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authorAndre Detsch <adetsch@br.ibm.com>2007-08-03 21:53:46 -0400
committerPaul Mackerras <paulus@samba.org>2007-08-10 07:04:21 -0400
commitf5996449e3244524cab0ba709a4bd87047a8175f (patch)
treed25520e4020d148e6595270d93ddbb5f8224d083 /include
parentedd0622bd2e8f755c960827e15aa6908c3c5aa94 (diff)
[POWERPC] cell: Move SPU affinity init to spu_management_of_ops
This patch moves affinity initialization code from spu_base.c to a new spu_management_of_ops function (init_affinity), which is empty in the case of PS3. This fixes a linking problem that was happening when compiling for PS3. Also, some small code style changes were made. Signed-off-by: Andre Detsch <adetsch@br.ibm.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Acked-by: Arnd Bergmann <arnd.bergmann@de.ibm.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
Diffstat (limited to 'include')
-rw-r--r--include/asm-powerpc/spu_priv1.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/asm-powerpc/spu_priv1.h b/include/asm-powerpc/spu_priv1.h
index 7e78f6a1ab8b..0f37c7c90820 100644
--- a/include/asm-powerpc/spu_priv1.h
+++ b/include/asm-powerpc/spu_priv1.h
@@ -178,6 +178,7 @@ struct spu_management_ops {
178 int (*enumerate_spus)(int (*fn)(void *data)); 178 int (*enumerate_spus)(int (*fn)(void *data));
179 int (*create_spu)(struct spu *spu, void *data); 179 int (*create_spu)(struct spu *spu, void *data);
180 int (*destroy_spu)(struct spu *spu); 180 int (*destroy_spu)(struct spu *spu);
181 int (*init_affinity)(void);
181}; 182};
182 183
183extern const struct spu_management_ops* spu_management_ops; 184extern const struct spu_management_ops* spu_management_ops;
@@ -200,6 +201,12 @@ spu_destroy_spu (struct spu *spu)
200 return spu_management_ops->destroy_spu(spu); 201 return spu_management_ops->destroy_spu(spu);
201} 202}
202 203
204static inline int
205spu_init_affinity (void)
206{
207 return spu_management_ops->init_affinity();
208}
209
203/* 210/*
204 * The declarations folowing are put here for convenience 211 * The declarations folowing are put here for convenience
205 * and only intended to be used by the platform setup code. 212 * and only intended to be used by the platform setup code.