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authorDavid S. Miller <davem@davemloft.net>2009-12-11 02:05:23 -0500
committerDavid S. Miller <davem@davemloft.net>2009-12-11 02:05:23 -0500
commitfb34035e7b4bb3edc7c2dc0683cfe21f57a9574d (patch)
treeddde17e5690d77f4f61c6271fc8b6f520c746851 /kernel/workqueue.c
parent4ed5d5e4299f42438dd5ac6dcb1f2168ea4fb02a (diff)
sparc: Use __builtin_object_size() to validate the buffer size for copy_from_user()
This mirrors x86 commit 9f0cf4adb6aa0bfccf675c938124e68f7f06349d (x86: Use __builtin_object_size() to validate the buffer size for copy_from_user()) Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'kernel/workqueue.c')
0 files changed, 0 insertions, 0 deletions
for gameport drivers */ char name[32]; char phys[32]; int io; int speed; int fuzz; void (*trigger)(struct gameport *); unsigned char (*read)(struct gameport *); int (*cooked_read)(struct gameport *, int *, int *); int (*calibrate)(struct gameport *, int *, int *); int (*open)(struct gameport *, int); void (*close)(struct gameport *); struct timer_list poll_timer; unsigned int poll_interval; /* in msecs */ spinlock_t timer_lock; unsigned int poll_cnt; void (*poll_handler)(struct gameport *); struct gameport *parent, *child; struct gameport_driver *drv; struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */ struct device dev; struct list_head node; }; #define to_gameport_port(d) container_of(d, struct gameport, dev) struct gameport_driver { const char *description; int (*connect)(struct gameport *, struct gameport_driver *drv); int (*reconnect)(struct gameport *); void (*disconnect)(struct gameport *); struct device_driver driver; bool ignore; }; #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver) int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); void gameport_close(struct gameport *gameport); #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) void __gameport_register_port(struct gameport *gameport, struct module *owner); static inline void gameport_register_port(struct gameport *gameport) { __gameport_register_port(gameport, THIS_MODULE); } void gameport_unregister_port(struct gameport *gameport); void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) __attribute__ ((format (printf, 2, 3))); #else static inline void gameport_register_port(struct gameport *gameport)