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authorLinus Torvalds <torvalds@linux-foundation.org>2009-07-22 11:49:22 -0400
committerLinus Torvalds <torvalds@linux-foundation.org>2009-07-22 11:49:22 -0400
commit3730793d457fed79a6d49bae72996d458c8e4f2d (patch)
tree69fbde0ab59f4ee04cc4169e7f9f63ec55682ea8 /drivers/video/fbmon.c
parentaea1f7964ae6cba5eb419a958956deb9016b3341 (diff)
fbmon: work around compiler bug in gcc-2.4.2
There's some odd bug in gcc-4.2 where it miscompiles a simple loop whent he loop counter is of type 'unsigned char' and it should count to 128. The compiler will incorrectly decide that a trivial loop like this: unsigned char i, ... for (i = 0; i < 128; i++) { .. is endless, and will compile it to a single instruction that just branches to itself. This was triggered by the addition of '-fno-strict-overflow', and we could play games with compiler versions and go back to '-fwrapv' instead, but the trivial way to avoid it is to just make the loop induction variable be an 'int' instead. Thanks to Krzysztof Oledzki for reporting and testing and to Troy Moure for digging through assembler differences and finding it. Reported-and-tested-by: Krzysztof Oledzki <olel@ans.pl> Found-by: Troy Moure <twmoure@szypr.net> Gcc-bug-acked-by: Ian Lance Taylor <iant@google.com> Cc: stable@kernel.org Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'drivers/video/fbmon.c')
-rw-r--r--drivers/video/fbmon.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/video/fbmon.c b/drivers/video/fbmon.c
index 5c1a2c01778f..9ae9cd32bd06 100644
--- a/drivers/video/fbmon.c
+++ b/drivers/video/fbmon.c
@@ -256,8 +256,8 @@ static void fix_edid(unsigned char *edid, int fix)
256 256
257static int edid_checksum(unsigned char *edid) 257static int edid_checksum(unsigned char *edid)
258{ 258{
259 unsigned char i, csum = 0, all_null = 0; 259 unsigned char csum = 0, all_null = 0;
260 int err = 0, fix = check_edid(edid); 260 int i, err = 0, fix = check_edid(edid);
261 261
262 if (fix) 262 if (fix)
263 fix_edid(edid, fix); 263 fix_edid(edid, fix);