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authorAntonino A. Daplas <adaplas@gmail.com>2006-03-27 04:17:22 -0500
committerLinus Torvalds <torvalds@g5.osdl.org>2006-03-27 11:44:55 -0500
commit7a07cd786dbd0111b9dd977e114438220cb4eee5 (patch)
tree5aba3ac594def43624d6014b384b228029b6418c /drivers/video/nvidia/nv_accel.c
parent15bdab959c9bb909c0317480dd9b35748a8f7887 (diff)
[PATCH] nvidiafb: add suspend and resume hooks
Add suspend and resume hooks to make software suspend more reliable. Resuming from standby should generally work. Resuming from mem and from disk requires that the GPU is disabled. Adding these to the suspend script... fbset -accel false -a /* suspend here */ fbset -accel true -a ... should generally work. In addition, resuming from mem requires that the video card has to be POSTed by the BIOS or some other utility. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'drivers/video/nvidia/nv_accel.c')
-rw-r--r--drivers/video/nvidia/nv_accel.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/drivers/video/nvidia/nv_accel.c b/drivers/video/nvidia/nv_accel.c
index f377a29ec97a..4aefb8f41637 100644
--- a/drivers/video/nvidia/nv_accel.c
+++ b/drivers/video/nvidia/nv_accel.c
@@ -300,6 +300,9 @@ int nvidiafb_sync(struct fb_info *info)
300{ 300{
301 struct nvidia_par *par = info->par; 301 struct nvidia_par *par = info->par;
302 302
303 if (info->state != FBINFO_STATE_RUNNING)
304 return 0;
305
303 if (!par->lockup) 306 if (!par->lockup)
304 NVFlush(par); 307 NVFlush(par);
305 308
@@ -313,6 +316,9 @@ void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region)
313{ 316{
314 struct nvidia_par *par = info->par; 317 struct nvidia_par *par = info->par;
315 318
319 if (info->state != FBINFO_STATE_RUNNING)
320 return;
321
316 if (par->lockup) 322 if (par->lockup)
317 return cfb_copyarea(info, region); 323 return cfb_copyarea(info, region);
318 324
@@ -329,6 +335,9 @@ void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
329 struct nvidia_par *par = info->par; 335 struct nvidia_par *par = info->par;
330 u32 color; 336 u32 color;
331 337
338 if (info->state != FBINFO_STATE_RUNNING)
339 return;
340
332 if (par->lockup) 341 if (par->lockup)
333 return cfb_fillrect(info, rect); 342 return cfb_fillrect(info, rect);
334 343
@@ -412,6 +421,9 @@ void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image)
412{ 421{
413 struct nvidia_par *par = info->par; 422 struct nvidia_par *par = info->par;
414 423
424 if (info->state != FBINFO_STATE_RUNNING)
425 return;
426
415 if (image->depth == 1 && !par->lockup) 427 if (image->depth == 1 && !par->lockup)
416 nvidiafb_mono_color_expand(info, image); 428 nvidiafb_mono_color_expand(info, image);
417 else 429 else