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authorMark Brown <broonie@opensource.wolfsonmicro.com>2009-01-03 11:56:56 -0500
committerMark Brown <broonie@opensource.wolfsonmicro.com>2009-01-03 12:02:21 -0500
commitbd8a71a7b0f50da9350d202d325c3926ffd6b189 (patch)
tree8eb108c7a2eeb432dff8c7caad4589ca1f36cecb /include/sound/jack.h
parent6a94cb73064c952255336cc57731904174b2c58f (diff)
ALSA: Reduce boilerplate for new jack types
Use a lookup table rather than explicit code to map input subsystem jack types into ASoC ones, implemented as suggested by Takashi Iwai. Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Diffstat (limited to 'include/sound/jack.h')
-rw-r--r--include/sound/jack.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/sound/jack.h b/include/sound/jack.h
index 2e0315cdd0d6..85266a2f5c6f 100644
--- a/include/sound/jack.h
+++ b/include/sound/jack.h
@@ -30,6 +30,9 @@ struct input_dev;
30/** 30/**
31 * Jack types which can be reported. These values are used as a 31 * Jack types which can be reported. These values are used as a
32 * bitmask. 32 * bitmask.
33 *
34 * Note that this must be kept in sync with the lookup table in
35 * sound/core/jack.c.
33 */ 36 */
34enum snd_jack_types { 37enum snd_jack_types {
35 SND_JACK_HEADPHONE = 0x0001, 38 SND_JACK_HEADPHONE = 0x0001,