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authorAdrian Bunk <bunk@stusta.de>2005-05-28 03:11:12 -0400
committerDmitry Torokhov <dtor_core@ameritech.net>2005-05-28 03:11:12 -0400
commit668d1e6093110f7534e661e2ff43d54c74659b6d (patch)
tree58823c949c881605fdf7b23876f2f682fa52effb /drivers/input
parent271b74d0b886301f297407dd7ae11b99607f8089 (diff)
Input:
This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input')
-rw-r--r--drivers/input/gameport/Kconfig20
1 files changed, 0 insertions, 20 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 6282f460aba0..1d93f5092904 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -68,23 +68,3 @@ config GAMEPORT_CS461X
68 depends on PCI 68 depends on PCI
69 69
70endif 70endif
71
72# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
73# in every .config. Please don't touch it. It is here to handle an
74# unusual dependency between GAMEPORT and sound drivers.
75#
76# Some sound drivers call gameport functions. If GAMEPORT is
77# not selected, empty stubs are provided for the functions and all is
78# well.
79# If GAMEPORT is built in, everything is fine.
80# If GAMEPORT is a module, however, it would need to be loaded for the
81# sound driver to be able to link properly. Therefore, the sound
82# driver must be a module as well in that case. Since there's no way
83# to express that directly in Kconfig, we use SOUND_GAMEPORT to
84# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
85# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
86# GAMEPORT is 'y' or 'n', it can be anything".
87config SOUND_GAMEPORT
88 tristate
89 default m if GAMEPORT=m
90 default y