diff options
author | Vojtech Pavlik <vojtech@suse.cz> | 2005-05-29 03:25:43 -0400 |
---|---|---|
committer | Dmitry Torokhov <dtor_core@ameritech.net> | 2005-05-29 03:25:43 -0400 |
commit | f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f (patch) | |
tree | 454a6a859cc771902dc68b5889593aea086585b2 /drivers/input | |
parent | e8eef5773325f1594acd377b5aa8fe5fb4e45163 (diff) |
Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver
offers the gameport part already.
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input')
-rw-r--r-- | drivers/input/gameport/Kconfig | 10 | ||||
-rw-r--r-- | drivers/input/gameport/Makefile | 1 | ||||
-rw-r--r-- | drivers/input/gameport/vortex.c | 186 |
3 files changed, 0 insertions, 197 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig index 6d7270214cc3..7524bd7d8b8f 100644 --- a/drivers/input/gameport/Kconfig +++ b/drivers/input/gameport/Kconfig | |||
@@ -49,16 +49,6 @@ config GAMEPORT_EMU10K1 | |||
49 | To compile this driver as a module, choose M here: the | 49 | To compile this driver as a module, choose M here: the |
50 | module will be called emu10k1-gp. | 50 | module will be called emu10k1-gp. |
51 | 51 | ||
52 | config GAMEPORT_VORTEX | ||
53 | tristate "Aureal Vortex, Vortex 2 gameport support" | ||
54 | depends on PCI | ||
55 | help | ||
56 | Say Y here if you have an Aureal Vortex 1 or 2 card and want | ||
57 | to use its gameport. | ||
58 | |||
59 | To compile this driver as a module, choose M here: the | ||
60 | module will be called vortex. | ||
61 | |||
62 | config GAMEPORT_FM801 | 52 | config GAMEPORT_FM801 |
63 | tristate "ForteMedia FM801 gameport support" | 53 | tristate "ForteMedia FM801 gameport support" |
64 | depends on PCI | 54 | depends on PCI |
diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile index ba8023f8cf97..b6f6097bd8c4 100644 --- a/drivers/input/gameport/Makefile +++ b/drivers/input/gameport/Makefile | |||
@@ -9,4 +9,3 @@ obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o | |||
9 | obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o | 9 | obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o |
10 | obj-$(CONFIG_GAMEPORT_L4) += lightning.o | 10 | obj-$(CONFIG_GAMEPORT_L4) += lightning.o |
11 | obj-$(CONFIG_GAMEPORT_NS558) += ns558.o | 11 | obj-$(CONFIG_GAMEPORT_NS558) += ns558.o |
12 | obj-$(CONFIG_GAMEPORT_VORTEX) += vortex.o | ||
diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c deleted file mode 100644 index 36b0309c8bf6..000000000000 --- a/drivers/input/gameport/vortex.c +++ /dev/null | |||
@@ -1,186 +0,0 @@ | |||
1 | /* | ||
2 | * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $ | ||
3 | * | ||
4 | * Copyright (c) 2000-2001 Vojtech Pavlik | ||
5 | * | ||
6 | * Based on the work of: | ||
7 | * Raymond Ingles | ||
8 | */ | ||
9 | |||
10 | /* | ||
11 | * Trident 4DWave and Aureal Vortex gameport driver for Linux | ||
12 | */ | ||
13 | |||
14 | /* | ||
15 | * This program is free software; you can redistribute it and/or modify | ||
16 | * it under the terms of the GNU General Public License as published by | ||
17 | * the Free Software Foundation; either version 2 of the License, or | ||
18 | * (at your option) any later version. | ||
19 | * | ||
20 | * This program is distributed in the hope that it will be useful, | ||
21 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
22 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
23 | * GNU General Public License for more details. | ||
24 | * | ||
25 | * You should have received a copy of the GNU General Public License | ||
26 | * along with this program; if not, write to the Free Software | ||
27 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
28 | * | ||
29 | * Should you need to contact me, the author, you can do so either by | ||
30 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | ||
31 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | ||
32 | */ | ||
33 | |||
34 | #include <asm/io.h> | ||
35 | #include <linux/delay.h> | ||
36 | #include <linux/errno.h> | ||
37 | #include <linux/ioport.h> | ||
38 | #include <linux/kernel.h> | ||
39 | #include <linux/module.h> | ||
40 | #include <linux/pci.h> | ||
41 | #include <linux/init.h> | ||
42 | #include <linux/slab.h> | ||
43 | #include <linux/delay.h> | ||
44 | #include <linux/gameport.h> | ||
45 | |||
46 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | ||
47 | MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver"); | ||
