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authorRussell King <rmk@dyn-67.arm.linux.org.uk>2005-05-31 13:02:00 -0400
committerRussell King <rmk@dyn-67.arm.linux.org.uk>2005-05-31 13:02:00 -0400
commit49f680ea7bac5c679fb6374a326a164a3fba07cc (patch)
tree3555b494abcdbd9fdaa1c3722a81c1923af3c922 /fs/udf/udftime.c
parent791be9b976ba621b21745c30a7fca225fada9110 (diff)
[PATCH] ARM SMP: convert alignment enable
The current vector entry system does not allow for SMP. In order to work around this, we need to eliminate our reliance on the fixed save areas, which breaks the way we enable alignment traps. This patch makes the alignment trap enable code independent of the way we handle the save areas. Signed-off-by: Russell King <rmk@arm.linux.org.uk>
Diffstat (limited to 'fs/udf/udftime.c')
0 files changed, 0 insertions, 0 deletions
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#ifndef __LINUX_NODEMASK_H
#define __LINUX_NODEMASK_H

/*
 * Nodemasks provide a bitmap suitable for representing the
 * set of Node's in a system, one bit position per Node number.
 *
 * See detailed comments in the file linux/bitmap.h describing the
 * data type on which these nodemasks are based.
 *
 * For details of nodemask_scnprintf() and nodemask_parse_user(),
 * see bitmap_scnprintf() and bitmap_parse_user() in lib/bitmap.c.
 * For details of nodelist_scnprintf() and nodelist_parse(), see
 * bitmap_scnlistprintf() and bitmap_parselist(), also in bitmap.c.
 * For details of node_remap(), see bitmap_bitremap in lib/bitmap.c.
 * For details of nodes_remap(), see bitmap_remap in lib/bitmap.c.
 * For details of nodes_onto(), see bitmap_onto in lib/bitmap.c.
 * For details of nodes_fold(), see bitmap_fold in lib/bitmap.c.
 *
 * The available nodemask operations are:
 *
 * void node_set(node, mask)		turn on bit 'node' in mask
 * void node_clear(node, mask)		turn off bit 'node' in mask
 * void nodes_setall(mask)		set all bits
 * void nodes_clear(mask)		clear all bits
 * int node_isset(node, mask)		true iff bit 'node' set in mask
 * int node_test_and_set(node, mask)	test and set bit 'node' in mask
 *
 * void nodes_and(dst, src1, src2)	dst = src1 & src2  [intersection]
 * void nodes_or(dst, src1, src2)	dst = src1 | src2  [union]
 * void nodes_xor(dst, src1, src2)	dst = src1 ^ src2
 * void nodes_andnot(dst, src1, src2)	dst = src1 & ~src2
 * void nodes_complement(dst, src)	dst = ~src
 *
 * int nodes_equal(mask1, mask2)	Does mask1 == mask2?
 * int nodes_intersects(mask1, mask2)	Do mask1 and mask2 intersect?
 * int nodes_subset(mask1, mask2)	Is mask1 a subset of mask2?
 * int nodes_empty(mask)		Is mask empty (no bits sets)?
 * int nodes_full(mask)			Is mask full (all bits sets)?
 * int nodes_weight(mask)		Hamming weight - number of set bits
 *
 * void nodes_shift_right(dst, src, n)	Shift right
 * void nodes_shift_left(dst, src, n)	Shift left
 *
 * int first_node(mask)			Number lowest set bit, or MAX_NUMNODES
 * int next_node(node, mask)		Next node past 'node', or MAX_NUMNODES
 * int first_unset_node(mask)		First node not set in mask, or 
 *					MAX_NUMNODES.
 *
 * nodemask_t nodemask_of_node(node)	Return nodemask with bit 'node' set
 * NODE_MASK_ALL			Initializer - all bits set
 * NODE_MASK_NONE			Initializer - no bits set
 * unsigned long *nodes_addr(mask)	Array of unsigned long's in mask
 *
 * int nodemask_scnprintf(buf, len, mask) Format nodemask for printing
 * int nodemask_parse_user(ubuf, ulen, mask)	Parse ascii string as nodemask
 * int nodelist_scnprintf(buf, len, mask) Format nodemask as list for printing
 * int nodelist_parse(buf, map)		Parse ascii string as nodelist
 * int node_remap(oldbit, old, new)	newbit = map(old, new)(oldbit)
 * void nodes_remap(dst, src, old, new)	*dst = map(old, new)(src)
 * void nodes_onto(dst, orig, relmap)	*dst = orig relative to relmap
 * void nodes_fold(dst, orig, sz)	dst bits = orig bits mod sz
 *
 * for_each_node_mask(node, mask)	for-loop node over mask
 *
 * int num_online_nodes()		Number of online Nodes
 * int num_possible_nodes()		Number of all possible Nodes
 *
 * int node_random(mask)		Random node with set bit in mask
 *
 * int node_online(node)		Is some node online?
 * int node_possible(node)		Is some node possible?
 *
 * node_set_online(node)		set bit 'node' in node_online_map
 * node_set_offline(node)		clear bit 'node' in node_online_map
 *
 * for_each_node(node)			for-loop node over node_possible_map
 * for_each_online_node(node)		for-loop node over node_online_map
 *
 * Subtlety:
 * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway)
 *    to generate slightly worse code.  So use a simple one-line #define
 *    for node_isset(), instead of wrapping an inline inside a macro, the
 *    way we do the other calls.
 *
 * NODEMASK_SCRATCH
 * When doing above logical AND, OR, XOR, Remap operations the callers tend to
 * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large,
 * nodemask_t's consume too much stack space.  NODEMASK_SCRATCH is a helper
 * for such situations. See below and CPUMASK_ALLOC also.
 */

