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authorVojtech Pavlik <vojtech@suse.cz>2005-05-29 03:25:43 -0400
committerDmitry Torokhov <dtor_core@ameritech.net>2005-05-29 03:25:43 -0400
commitf23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f (patch)
tree454a6a859cc771902dc68b5889593aea086585b2 /drivers/input
parente8eef5773325f1594acd377b5aa8fe5fb4e45163 (diff)
Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver
offers the gameport part already. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input')
-rw-r--r--drivers/input/gameport/Kconfig10
-rw-r--r--drivers/input/gameport/Makefile1
-rw-r--r--drivers/input/gameport/vortex.c186
3 files changed, 0 insertions, 197 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 6d7270214cc3..7524bd7d8b8f 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -49,16 +49,6 @@ config GAMEPORT_EMU10K1
49 To compile this driver as a module, choose M here: the 49 To compile this driver as a module, choose M here: the
50 module will be called emu10k1-gp. 50 module will be called emu10k1-gp.
51 51
52config GAMEPORT_VORTEX
53 tristate "Aureal Vortex, Vortex 2 gameport support"
54 depends on PCI
55 help
56 Say Y here if you have an Aureal Vortex 1 or 2 card and want
57 to use its gameport.
58
59 To compile this driver as a module, choose M here: the
60 module will be called vortex.
61
62config GAMEPORT_FM801 52config GAMEPORT_FM801
63 tristate "ForteMedia FM801 gameport support" 53 tristate "ForteMedia FM801 gameport support"
64 depends on PCI 54 depends on PCI
diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile
index ba8023f8cf97..b6f6097bd8c4 100644
--- a/drivers/input/gameport/Makefile
+++ b/drivers/input/gameport/Makefile
@@ -9,4 +9,3 @@ obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o
9obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o 9obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o
10obj-$(CONFIG_GAMEPORT_L4) += lightning.o 10obj-$(CONFIG_GAMEPORT_L4) += lightning.o
11obj-$(CONFIG_GAMEPORT_NS558) += ns558.o 11obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
12obj-$(CONFIG_GAMEPORT_VORTEX) += vortex.o
diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c
deleted file mode 100644
index 36b0309c8bf6..000000000000
--- a/drivers/input/gameport/vortex.c
+++ /dev/null
@@ -1,186 +0,0 @@
1/*
2 * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $
3 *
4 * Copyright (c) 2000-2001 Vojtech Pavlik
5 *
6 * Based on the work of:
7 * Raymond Ingles
8 */
9
10/*
11 * Trident 4DWave and Aureal Vortex gameport driver for Linux
12 */
13
14/*
15 * This program is free software; you can redistribute it and/or modify
16 * it under the terms of the GNU General Public License as published by
17 * the Free Software Foundation; either version 2 of the License, or
18 * (at your option) any later version.
19 *
20 * This program is distributed in the hope that it will be useful,
21 * but WITHOUT ANY WARRANTY; without even the implied warranty of
22 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23 * GNU General Public License for more details.
24 *
25 * You should have received a copy of the GNU General Public License
26 * along with this program; if not, write to the Free Software
27 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28 *
29 * Should you need to contact me, the author, you can do so either by
30 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
31 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
32 */
33
34#include <asm/io.h>
35#include <linux/delay.h>
36#include <linux/errno.h>
37#include <linux/ioport.h>
38#include <linux/kernel.h>
39#include <linux/module.h>
40#include <linux/pci.h>
41#include <linux/init.h>
42#include <linux/slab.h>
43#include <linux/delay.h>
44#include <linux/gameport.h>
45
46MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
47MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver");
48MODULE_LICENSE("GPL");
49
50#define VORTEX_GCR 0x0c /* Gameport control register */
51#define VORTEX_LEG 0x08 /* Legacy port location */
52#define VORTEX_AXD 0x10 /* Axes start */
53#define VORTEX_DATA_WAIT 20 /* 20 ms */
54
55struct vortex {
56 struct gameport *gameport;
57 struct pci_dev *dev;
58 unsigned char __iomem *base;
59 unsigned char __iomem *io;
60};
61
62static unsigned char vortex_read(struct gameport *gameport)
63{
64 struct vortex *vortex = gameport->port_data;
65 return readb(vortex->io + VORTEX_LEG);
66}
67
68static void vortex_trigger(struct gameport *gameport)
69{
70 struct vortex *vortex = gameport->port_data;
71 writeb(0xff, vortex->io + VORTEX_LEG);
72}
73
74static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
75{
76 struct vortex *vortex = gameport->port_data;
77 int i;
78
79 *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
80
81 for (i = 0; i < 4; i++) {
82 axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32));
83 if (axes[i] == 0x1fff) axes[i] = -1;
84 }
85
86 return 0;
87}
88
89static int vortex_open(struct gameport *gameport, int mode)
90{
91 struct vortex *vortex = gameport->port_data;
92
93 switch (mode) {
94 case GAMEPORT_MODE_COOKED:
95 writeb(0x40, vortex->io + VORTEX_GCR);
96 msleep(VORTEX_DATA_WAIT);
97 return 0;
98 case GAMEPORT_MODE_RAW:
99 writeb(0x00, vortex->io + VORTEX_GCR);
100 return 0;
101 default:
102 return -1;
103 }
104
105 return 0;
106}
107
108static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
109{
110 struct vortex *vortex;
111 struct gameport *port;
112 int i;
113
114 vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
115 port = gameport_allocate_port();
116 if (!vortex || !port) {
117 printk(KERN_ERR "vortex: Memory allocation failed.\n");
118 kfree(vortex);
119 gameport_free_port(port);
120 return -ENOMEM;
121 }
122
123 for (i = 0; i < 6; i++)
124 if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
125 break;
126
127 pci_enable_device(dev);
128
129 vortex->dev = dev;
130 vortex->gameport = port;
131 vortex->base = ioremap(pci_resource_start(vortex->dev, i),
132 pci_resource_len(vortex->dev, i));
133 vortex->io = vortex->base + id->driver_data;
134
135 pci_set_drvdata(dev, vortex);
136
137 port->port_data = vortex;
138 port->fuzz = 64;
139
140 gameport_set_name(port, "AU88x0");
141 gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
142 port->dev.parent = &dev->dev;
143 port->read = vortex_read;
144 port->trigger = vortex_trigger;
145 port->cooked_read = vortex_cooked_read;
146 port->open = vortex_open;
147
148 gameport_register_port(port);
149
150 return 0;
151}
152
153static void __devexit vortex_remove(struct pci_dev *dev)
154{
155 struct vortex *vortex = pci_get_drvdata(dev);
156
157 gameport_unregister_port(vortex->gameport);
158 iounmap(vortex->base);
159 kfree(vortex);
160}
161
162static struct pci_device_id vortex_id_table[] = {
163 { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
164 { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
165 { 0 }
166};
167
168static struct pci_driver vortex_driver = {
169 .name = "vortex_gameport",
170 .id_table = vortex_id_table,
171 .probe = vortex_probe,
172 .remove = __devexit_p(vortex_remove),
173};
174
175static int __init vortex_init(void)
176{
177 return pci_register_driver(&vortex_driver);
178}
179
180static void __exit vortex_exit(void)
181{
182 pci_unregister_driver(&vortex_driver);
183}
184
185module_init(vortex_init);
186module_exit(vortex_exit);