aboutsummaryrefslogtreecommitdiffstats
path: root/include/uapi
diff options
context:
space:
mode:
authorDavid Herrmann <dh.herrmann@gmail.com>2013-06-15 09:32:44 -0400
committerJiri Kosina <jkosina@suse.cz>2013-06-27 05:51:31 -0400
commitd09bbfd2a8408a995419dff0d2ba906013cf4cc9 (patch)
treeb32c7cbbf0757e8cc228ca4d96268edcaf5e0ed8 /include/uapi
parent5b22b91ab666634cab7fc4a7e0439d0bbbefb32e (diff)
input: document gamepad API and add extra keycodes
Until today all gamepad input drivers report their data differently. It is nearly impossible to write applications for more than one device in a generic way. Therefore, this patch introduces a uniform gamepad API which will be used for all new drivers. Instead of mapping buttons by their labels, we now map them by position. This allows applications to work with any gamepad regardless of the labels on the buttons. Furthermore, we standardize the ABS_* codes for analog triggers and sticks. For D-Pads the long overdue BTN_DPAD_* codes are introduced. They should be fairly obvious how to use. To avoid confusion, the action buttons now have BTN_EAST/SOUTH/WEST/NORTH aliases. Reported-by: Todd Showalter <todd@electronjump.com> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'include/uapi')
-rw-r--r--include/uapi/linux/input.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h
index 4649ee35b605..8f82ad29fc30 100644
--- a/include/uapi/linux/input.h
+++ b/include/uapi/linux/input.h
@@ -507,10 +507,14 @@ struct input_keymap_entry {
507 507
508#define BTN_GAMEPAD 0x130 508#define BTN_GAMEPAD 0x130
509#define BTN_A 0x130 509#define BTN_A 0x130
510#define BTN_SOUTH 0x130
510#define BTN_B 0x131 511#define BTN_B 0x131
512#define BTN_EAST 0x131
511#define BTN_C 0x132 513#define BTN_C 0x132
512#define BTN_X 0x133 514#define BTN_X 0x133
515#define BTN_NORTH 0x133
513#define BTN_Y 0x134 516#define BTN_Y 0x134
517#define BTN_WEST 0x134
514#define BTN_Z 0x135 518#define BTN_Z 0x135
515#define BTN_TL 0x136 519#define BTN_TL 0x136
516#define BTN_TR 0x137 520#define BTN_TR 0x137
@@ -707,6 +711,11 @@ struct input_keymap_entry {
707#define KEY_ATTENDANT_TOGGLE 0x21d /* Attendant call on or off */ 711#define KEY_ATTENDANT_TOGGLE 0x21d /* Attendant call on or off */
708#define KEY_LIGHTS_TOGGLE 0x21e /* Reading light on or off */ 712#define KEY_LIGHTS_TOGGLE 0x21e /* Reading light on or off */
709 713
714#define BTN_DPAD_UP 0x220
715#define BTN_DPAD_DOWN 0x221
716#define BTN_DPAD_LEFT 0x222
717#define BTN_DPAD_RIGHT 0x223
718
710#define BTN_TRIGGER_HAPPY 0x2c0 719#define BTN_TRIGGER_HAPPY 0x2c0
711#define BTN_TRIGGER_HAPPY1 0x2c0 720#define BTN_TRIGGER_HAPPY1 0x2c0
712#define BTN_TRIGGER_HAPPY2 0x2c1 721#define BTN_TRIGGER_HAPPY2 0x2c1