dead zone */ | ||
715 | 755 | ||
756 | __u16 deadband; | ||
757 | __s16 center; | ||
716 | }; | 758 | }; |
717 | 759 | ||
718 | /* FF_PERIODIC */ | 760 | /** |
761 | * struct ff_periodic_effect - defines parameters of a periodic effect | ||
762 | * @waveform: kind of the effect (wave) | ||
763 | * @period: period of the wave (ms) | ||
764 | * @magnitude: peak value | ||
765 | * @offset: mean value of the wave (roughly) | ||
766 | * @phase: 'horizontal' shift | ||
767 | * @envelope: envelope data | ||
768 | * @custom_len: number of samples (FF_CUSTOM only) | ||
769 | * @custom_data: buffer of samples (FF_CUSTOM only) | ||
770 | * | ||
771 | * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP, | ||
772 | * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined | ||
773 | * for the time being as no driver supports it yet. | ||
774 | * | ||
775 | * Note: the data pointed by custom_data is copied by the driver. | ||
776 | * You can therefore dispose of the memory after the upload/update. | ||
777 | */ | ||
719 | struct ff_periodic_effect { | 778 | struct ff_periodic_effect { |
720 | __u16 waveform; /* Kind of wave (sine, square...) */ | 779 | __u16 waveform; |
721 | __u16 period; /* in ms */ | 780 | __u16 period; |
722 | __s16 magnitude; /* Peak value */ | 781 | __s16 magnitude; |
723 | __s16 offset; /* Mean value of wave (roughly) */ | 782 | __s16 offset; |
724 | __u16 phase; /* 'Horizontal' shift */ | 783 | __u16 phase; |
725 | 784 | ||
726 | struct ff_envelope envelope; | 785 | struct ff_envelope envelope; |
727 | 786 | ||
728 | /* Only used if waveform == FF_CUSTOM */ | 787 | __u32 custom_len; |
729 | __u32 custom_len; /* Number of samples */ | 788 | __s16 *custom_data; |
730 | __s16 *custom_data; /* Buffer of samples */ | ||
731 | /* Note: the data pointed by custom_data is copied by the driver. You can | ||
732 | * therefore dispose of the memory after the upload/update */ | ||
733 | }; | 789 | }; |
734 | 790 | ||
735 | /* FF_RUMBLE */ | 791 | /** |
736 | /* Some rumble pads have two motors of different weight. | 792 | * struct ff_rumble_effect - defines parameters of a periodic effect |
737 | strong_magnitude represents the magnitude of the vibration generated | 793 | * @strong_magnitude: magnitude of the heavy motor |
738 | by the heavy motor. | 794 | * @weak_magnitude: magnitude of the light one |
739 | */ | 795 | * |
796 | * Some rumble pads have two motors of different weight. Strong_magnitude | ||
797 | * represents the magnitude of the vibration generated by the heavy one. | ||
798 | */ | ||
740 | struct ff_rumble_effect { | 799 | struct ff_rumble_effect { |
741 | __u16 strong_magnitude; /* Magnitude of the heavy motor */ | 800 | __u16 strong_magnitude; |
742 | __u16 weak_magnitude; /* Magnitude of the light one */ | 801 | __u16 weak_magnitude; |
743 | }; | 802 | }; |
744 | 803 | ||
745 | /* | 804 | /** |
746 | * Structure sent through ioctl from the application to the driver | 805 | * struct ff_effect - defines force feedback effect |
806 | * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING, | ||
807 | * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM) | ||
808 | * @id: an unique id assigned to an effect | ||
809 | * @direction: direction of the effect | ||
810 | * @trigger: trigger conditions (struct ff_trigger) | ||
811 | * @replay: scheduling of the effect (struct ff_replay) | ||
812 | * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect, | ||
813 | * ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further | ||
814 | * defining effect parameters | ||
815 | * | ||
816 | * This structure is sent through ioctl from the application to the driver. | ||
817 | * To create a new effect aplication should set its @id to -1; the kernel | ||
818 | * will return assigned @id which can later be used to update or delete | ||
819 | * this effect. | ||
820 | * | ||
821 | * Direction of the effect is encoded as follows: | ||
822 | * 0 deg -> 0x0000 (down) | ||
823 | * 90 deg -> 0x4000 (left) | ||
824 | * 180 deg -> 0x8000 (up) | ||
825 | * 270 deg -> 0xC000 (right) | ||
747 | */ | 826 | */ |
748 | struct ff_effect { | 827 | struct ff_effect { |
749 | __u16 type; | 828 | __u16 type; |
750 | /* Following field denotes the unique id assigned to an effect. | ||
751 | * If user sets if to -1, a new effect is created, and its id is returned in the same field | ||
752 | * Else, the user sets it to the effect id it wants to update. | ||
753 | */ | ||
754 | __s16 id; | 829 | __s16 id; |
755 | 830 | __u16 direction; | |
756 | __u16 direction; /* Direction. 0 deg -> 0x0000 (down) | ||
757 | 90 deg -> 0x4000 (left) | ||
758 | 180 deg -> 0x8000 (up) | ||
759 | 270 deg -> 0xC000 (right) | ||
760 | */ | ||
761 | |||
762 | struct ff_trigger trigger; | 831 | struct ff_trigger trigger; |
763 | struct ff_replay replay; | 832 | struct ff_replay replay; |
764 | 833 | ||