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authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>2007-02-12 03:55:23 -0500
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-02-12 12:48:44 -0500
commit310d8c11126d21e417206c874c6382c44ece1baa (patch)
treef09e4f821a34346f412689d4da365688fad7ba89 /include/asm-powerpc/ps3fb.h
parentfbdb3e5be36619c4acf415d870eceab4cbce2850 (diff)
[PATCH] ps3: Virtual Frame Buffer Driver
Add the PS3 Virtual Frame Buffer Driver. As the actual graphics hardware cannot be accessed directly by Linux, ps3fb uses a virtual frame buffer in main memory. The actual screen image is copied to graphics memory by the GPU on every vertical blank, by making a hypervisor call. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: James Simmons <jsimmons@infradead.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'include/asm-powerpc/ps3fb.h')
-rw-r--r--include/asm-powerpc/ps3fb.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/include/asm-powerpc/ps3fb.h b/include/asm-powerpc/ps3fb.h
new file mode 100644
index 000000000000..3f121fe4010d
--- /dev/null
+++ b/include/asm-powerpc/ps3fb.h
@@ -0,0 +1,44 @@
1/*
2 * Copyright (C) 2006 Sony Computer Entertainment Inc.
3 * Copyright 2006, 2007 Sony Corporation
4 *
5 * This program is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License as published
7 * by the Free Software Foundation; version 2 of the License.
8 *
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17 */
18
19#ifndef _ASM_POWERPC_PS3FB_H_
20#define _ASM_POWERPC_PS3FB_H_
21
22#include <linux/ioctl.h>
23
24/* ioctl */
25#define PS3FB_IOCTL_SETMODE _IOW('r', 1, int) /* set video mode */
26#define PS3FB_IOCTL_GETMODE _IOR('r', 2, int) /* get video mode */
27#define PS3FB_IOCTL_SCREENINFO _IOR('r', 3, int) /* get screen info */
28#define PS3FB_IOCTL_ON _IO('r', 4) /* use IOCTL_FSEL */
29#define PS3FB_IOCTL_OFF _IO('r', 5) /* return to normal-flip */
30#define PS3FB_IOCTL_FSEL _IOW('r', 6, int) /* blit and flip request */
31
32#ifndef FBIO_WAITFORVSYNC
33#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) /* wait for vsync */
34#endif
35
36struct ps3fb_ioctl_res {
37 __u32 xres; /* frame buffer x_size */
38 __u32 yres; /* frame buffer y_size */
39 __u32 xoff; /* margine x */
40 __u32 yoff; /* margine y */
41 __u32 num_frames; /* num of frame buffers */
42};
43
44#endif /* _ASM_POWERPC_PS3FB_H_ */