48 | MODULE_LICENSE("GPL"); | ||
49 | |||
50 | #define VORTEX_GCR 0x0c /* Gameport control register */ | ||
51 | #define VORTEX_LEG 0x08 /* Legacy port location */ | ||
52 | #define VORTEX_AXD 0x10 /* Axes start */ | ||
53 | #define VORTEX_DATA_WAIT 20 /* 20 ms */ | ||
54 | |||
55 | struct vortex { | ||
56 | struct gameport *gameport; | ||
57 | struct pci_dev *dev; | ||
58 | unsigned char __iomem *base; | ||
59 | unsigned char __iomem *io; | ||
60 | }; | ||
61 | |||
62 | static unsigned char vortex_read(struct gameport *gameport) | ||
63 | { | ||
64 | struct vortex *vortex = gameport->port_data; | ||
65 | return readb(vortex->io + VORTEX_LEG); | ||
66 | } | ||
67 | |||
68 | static void vortex_trigger(struct gameport *gameport) | ||
69 | { | ||
70 | struct vortex *vortex = gameport->port_data; | ||
71 | writeb(0xff, vortex->io + VORTEX_LEG); | ||
72 | } | ||
73 | |||
74 | static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons) | ||
75 | { | ||
76 | struct vortex *vortex = gameport->port_data; | ||
77 | int i; | ||
78 | |||
79 | *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf; | ||
80 | |||
81 | for (i = 0; i < 4; i++) { | ||
82 | axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32)); | ||
83 | if (axes[i] == 0x1fff) axes[i] = -1; | ||
84 | } | ||
85 | |||
86 | return 0; | ||
87 | } | ||
88 | |||
89 | static int vortex_open(struct gameport *gameport, int mode) | ||
90 | { | ||
91 | struct vortex *vortex = gameport->port_data; | ||
92 | |||
93 | switch (mode) { | ||
94 | case GAMEPORT_MODE_COOKED: | ||
95 | writeb(0x40, vortex->io + VORTEX_GCR); | ||
96 | msleep(VORTEX_DATA_WAIT); | ||
97 | return 0; | ||
98 | case GAMEPORT_MODE_RAW: | ||
99 | writeb(0x00, vortex->io + VORTEX_GCR); | ||
100 | return 0; | ||
101 | default: | ||
102 | return -1; | ||
103 | } | ||
104 | |||
105 | return 0; | ||
106 | } | ||
107 | |||
108 | static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id) | ||
109 | { | ||
110 | struct vortex *vortex; | ||
111 | struct gameport *port; | ||
112 | int i; | ||
113 | |||
114 | vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL); | ||
115 | port = gameport_allocate_port(); | ||
116 | if (!vortex || !port) { | ||
117 | printk(KERN_ERR "vortex: Memory allocation failed.\n"); | ||
118 | kfree(vortex); | ||
119 | gameport_free_port(port); | ||
120 | return -ENOMEM; | ||
121 | } | ||
122 | |||
123 | for (i = 0; i < 6; i++) | ||
124 | if (~pci_resource_flags(dev, i) & IORESOURCE_IO) | ||
125 | break; | ||
126 | |||
127 | pci_enable_device(dev); | ||
128 | |||
129 | vortex->dev = dev; | ||
130 | vortex->gameport = port; | ||
131 | vortex->base = ioremap(pci_resource_start(vortex->dev, i), | ||
132 | pci_resource_len(vortex->dev, i)); | ||
133 | vortex->io = vortex->base + id->driver_data; | ||
134 | |||
135 | pci_set_drvdata(dev, vortex); | ||
136 | |||
137 | port->port_data = vortex; | ||
138 | port->fuzz = 64; | ||
139 | |||
140 | gameport_set_name(port, "AU88x0"); | ||
141 | gameport_set_phys(port, "pci%s/gameport0", pci_name(dev)); | ||
142 | port->dev.parent = &dev->dev; | ||
143 | port->read = vortex_read; | ||
144 | port->trigger = vortex_trigger; | ||
145 | port->cooked_read = vortex_cooked_read; | ||
146 | port->open = vortex_open; | ||
147 | |||
148 | gameport_register_port(port); | ||
149 | |||
150 | return 0; | ||
151 | } | ||
152 | |||
153 | static void __devexit vortex_remove(struct pci_dev *dev) | ||
154 | { | ||
155 | struct vortex *vortex = pci_get_drvdata(dev); | ||
156 | |||
157 | gameport_unregister_port(vortex->gameport); | ||
158 | iounmap(vortex->base); | ||
159 | kfree(vortex); | ||
160 | } | ||
161 | |||
162 | static struct pci_device_id vortex_id_table[] = { | ||
163 | { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 }, | ||
164 | { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 }, | ||
165 | { 0 } | ||
166 | }; | ||
167 | |||
168 | static struct pci_driver vortex_driver = { | ||
169 | .name = "vortex_gameport", | ||
170 | .id_table = vortex_id_table, | ||
171 | .probe = vortex_probe, | ||
172 | .remove = __devexit_p(vortex_remove), | ||
173 | }; | ||
174 | |||
175 | static int __init vortex_init(void) | ||
176 | { | ||
177 | return pci_register_driver(&vortex_driver); | ||
178 | } | ||
179 | |||
180 | static void __exit vortex_exit(void) | ||
181 | { | ||
182 | pci_unregister_driver(&vortex_driver); | ||
183 | } | ||
184 | |||
185 | module_init(vortex_init); | ||
186 | module_exit(vortex_exit); | ||