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authorArtem B. Bityutskiy <dedekind@linutronix.de>2006-06-27 04:22:22 -0400
committerFrank Haverkamp <haver@vnet.ibm.com>2007-04-27 07:23:33 -0400
commit801c135ce73d5df1caf3eca35b66a10824ae0707 (patch)
treeeaf6e7859650557192533b70746479de686c56e1 /drivers/mtd/ubi/Kconfig.debug
parentde46c33745f5e2ad594c72f2cf5f490861b16ce1 (diff)
UBI: Unsorted Block Images
UBI (Latin: "where?") manages multiple logical volumes on a single flash device, specifically supporting NAND flash devices. UBI provides a flexible partitioning concept which still allows for wear-levelling across the whole flash device. In a sense, UBI may be compared to the Logical Volume Manager (LVM). Whereas LVM maps logical sector numbers to physical HDD sector numbers, UBI maps logical eraseblocks to physical eraseblocks. More information may be found at http://www.linux-mtd.infradead.org/doc/ubi.html Partitioning/Re-partitioning An UBI volume occupies a certain number of erase blocks. This is limited by a configured maximum volume size, which could also be viewed as the partition size. Each individual UBI volume's size can be changed independently of the other UBI volumes, provided that the sum of all volume sizes doesn't exceed a certain limit. UBI supports dynamic volumes and static volumes. Static volumes are read-only and their contents are protected by CRC check sums. Bad eraseblocks handling UBI transparently handles bad eraseblocks. When a physical eraseblock becomes bad, it is substituted by a good physical eraseblock, and the user does not even notice this. Scrubbing On a NAND flash bit flips can occur on any write operation, sometimes also on read. If bit flips persist on the device, at first they can still be corrected by ECC, but once they accumulate, correction will become impossible. Thus it is best to actively scrub the affected eraseblock, by first copying it to a free eraseblock and then erasing the original. The UBI layer performs this type of scrubbing under the covers, transparently to the UBI volume users. Erase Counts UBI maintains an erase count header per eraseblock. This frees higher-level layers (like file systems) from doing this and allows for centralized erase count management instead. The erase counts are used by the wear-levelling algorithm in the UBI layer. The algorithm itself is exchangeable. Booting from NAND For booting directly from NAND flash the hardware must at least be capable of fetching and executing a small portion of the NAND flash. Some NAND flash controllers have this kind of support. They usually limit the window to a few kilobytes in erase block 0. This "initial program loader" (IPL) must then contain sufficient logic to load and execute the next boot phase. Due to bad eraseblocks, which may be randomly scattered over the flash device, it is problematic to store the "secondary program loader" (SPL) statically. Also, due to bit-flips it may become corrupted over time. UBI allows to solve this problem gracefully by storing the SPL in a small static UBI volume. UBI volumes vs. static partitions UBI volumes are still very similar to static MTD partitions: * both consist of eraseblocks (logical eraseblocks in case of UBI volumes, and physical eraseblocks in case of static partitions; * both support three basic operations - read, write, erase. But UBI volumes have the following advantages over traditional static MTD partitions: * there are no eraseblock wear-leveling constraints in case of UBI volumes, so the user should not care about this; * there are no bit-flips and bad eraseblocks in case of UBI volumes. So, UBI volumes may be considered as flash devices with relaxed restrictions. Where can it be found? Documentation, kernel code and applications can be found in the MTD gits. What are the applications for? The applications help to create binary flash images for two purposes: pfi files (partial flash images) for in-system update of UBI volumes, and plain binary images, with or without OOB data in case of NAND, for a manufacturing step. Furthermore some tools are/and will be created that allow flash content analysis after a system has crashed.. Who did UBI? The original ideas, where UBI is based on, were developed by Andreas Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others were involved too. The implementation of the kernel layer was done by Artem B. Bityutskiy. The user-space applications and tools were written by Oliver Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a patch which modifies JFFS2 so that it can be run on a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander Schmidt made some testing work as well as core functionality improvements. Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de> Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
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1comment "UBI debugging options"
2 depends on MTD_UBI
3
4config MTD_UBI_DEBUG
5 bool "UBI debugging"
6 depends on SYSFS
7 depends on MTD_UBI
8 select DEBUG_FS
9 select KALLSYMS_ALL
10 help
11 This option enables UBI debugging.
12
13config MTD_UBI_DEBUG_MSG
14 bool "UBI debugging messages"
15 depends on MTD_UBI_DEBUG
16 default n
17 help
18 This option enables UBI debugging messages.
19
20config MTD_UBI_DEBUG_PARANOID
21 bool "Extra self-checks"
22 default n
23 depends on MTD_UBI_DEBUG
24 help
25 This option enables extra checks in UBI code. Note this slows UBI down
26 significantly.
27
28config MTD_UBI_DEBUG_DISABLE_BGT
29 bool "Do not enable the UBI background thread"
30 depends on MTD_UBI_DEBUG
31 default n
32 help
33 This option switches the background thread off by default. The thread
34 may be also be enabled/disabled via UBI sysfs.
35
36config MTD_UBI_DEBUG_USERSPACE_IO
37 bool "Direct user-space write/erase support"
38 default n
39 depends on MTD_UBI_DEBUG
40 help
41 By default, users cannot directly write and erase individual
42 eraseblocks of dynamic volumes, and have to use update operation
43 instead. This option enables this capability - it is very useful for
44 debugging and testing.
45
46config MTD_UBI_DEBUG_EMULATE_BITFLIPS
47 bool "Emulate flash bit-flips"
48 depends on MTD_UBI_DEBUG
49 default n
50 help
51 This option emulates bit-flips with probability 1/50, which in turn
52 causes scrubbing. Useful for debugging and stressing UBI.
53
54config MTD_UBI_DEBUG_EMULATE_WRITE_FAILURES
55 bool "Emulate flash write failures"
56 depends on MTD_UBI_DEBUG
57 default n
58 help
59 This option emulates write failures with probability 1/100. Useful for
60 debugging and testing how UBI handlines errors.
61
62config MTD_UBI_DEBUG_EMULATE_ERASE_FAILURES
63 bool "Emulate flash erase failures"
64 depends on MTD_UBI_DEBUG
65 default n
66 help
67 This option emulates erase failures with probability 1/100. Useful for
68 debugging and testing how UBI handlines errors.
69
70menu "Additional UBI debugging messages"
71 depends on MTD_UBI_DEBUG
72
73config MTD_UBI_DEBUG_MSG_BLD
74 bool "Additional UBI initialization and build messages"
75 default n
76 depends on MTD_UBI_DEBUG
77 help
78 This option enables detailed UBI initialization and device build
79 debugging messages.
80
81config MTD_UBI_DEBUG_MSG_EBA
82 bool "Eraseblock association unit messages"
83 default n
84 depends on MTD_UBI_DEBUG
85 help
86 This option enables debugging messages from the UBI eraseblock
87 association unit.
88
89config MTD_UBI_DEBUG_MSG_WL
90 bool "Wear-leveling unit messages"
91 default n
92 depends on MTD_UBI_DEBUG
93 help
94 This option enables debugging messages from the UBI wear-leveling
95 unit.
96
97config MTD_UBI_DEBUG_MSG_IO
98 bool "Input/output unit messages"
99 default n
100 depends on MTD_UBI_DEBUG
101 help
102 This option enables debugging messages from the UBI input/output unit.
103
104endmenu # UBI debugging messages