#include <linux/kernel.h>
#include <linux/threads.h>
#include <linux/bitmap.h>
#include <linux/numa.h>

typedef struct { DECLARE_BITMAP(bits, MAX_NUMNODES); } nodemask_t;
extern nodemask_t _unused_nodemask_arg_;

#define node_set(node, dst) __node_set((node), &(dst))
static inline void __node_set(int node, volatile nodemask_t *dstp)
{
	set_bit(node, dstp->bits);
}

#define node_clear(node, dst) __node_clear((node), &(dst))
static inline void __node_clear(int node, volatile nodemask_t *dstp)
{
	clear_bit(node, dstp->bits);
}

#define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
static inline void __nodes_setall(nodemask_t *dstp, int nbits)
{
	bitmap_fill(dstp->bits, nbits);
}

#define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
static inline void __nodes_clear(nodemask_t *dstp, int nbits)
{
	bitmap_zero(dstp->bits, nbits);
}

/* No static inline type checking - see Subtlety (1) above. */
#define node_isset(node, nodemask) test_bit((node), (nodemask).bits)

#define node_test_and_set(node, nodemask) \
			__node_test_and_set((node), &(nodemask))
static inline int __node_test_and_set(int node, nodemask_t *addr)
{
	return test_and_set_bit(node, addr->bits);
}

#define nodes_and(dst, src1, src2) \
			__nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
					const nodemask_t *src2p, int nbits)
{
	bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
}

#define nodes_or(dst, src1, src2) \
			__nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
					const nodemask_t *src2p, int nbits)
{
	bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
}

#define nodes_xor(dst, src1, src2) \
			__nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
					const nodemask_t *src2p, int nbits)
{
	bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
}

#define nodes_andnot(dst, src1, src2) \
			__nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
static inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
					const nodemask_t *src2p, int nbits)
{
	bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
}

#define nodes_complement(dst, src) \
			__nodes_complement(&(dst), &(src), MAX_NUMNODES)
static inline void __nodes_complement(nodemask_t *dstp,
					const nodemask_t *srcp, int nbits)
{
	bitmap_complement(dstp->bits, srcp->bits, nbits);
}

#define nodes_equal(src1, src2) \
			__nodes_equal(&(src1), &(src2), MAX_NUMNODES)
static inline int __nodes_equal(const nodemask_t *src1p,
					const nodemask_t *src2p, int nbits)
{
	return bitmap_equal(src1p->bits, src2p->bits, nbits);
}

#define nodes_intersects(src1, src2) \
			__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
static inline int __nodes_intersects(const nodemask_t *src1p,
					const nodemask_t *src2p, int nbits)
{
	return bitmap_intersects(src1p->bits, src2p->bits, nbits);
}

#define nodes_subset(src1, src2) \
			__nodes_subset(&(src1), &(src2), MAX_NUMNODES)
static inline int __nodes_subset(const nodemask_t *src1p,
					const nodemask_t *src2p, int nbits)
{
	return bitmap_subset(src1p->bits, src2p->bits, nbits);
}

#define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
static inline int __nodes_empty(const nodemask_t *srcp, int nbits)
{
	return bitmap_empty(srcp->bits, nbits);
}

#define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
static inline int __nodes_full(const nodemask_t *srcp, int nbits)
{
	return bitmap_full(srcp->bits, nbits);
}

#define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
static inline int __nodes_weight(const nodemask_t *srcp, int nbits)
{
	return bitmap_weight(srcp->bits, nbits);
}

#define nodes_shift_right(dst, src, n) \
			__nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES)