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authorChristoph Lameter <christoph@lameter.com>2005-06-25 02:13:50 -0400
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-06-25 20:10:13 -0400
commit3e1d1d28d99dabe63c64f7f40f1ca1d646de1f73 (patch)
treed1e7c1e2e8902072042aefc3a7976b271cf76021 /drivers/input
parentb3e112bcc19abd8e9657dca34a87316786e096f3 (diff)
[PATCH] Cleanup patch for process freezing
1. Establish a simple API for process freezing defined in linux/include/sched.h: frozen(process) Check for frozen process freezing(process) Check if a process is being frozen freeze(process) Tell a process to freeze (go to refrigerator) thaw_process(process) Restart process frozen_process(process) Process is frozen now 2. Remove all references to PF_FREEZE and PF_FROZEN from all kernel sources except sched.h 3. Fix numerous locations where try_to_freeze is manually done by a driver 4. Remove the argument that is no longer necessary from two function calls. 5. Some whitespace cleanup 6. Clear potential race in refrigerator (provides an open window of PF_FREEZE cleared before setting PF_FROZEN, recalc_sigpending does not check PF_FROZEN). This patch does not address the problem of freeze_processes() violating the rule that a task may only modify its own flags by setting PF_FREEZE. This is not clean in an SMP environment. freeze(process) is therefore not SMP safe! Signed-off-by: Christoph Lameter <christoph@lameter.com> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'drivers/input')
-rw-r--r--drivers/input/gameport/gameport.c2
-rw-r--r--drivers/input/serio/serio.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index e152d0fa0cdd..c77a82e46055 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -439,7 +439,7 @@ static int gameport_thread(void *nothing)
439 do { 439 do {
440 gameport_handle_events(); 440 gameport_handle_events();
441 wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list)); 441 wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list));
442 try_to_freeze(PF_FREEZE); 442 try_to_freeze();
443 } while (!signal_pending(current)); 443 } while (!signal_pending(current));
444 444
445 printk(KERN_DEBUG "gameport: kgameportd exiting\n"); 445 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
diff --git a/drivers/input/serio/serio.c b/drivers/input/serio/serio.c
index feab4970406e..341824c48529 100644
--- a/drivers/input/serio/serio.c
+++ b/drivers/input/serio/serio.c
@@ -344,7 +344,7 @@ static int serio_thread(void *nothing)
344 do { 344 do {
345 serio_handle_events(); 345 serio_handle_events();
346 wait_event_interruptible(serio_wait, !list_empty(&serio_event_list)); 346 wait_event_interruptible(serio_wait, !list_empty(&serio_event_list));
347 try_to_freeze(PF_FREEZE); 347 try_to_freeze();
348 } while (!signal_pending(current)); 348 } while (!signal_pending(current));
349 349
350 printk(KERN_DEBUG "serio: kseriod exiting\n"); 350 printk(KERN_DEBUG "serio: kseriod exiting\n");