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authorPatrick McHardy <kaber@trash.net>2009-12-15 10:59:18 -0500
committerPatrick McHardy <kaber@trash.net>2009-12-15 10:59:18 -0500
commit0b5ccb2ee250136dd7385b1c7da28417d0d4d32d (patch)
treeb0630141672471d5c800867cd8dbee425308bc73 /include/net/ipv6.h
parent9abfe315de96aa5c9878b2f627542bc54901c6e9 (diff)
ipv6: reassembly: use seperate reassembly queues for conntrack and local delivery
Currently the same reassembly queue might be used for packets reassembled by conntrack in different positions in the stack (PREROUTING/LOCAL_OUT), as well as local delivery. This can cause "packet jumps" when the fragment completing a reassembled packet is queued from a different position in the stack than the previous ones. Add a "user" identifier to the reassembly queue key to seperate the queues of each caller, similar to what we do for IPv4. Signed-off-by: Patrick McHardy <kaber@trash.net>
Diffstat (limited to 'include/net/ipv6.h')
-rw-r--r--include/net/ipv6.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/net/ipv6.h b/include/net/ipv6.h
index 92db8617d188..d6916035bcea 100644
--- a/include/net/ipv6.h
+++ b/include/net/ipv6.h
@@ -350,8 +350,15 @@ static inline int ipv6_prefix_equal(const struct in6_addr *a1,
350 350
351struct inet_frag_queue; 351struct inet_frag_queue;
352 352
353enum ip6_defrag_users {
354 IP6_DEFRAG_LOCAL_DELIVER,
355 IP6_DEFRAG_CONNTRACK_IN,
356 IP6_DEFRAG_CONNTRACK_OUT,
357};
358
353struct ip6_create_arg { 359struct ip6_create_arg {
354 __be32 id; 360 __be32 id;
361 u32 user;
355 struct in6_addr *src; 362 struct in6_addr *src;
356 struct in6_addr *dst; 363 struct in6_addr *dst;
357}; 364};