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authorHugh Dickins <hugh@veritas.com>2008-09-09 11:42:45 -0400
committerIngo Molnar <mingo@elte.hu>2008-09-10 04:00:42 -0400
commit91030ca1e739696812242c807b112ee3981a14be (patch)
treee4aeed87ee5909f51de37b924da1b593fc599c28 /include/asm-x86/pgtable-3level.h
parentadee14b2e1557d0a8559f29681732d05a89dfc35 (diff)
x86: unsigned long pte_pfn
pte_pfn() has always been of type unsigned long, even on 32-bit PAE; but in the current tip/next/mm tree it works out to be unsigned long long on 64-bit, which gives an irritating warning if you try to printk a pfn with the usual %lx. Now use the same pte_pfn() function, moved from pgtable-3level.h to pgtable.h, for all models: as suggested by Jeremy Fitzhardinge. And pte_page() can well move along with it (remaining a macro to avoid dependence on mm_types.h). Signed-off-by: Hugh Dickins <hugh@veritas.com> Acked-by: Jeremy Fitzhardinge <jeremy@goop.org> Signed-off-by: Ingo Molnar <mingo@elte.hu>
Diffstat (limited to 'include/asm-x86/pgtable-3level.h')
-rw-r--r--include/asm-x86/pgtable-3level.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/include/asm-x86/pgtable-3level.h b/include/asm-x86/pgtable-3level.h
index 105057f34032..975da0dc142a 100644
--- a/include/asm-x86/pgtable-3level.h
+++ b/include/asm-x86/pgtable-3level.h
@@ -151,18 +151,11 @@ static inline int pte_same(pte_t a, pte_t b)
151 return a.pte_low == b.pte_low && a.pte_high == b.pte_high; 151 return a.pte_low == b.pte_low && a.pte_high == b.pte_high;
152} 152}
153 153
154#define pte_page(x) pfn_to_page(pte_pfn(x))
155
156static inline int pte_none(pte_t pte) 154static inline int pte_none(pte_t pte)
157{ 155{
158 return !pte.pte_low && !pte.pte_high; 156 return !pte.pte_low && !pte.pte_high;
159} 157}
160 158
161static inline unsigned long pte_pfn(pte_t pte)
162{
163 return (pte_val(pte) & PTE_PFN_MASK) >> PAGE_SHIFT;
164}
165
166/* 159/*
167 * Bits 0, 6 and 7 are taken in the low part of the pte, 160 * Bits 0, 6 and 7 are taken in the low part of the pte,
168 * put the 32 bits of offset into the high part. 161 * put the 32 bits of offset into the high part.