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author | Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> | 2007-02-12 03:55:23 -0500 |
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committer | Linus Torvalds <torvalds@woody.linux-foundation.org> | 2007-02-12 12:48:44 -0500 |
commit | 310d8c11126d21e417206c874c6382c44ece1baa (patch) | |
tree | f09e4f821a34346f412689d4da365688fad7ba89 /include/asm-m32r/msgbuf.h | |
parent | fbdb3e5be36619c4acf415d870eceab4cbce2850 (diff) |
[PATCH] ps3: Virtual Frame Buffer Driver
Add the PS3 Virtual Frame Buffer Driver.
As the actual graphics hardware cannot be accessed directly by Linux, ps3fb
uses a virtual frame buffer in main memory. The actual screen image is copied
to graphics memory by the GPU on every vertical blank, by making a hypervisor
call.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'include/asm-m32r/msgbuf.h')
0 files changed, 0 insertions, 0 deletions